Player Matchup

Janus
Janus
Masters
 
Janus
Masters
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
AlatumCross
Sun Wukong
Diamond IV
Level 152
God Stats
2W - 4L
1,233 SR
Queue Stats
507W - 481L
2,053 MMR
Solo
Baron Samedi
Baron Samedi
Platinum III
AmDeadly
Baron Samedi
Platinum III
Level 156
God Stats
4W - 2L
1,666 SR
Queue Stats
64W - 51L
2,050 MMR
Solo
Martichoras
Martichoras
Diamond IV
Jdubzz303
Martichoras
Diamond IV
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 69L
2,107 MMR
Solo
Fenrir
Fenrir
Platinum II
LetMeHerSOLO
Fenrir
Platinum II
Level 64
God Stats
0W - 1L
1,438 SR
Queue Stats
71W - 65L
1,891 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 106
1,467 SR
1,920 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,629 SR
1,966 MMR
Hera
Hera
Diamond III
 
Hera
Diamond III
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum IV
Dextream1
Achilles
Platinum IV
Level 145
God Stats
3W - 1L
1,635 SR
Queue Stats
100W - 94L
1,857 MMR
Solo
Neith
Neith
Diamond II
MïssBunny
Neith
Diamond II
Level 104
God Stats
26W - 17L
1,714 SR
Queue Stats
180W - 152L
2,299 MMR
Party 1
Hun Batz
Hun Batz
Diamond IV
Tempeit
Hun Batz
Diamond IV
Level 179
God Stats
3W - 3L
1,572 SR
Queue Stats
199W - 184L
2,004 MMR
Party 1
The Morrigan
The Morrigan
Diamond IV
extraMacsauce
The Morrigan
Diamond IV
Level 156
God Stats
7W - 5L
1,725 SR
Queue Stats
202W - 185L
2,172 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
0 / 2 / 0
3,934
656
1,017
3,475
843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
AlatumCross
Sun Wukong
8
3 / 1 / 1
4,504
751
3,965
4,477
1,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
AmDeadly
Baron Samedi
3
0 / 1 / 0
2,837
473
1,107
1,958
674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Martichoras
Jdubzz303
Martichoras
5
0 / 5 / 0
3,165
528
1,324
5,294
1,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
7
1 / 2 / 0
3,814
636
1,996
4,592
1,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AnhurAresSusanoAo Kuang

VS

Bans
CthulhuCu ChulainnLancelotBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
7
0 / 0 / 1
3,879
647
2,222
1,447
279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
Dextream1
Achilles
6
1 / 4 / 0
3,708
618
1,181
5,970
2,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
8
6 / 0 / 1
5,157
860
4,355
3,975
1,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Tempeit
Hun Batz
7
2 / 0 / 1
3,955
659
1,893
3,110
935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
extraMacsauce
The Morrigan
6
2 / 0 / 3
4,343
724
1,075
2,142
710
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
4
Kills
11
11
Deaths
4
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
0
0
W
Hera
 
Hera
0
0
1
0.5
L
Sun Wukong
AlatumCross
Sun Wukong
3
1
1
3.5
L
Baron Samedi
AmDeadly
Baron Samedi
0
1
0
0
W
Achilles
Dextream1
Achilles
1
4
0
0.25
L
Martichoras
Jdubzz303
Martichoras
0
5
0
0
L
Fenrir
1
2
0
0.5
W
Neith
6
0
1
6.5
W
Hun Batz
Tempeit
Hun Batz
2
0
1
2.5
W
The Morrigan
extraMacsauce
The Morrigan
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,409
Damage
10,726
19,796
Taken
16,644
6,335
Mitigated
5,879
4,852
Healing
5,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,017
0
0
640
3,475
843
0
1,747
1,728
20,437
942
W
Hera
 
Hera
2,222
495
0
750
1,447
279
0
356
995
23,610
0
L
Sun Wukong
AlatumCross
Sun Wukong
3,965
881
0
1,678
4,477
1,865
0
67
4,264
880
22,750
L
Baron Samedi
AmDeadly
Baron Samedi
1,107
130
69
743
1,958
674
0
124
1,834
5,128
0
W
Achilles
Dextream1
Achilles
1,181
130
0
1,838
5,970
2,844
0
195
5,775
0
14,760
L
Martichoras
Jdubzz303
Martichoras
1,324
514
0
602
5,294
1,434
0
716
4,578
0
14,763
L
Fenrir
1,996
432
0
1,120
4,592
1,519
0
643
3,916
0
19,998
W
Neith
4,355
2,058
0
1,449
3,975
1,111
0
641
3,221
0
28,568
W
Hun Batz
Tempeit
Hun Batz
1,893
690
0
737
3,110
935
0
415
2,629
0
20,470
W
The Morrigan
extraMacsauce
The Morrigan
1,075
315
0
954
2,142
710
0
300
1,789
8,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,254
Gold Earned
21,042
167
Minions Killed
179
0
Camps Cleared
0
568,489
Distance Traveled
613,402
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,934
656
51
9
0
131,544
0
W
Hera
3,879
647
51
9
0
124,115
4
L
Sun Wukong
4,504
751
41
7
0
125,730
0
L
Baron Samedi
2,837
473
12
2
0
60,503
1
W
Achilles
3,708
618
29
5
0
113,866
0
L
Martichoras
3,165
528
22
4
0
110,419
0
L
Fenrir
3,814
636
41
7
0
140,293
2
W
Neith
5,157
860
49
8
0
98,641
0
W
Hun Batz
3,955
659
41
7
0
145,702
0
W
The Morrigan
4,343
724
9
2
0
131,078
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role