Player Matchup

Hercules
Hercules
Silver II
 
Hercules
Silver II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver IV
 
Geb
Silver IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver III
Archos1
Neith
Silver III
Level 102
God Stats
8W - 9L
1,492 SR
Queue Stats
23W - 39L
896 MMR
Solo
Thanatos
Thanatos
Silver I
BluesyHD
Thanatos
Silver I
Level 145
God Stats
3W - 2L
1,464 SR
Queue Stats
35W - 46L
1,193 MMR
Party 1
Janus
Janus
Silver III
H4tsch1
Janus
Silver III
Level 66
God Stats
12W - 6L
1,488 SR
Queue Stats
165W - 180L
811 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,489 SR
1,180 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,543 SR
924 MMR
Kuzenbo
Kuzenbo
Silver V
LokiDif
Kuzenbo
Silver V
Level 69
God Stats
12W - 15L
1,467 SR
Queue Stats
95W - 138L
743 MMR
Solo
Zhong Kui
Zhong Kui
Bronze I
Madara1872
Zhong Kui
Bronze I
Level 102
God Stats
1W - 1L
1,563 SR
Queue Stats
38W - 82L
821 MMR
Solo
Eset
Eset
Silver I
MirajaneZX3
Eset
Silver I
Level 158
God Stats
1W - 2L
1,410 SR
Queue Stats
44W - 47L
1,200 MMR
Solo
Skadi
Skadi
Silver III
Mz_20200
Skadi
Silver III
Level 118
God Stats
3W - 7L
1,567 SR
Queue Stats
22W - 27L
1,235 MMR
Solo
Ravana
Ravana
Bronze I
txingu97
Ravana
Bronze I
Level 106
God Stats
1W - 4L
1,707 SR
Queue Stats
149W - 185L
619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
4 / 0 / 2
8,753
625
8,800
11,536
8,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Geb
 
Geb
12
1 / 1 / 8
7,448
532
6,323
11,278
9,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Neith
Archos1
Neith
14
2 / 2 / 5
7,968
569
8,885
8,485
2,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
BluesyHD
Thanatos
16
11 / 1 / 5
9,245
660
10,505
13,143
5,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Janus
H4tsch1
Janus
13
5 / 6 / 5
8,054
575
9,981
8,319
2,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
CharybdisBake KujiraKumbhakarnaCharon

VS

Bans
VulcanNu WaAnubisKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
LokiDif
Kuzenbo
9
1 / 1 / 2
5,970
426
3,838
12,319
10,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Zhong Kui
Madara1872
Zhong Kui
12
0 / 6 / 0
6,711
479
4,604
12,667
7,830
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 7 / 4
7,658
547
12,857
12,316
3,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Mz_20200
Skadi
11
2 / 3 / 1
6,609
472
6,450
8,781
2,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ravana
txingu97
Ravana
12
3 / 6 / 4
7,045
503
7,048
11,783
3,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
23
Kills
10
10
Deaths
23
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
2
5
W
Geb
 
Geb
1
1
8
5
W
Neith
Archos1
Neith
2
2
5
2.25
W
Thanatos
BluesyHD
Thanatos
11
1
5
13.5
W
Janus
H4tsch1
Janus
5
6
5
1.25
L
Kuzenbo
LokiDif
Kuzenbo
1
1
2
2
L
Zhong Kui
Madara1872
Zhong Kui
0
6
0
0
L
4
7
4
0.86
L
Skadi
Mz_20200
Skadi
2
3
1
0.83
L
Ravana
txingu97
Ravana
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,494
Damage
34,797
52,761
Taken
57,866
28,599
Mitigated
28,275
22,795
Healing
17,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,800
3,115
0
4,682
11,536
8,475
0
4,695
6,841
0
61,579
W
Geb
 
Geb
6,323
1,175
0
3,675
11,278
9,703
60
4,714
6,564
19,707
2,677
W
Neith
Archos1
Neith
8,885
3,369
0
3,103
8,485
2,575
560
2,413
6,072
0
57,645
W
Thanatos
BluesyHD
Thanatos
10,505
2,492
0
10,454
13,143
5,339
400
4,700
8,443
0
68,636
W
Janus
H4tsch1
Janus
9,981
777
0
881
8,319
2,507
347
4,777
3,542
44,197
0
L
Kuzenbo
LokiDif
Kuzenbo
3,838
1,939
0
4,116
12,319
10,274
117
3,208
8,811
12,924
0
L
Zhong Kui
Madara1872
Zhong Kui
4,604
116
0
4,466
12,667
7,830
0
633
11,550
49,290
0
L
12,857
1,536
310
3,091
12,316
3,791
0
5,312
6,586
52,694
0
L
Skadi
Mz_20200
Skadi
6,450
2,779
0
2,680
8,781
2,550
252
1,427
7,336
0
43,058
L
Ravana
txingu97
Ravana
7,048
1,823
0
3,158
11,783
3,830
0
4,317
7,116
0
44,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,468
Gold Earned
33,993
416
Minions Killed
347
0
Camps Cleared
0
1,455,923
Distance Traveled
1,324,977
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,753
625
108
8
0
278,681
0
W
Geb
7,448
532
29
2
0
273,422
8
W
Neith
7,968
569
105
8
0
271,997
2
W
Thanatos
9,245
660
94
7
0
342,110
1
W
Janus
8,054
575
80
6
0
289,713
5
L
Kuzenbo
5,970
426
13
1
0
299,645
7
L
Zhong Kui
6,711
479
93
7
0
244,464
1
L
Eset
7,658
547
85
6
0
248,944
8
L
Skadi
6,609
472
77
6
0
250,232
0
L
Ravana
7,045
503
79
6
0
281,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role