Player Matchup

Pele
Pele
BLZNMTLVeDoo
Pele
Level 123
God Stats
1W - 1L
1,777 SR
Queue Stats
131W - 135L
1,526 Elo+
Solo
Athena
Athena
CountryPeach
Athena
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,291 Elo+
Solo
Fafnir
Fafnir
Let It OFF
Fafnir
Level 154
God Stats
0W - 3L
1,211 SR
Queue Stats
412W - 427L
1,435 Elo+
Solo
Artio
Artio
merkurev1991
Artio
Level 109
God Stats
0W - 2L
1,261 SR
Queue Stats
10W - 16L
1,266 Elo+
Solo
Raijin
Raijin
slender_shizzle
Raijin
Level 125
God Stats
1W - 4L
1,212 SR
Queue Stats
194W - 196L
1,494 Elo+
Solo
Team Averages
Level 106
1,392 SR
1,402 Elo+

VS

Team Averages
Level 88
1,438 SR
1,470 Elo+
Neith
Neith
ChippiChippi349
Neith
Level 60
God Stats
3W - 3L
1,487 SR
Queue Stats
134W - 167L
1,413 Elo+
Solo
Erlang Shen
Erlang Shen
ShellBanger
Erlang Shen
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 63L
1,457 Elo+
Solo
Ravana
Ravana
TheLilleMouse
Ravana
Level 119
God Stats
2W - 1L
1,294 SR
Queue Stats
98W - 90L
1,537 Elo+
Solo
Baron Samedi
Baron Samedi
Vulneris
Baron Samedi
Level 105
God Stats
2W - 0L
1,411 SR
Queue Stats
291W - 263L
1,514 Elo+
Solo
Ne Zha
Ne Zha
Ysqcsd
Ne Zha
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 93L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 9
7,904
878
11,565
12,346
4,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Athena
14
6 / 4 / 9
8,555
951
15,671
16,643
22,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fafnir
Let It OFF
Fafnir
1
0 / 0 / 0
2,380
264
0
0
0
13
0 / 6 / 8
7,495
833
1,690
15,198
15,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
5 / 3 / 8
8,239
915
10,891
7,539
2,866
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 13
8,269
919
9,221
7,060
2,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
ShellBanger
Erlang Shen
15
7 / 3 / 7
8,766
974
9,392
13,183
13,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 2 / 14
8,537
949
6,337
10,138
9,500
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Baron Samedi
Vulneris
Baron Samedi
14
6 / 2 / 9
8,884
987
9,736
10,283
4,226
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Ne Zha
Ysqcsd
Ne Zha
14
2 / 6 / 14
8,695
966
8,642
11,687
4,404
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
77
14
Kills
20
20
Deaths
15
34
Assists
57
Player
Kills
Deaths
Assists
KDA
L
3
7
9
1.07
W
2
2
13
4.25
L
Athena
6
4
9
2.63
L
Fafnir
Let It OFF
Fafnir
0
0
0
0
W
Erlang Shen
ShellBanger
Erlang Shen
7
3
7
3.5
W
3
2
14
5
W
Baron Samedi
Vulneris
Baron Samedi
6
2
9
5.25
W
Ne Zha
Ysqcsd
Ne Zha
2
6
14
1.5
L
0
6
8
0.67
L
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,817
Damage
43,328
51,726
Taken
52,351
44,715
Mitigated
34,256
14,214
Healing
24,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,565
925
457
2,058
12,346
4,375
500
2,461
9,764
0
22,515
W
9,221
2,277
960
1,379
7,060
2,465
2,432
4,476
2,294
0
24,604
L
Athena
15,671
2,480
820
4,430
16,643
22,372
0
1,873
14,214
23,292
2,829
L
Fafnir
Let It OFF
Fafnir
0
0
0
0
0
0
0
0
0
0
0
W
Erlang Shen
ShellBanger
Erlang Shen
9,392
4,805
2,130
4,892
13,183
13,661
771
6,411
6,541
0
11,171
W
6,337
1,442
407
799
10,138
9,500
1,116
3,631
6,367
0
14,052
W
Baron Samedi
Vulneris
Baron Samedi
9,736
1,618
5,926
5,000
10,283
4,226
1,569
5,869
4,073
20,714
0
W
Ne Zha
Ysqcsd
Ne Zha
8,642
1,646
1,035
1,673
11,687
4,404
1,162
5,273
6,148
0
23,587
L
1,690
280
2,212
2,249
15,198
15,102
0
3,589
11,323
3,591
26
L
10,891
1,154
191
1,797
7,539
2,866
287
1,813
5,654
24,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,573
Gold Earned
43,151
82
Minions Killed
79
0
Camps Cleared
0
634,804
Distance Traveled
885,759
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,904
878
22
2
0
155,959
0
W
Neith
8,269
919
30
3
0
175,922
0
L
Athena
8,555
951
22
2
0
200,048
0
L
Fafnir
2,380
264
0
0
0
0
0
W
Erlang Shen
8,766
974
5
1
0
195,063
0
W
Ravana
8,537
949
16
2
0
170,417
0
W
Baron Samedi
8,884
987
14
2
0
158,162
0
W
Ne Zha
8,695
966
14
2
0
186,195
0
L
Artio
7,495
833
3
0
0
156,284
0
L
Raijin
8,239
915
35
4
0
122,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role