Player Matchup

Artemis
Artemis
 
Artemis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BabyWindu
Fenrir
Level 40
God Stats
2W - 4L
1,358 SR
Queue Stats
25W - 34L
1,366 Elo+
Solo
Zhong Kui
Zhong Kui
DataRiku234
Zhong Kui
Level 88
God Stats
14W - 12L
1,564 SR
Queue Stats
227W - 222L
1,398 Elo+
Solo
Tiamat
Tiamat
Eden_Saint19
Tiamat
Level 98
God Stats
24W - 13L
1,652 SR
Queue Stats
376W - 349L
1,487 Elo+
Solo
Team Averages
Level 96
1,515 SR
1,450 Elo+

VS

Team Averages
Level 103
1,584 SR
1,494 Elo+
King Arthur
King Arthur
AQ22-Qill
King Arthur
Level 105
God Stats
35W - 41L
1,476 SR
Queue Stats
677W - 674L
1,453 Elo+
Solo
Xing Tian
Xing Tian
Cegli36_
Xing Tian
Level 88
God Stats
46W - 31L
1,571 SR
Queue Stats
126W - 104L
1,475 Elo+
Solo
Shiva
Shiva
CovertRhino143
Shiva
Level 107
God Stats
91W - 62L
1,615 SR
Queue Stats
618W - 598L
1,483 Elo+
Solo
Cupid
Cupid
DarthSarrus
Cupid
Level 148
God Stats
10W - 6L
1,477 SR
Queue Stats
131W - 140L
1,440 Elo+
Solo
Bastet
Bastet
haddixismydad
Bastet
Level 66
God Stats
8W - 7L
1,780 SR
Queue Stats
130W - 109L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 2 / 2
4,856
486
5,847
4,624
1,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
 
Hercules
8
1 / 2 / 1
4,687
469
3,064
6,929
4,678
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
BabyWindu
Fenrir
10
1 / 0 / 0
5,071
507
4,268
7,493
2,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
DataRiku234
Zhong Kui
10
0 / 2 / 0
5,509
551
3,122
6,596
4,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiamat
11
0 / 2 / 0
5,503
550
4,313
6,579
5,513
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AQ22-Qill
King Arthur
10
3 / 0 / 2
5,803
580
4,478
7,476
3,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Xing Tian
Cegli36_
Xing Tian
8
0 / 0 / 3
5,061
506
3,770
8,941
5,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 0 / 1
6,136
614
4,170
7,895
2,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 2 / 1
5,265
527
3,375
6,069
1,703
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
2 / 0 / 2
5,908
591
4,643
5,252
1,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
8
8
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
2
2
0.5
L
Hercules
 
Hercules
1
2
1
0.75
W
King Arthur
AQ22-Qill
King Arthur
3
0
2
4
L
Fenrir
BabyWindu
Fenrir
1
0
0
1
W
Xing Tian
Cegli36_
Xing Tian
0
0
3
1.5
W
1
0
1
1.5
W
2
2
1
1.25
L
Zhong Kui
DataRiku234
Zhong Kui
0
2
0
0
L
Tiamat
0
2
0
0
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,614
Damage
20,436
32,221
Taken
35,633
17,951
Mitigated
15,830
14,642
Healing
11,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,847
2,196
0
815
4,624
1,418
0
561
4,063
0
31,320
L
Hercules
 
Hercules
3,064
241
0
2,746
6,929
4,678
0
2,237
4,692
0
14,454
W
King Arthur
AQ22-Qill
King Arthur
4,478
1,401
0
1,396
7,476
3,811
0
1,249
6,124
246
32,296
L
Fenrir
BabyWindu
Fenrir
4,268
625
0
4,532
7,493
2,289
0
451
7,042
0
34,961
W
Xing Tian
Cegli36_
Xing Tian
3,770
121
0
2,112
8,941
5,540
0
759
7,919
10,407
1,249
W
4,170
985
0
1,645
7,895
2,932
0
3,520
4,132
0
38,713
W
3,375
1,783
900
3,308
6,069
1,703
0
0
6,033
0
29,648
L
Zhong Kui
DataRiku234
Zhong Kui
3,122
391
0
3,619
6,596
4,053
0
608
5,988
34,307
1,930
L
Tiamat
4,313
303
0
2,930
6,579
5,513
0
0
6,579
36,219
1,331
W
4,643
1,590
0
2,069
5,252
1,844
0
1,420
3,832
0
31,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,626
Gold Earned
28,173
286
Minions Killed
272
0
Camps Cleared
0
978,855
Distance Traveled
1,038,200
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,856
486
44
4
0
171,672
0
L
Hercules
4,687
469
22
2
0
213,097
4
W
King Arthur
5,803
580
54
5
0
222,921
2
L
Fenrir
5,071
507
61
6
0
223,998
0
W
Xing Tian
5,061
506
9
1
0
206,048
1
W
Shiva
6,136
614
79
8
0
225,941
1
W
Cupid
5,265
527
64
6
0
164,807
0
L
Zhong Kui
5,509
551
86
9
0
193,973
1
L
Tiamat
5,503
550
73
7
0
176,115
0
W
Bastet
5,908
591
66
7
0
218,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role