Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Coastillon
Ah Muzen Cab
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 63L
1,463 Elo+
Solo
Thor
Thor
HamonchiS GT
Thor
Level 88
God Stats
5W - 4L
1,520 SR
Queue Stats
367W - 362L
1,529 Elo+
Solo
Sol
Sol
UsaRubber
Sol
Level 140
God Stats
7W - 8L
1,446 SR
Queue Stats
587W - 595L
1,475 Elo+
Solo
Ra
Ra
Zararious
Ra
Level 117
God Stats
1W - 0L
1,282 SR
Queue Stats
9W - 14L
1,453 Elo+
Solo
Jormungandr
Jormungandr
ZehBeast
Jormungandr
Level 86
God Stats
2W - 2L
1,438 SR
Queue Stats
112W - 105L
1,556 Elo+
Solo
Team Averages
Level 104
1,437 SR
1,495 Elo+

VS

Team Averages
Level 119
1,593 SR
1,530 Elo+
Ra
Ra
CannibalMaster6
Ra
Level 129
God Stats
1W - 2L
1,515 SR
Queue Stats
220W - 209L
1,520 Elo+
Solo
King Arthur
King Arthur
Delox594
King Arthur
Level 105
God Stats
2W - 1L
1,814 SR
Queue Stats
87W - 72L
1,549 Elo+
Solo
Fenrir
Fenrir
Mafarco
Fenrir
Level 132
God Stats
1W - 1L
1,711 SR
Queue Stats
207W - 228L
1,504 Elo+
Solo
Agni
Agni
ll scrub II
Agni
Level 123
God Stats
9W - 8L
1,471 SR
Queue Stats
626W - 621L
1,544 Elo+
Solo
Merlin
Merlin
xXSaberflashXx
Merlin
Level 106
God Stats
3W - 3L
1,456 SR
Queue Stats
179W - 172L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Coastillon
Ah Muzen Cab
17
5 / 3 / 11
10,908
779
11,050
15,804
6,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

19
12 / 3 / 8
11,854
847
13,132
14,014
6,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 2 / 8
10,656
761
13,317
8,603
3,649
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

17
2 / 4 / 11
10,513
751
11,234
17,117
8,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
ZehBeast
Jormungandr
19
2 / 2 / 20
11,106
793
18,025
35,441
26,949
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Earring

Mystical Earring

+15
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 8
9,835
703
12,761
14,962
9,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Delox594
King Arthur
17
4 / 6 / 6
9,813
701
10,690
16,665
17,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
Mafarco
Fenrir
16
3 / 7 / 9
9,520
680
9,914
20,630
31,594
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 5 / 8
9,010
644
21,148
11,023
4,502
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 3 / 8
9,313
665
13,355
9,203
4,186

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
51
26
Kills
12
14
Deaths
26
58
Assists
39
Player
Kills
Deaths
Assists
KDA
L
3
5
8
1.4
W
Ah Muzen Cab
Coastillon
Ah Muzen Cab
5
3
11
3.5
L
King Arthur
Delox594
King Arthur
4
6
6
1.17
W
12
3
8
5.33
L
Fenrir
Mafarco
Fenrir
3
7
9
1.07
W
5
2
8
4.5
W
2
4
11
1.88
W
Jormungandr
ZehBeast
Jormungandr
2
2
20
6
L
0
5
8
0.8
L
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,758
Damage
67,868
90,979
Taken
72,483
52,297
Mitigated
67,581
46,652
Healing
20,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,761
1,165
5,577
3,874
14,962
9,347
45
10,073
4,495
31,635
0
W
Ah Muzen Cab
Coastillon
Ah Muzen Cab
11,050
4,006
1,444
1,714
15,804
6,924
1,761
8,575
7,229
0
25,009
L
King Arthur
Delox594
King Arthur
10,690
492
1,222
1,729
16,665
17,952
84
8,320
7,894
0
20,288
W
13,132
1,908
2,027
2,579
14,014
6,668
0
5,974
7,952
0
26,138
L
Fenrir
Mafarco
Fenrir
9,914
1,192
580
2,343
20,630
31,594
92
8,343
11,704
0
16,337
W
13,317
951
527
2,741
8,603
3,649
4,832
4,039
4,564
19,097
1,102
W
11,234
111
13,282
8,961
17,117
8,107
651
9,026
8,091
37,746
0
W
Jormungandr
ZehBeast
Jormungandr
18,025
1,758
919
12,458
35,441
26,949
594
18,407
16,690
33,567
971
L
21,148
841
475
1,274
11,023
4,502
0
6,564
4,249
32,104
0
L
13,355
325
1,105
2,632
9,203
4,186
68
5,535
3,414
24,804
1,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,037
Gold Earned
47,491
160
Minions Killed
161
0
Camps Cleared
0
1,178,659
Distance Traveled
1,098,595
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,835
703
46
3
0
223,217
0
W
Ah Muzen Cab
10,908
779
26
2
0
221,816
0
L
King Arthur
9,813
701
24
2
0
237,799
0
W
Thor
11,854
847
30
2
0
246,898
0
L
Fenrir
9,520
680
20
1
0
222,345
0
W
Sol
10,656
761
32
2
0
190,633
0
W
Ra
10,513
751
49
4
0
270,250
0
W
Jormungandr
11,106
793
23
2
0
249,062
0
L
Agni
9,010
644
30
2
0
207,933
0
L
Merlin
9,313
665
41
3
0
207,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role