Player Matchup

Mulan
Mulan
Gold II
AlternativeStop
Mulan
Gold II
Level 127
God Stats
6W - 3L
1,715 SR
Queue Stats
64W - 67L
1,705 MMR
Party 2
Lancelot
Lancelot
Gold I
Diallobaws
Lancelot
Gold I
Level 163
God Stats
9W - 5L
1,663 SR
Queue Stats
55W - 71L
1,796 MMR
Solo
Izanami
Izanami
Platinum II
Premiumskills00
Izanami
Platinum II
Level 104
God Stats
20W - 21L
1,561 SR
Queue Stats
78W - 76L
1,862 MMR
Party 2
Sylvanus
Sylvanus
Platinum I
SigEpKILLSWITCH
Sylvanus
Platinum I
Level 221
God Stats
1W - 5L
1,588 SR
Queue Stats
487W - 494L
2,015 MMR
Party 1
Thoth
Thoth
Platinum I
Sydate
Thoth
Platinum I
Level 226
God Stats
0W - 2L
1,750 SR
Queue Stats
221W - 207L
1,939 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 168
1,656 SR
1,863 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 180
1,634 SR
1,945 MMR
Ravana
Ravana
Platinum I
Bars
Ravana
Platinum I
Level 173
God Stats
2W - 1L
1,534 SR
Queue Stats
56W - 28L
1,951 MMR
Solo
Zeus
Zeus
Diamond IV
GilKentro
Zeus
Diamond IV
Level 245
God Stats
1W - 1L
1,706 SR
Queue Stats
150W - 114L
2,122 MMR
Party 3
Chaac
Chaac
Platinum IV
Silentmilq
Chaac
Platinum IV
Level 149
God Stats
15W - 13L
1,641 SR
Queue Stats
288W - 284L
1,763 MMR
Solo
Nut
Nut
Platinum I
Smüshie
Nut
Platinum I
Level 206
God Stats
1W - 0L
1,650 SR
Queue Stats
41W - 7L
2,234 MMR
Party 3
Horus
Horus
Platinum III
okB4UShout
Horus
Platinum III
Level 128
God Stats
7W - 9L
1,641 SR
Queue Stats
211W - 213L
1,654 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 0
7,484
468
6,872
15,128
12,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
Diallobaws
Lancelot
14
3 / 5 / 4
8,313
520
5,250
14,111
6,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 5 / 0
7,551
472
2,635
10,522
3,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
10
0 / 1 / 2
6,964
435
1,906
8,893
7,429
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thoth
Sydate
Thoth
15
5 / 4 / 2
9,289
581
5,584
7,359
2,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Nu WaCthulhuNe ZhaGanesha

VS

Bans
King ArthurSerqetTiamatMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Bars
Ravana
18
10 / 0 / 4
10,826
677
8,809
4,668
2,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
15
3 / 5 / 4
9,386
587
6,234
5,858
1,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
15
2 / 1 / 4
9,749
609
6,429
9,905
8,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
3 / 1 / 2
9,461
591
9,677
6,586
2,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
15
3 / 2 / 5
9,861
616
9,417
13,149
13,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
9
Kills
21
21
Deaths
9
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Ravana
Bars
Ravana
10
0
4
12
L
Lancelot
Diallobaws
Lancelot
3
5
4
1
W
Zeus
3
5
4
1
L
0
5
0
0
L
Sylvanus
0
1
2
1
W
Chaac
2
1
4
4
W
3
1
2
4
L
Thoth
Sydate
Thoth
5
4
2
1.5
W
Horus
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,247
Damage
40,566
56,013
Taken
40,166
32,222
Mitigated
28,459
11,252
Healing
16,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,872
1,181
0
1,784
15,128
12,284
0
1,641
13,487
2,623
48,894
W
Ravana
Bars
Ravana
8,809
3,559
0
1,545
4,668
2,458
68
568
4,068
0
104,203
L
Lancelot
Diallobaws
Lancelot
5,250
1,135
0
1,613
14,111
6,044
0
2,856
11,220
0
53,563
W
Zeus
6,234
622
0
810
5,858
1,443
0
1,530
4,058
67,682
0
L
2,635
1,907
0
2,719
10,522
3,512
0
122
10,400
0
73,391
L
Sylvanus
1,906
522
1,273
3,289
8,893
7,429
0
2,341
6,466
9,860
113
W
Chaac
6,429
676
0
3,784
9,905
8,158
0
3,189
6,601
0
49,505
W
9,677
6,928
0
3,952
6,586
2,488
336
1,681
4,795
0
82,589
L
Thoth
Sydate
Thoth
5,584
48
0
574
7,359
2,953
0
1,295
6,059
66,165
253
W
Horus
9,417
3,286
374
5,864
13,149
13,912
31
1,173
11,936
10,773
47,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,601
Gold Earned
49,283
467
Minions Killed
580
0
Camps Cleared
0
1,547,332
Distance Traveled
1,694,237
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,484
468
84
5
0
246,918
3
W
Ravana
10,826
677
162
10
0
402,430
0
L
Lancelot
8,313
520
81
5
0
386,036
2
W
Zeus
9,386
587
115
7
0
338,774
6
L
Izanami
7,551
472
139
9
0
273,230
0
L
Sylvanus
6,964
435
21
1
0
320,387
0
W
Chaac
9,749
609
56
4
0
380,204
1
W
Nut
9,461
591
149
9
0
307,231
0
L
Thoth
9,289
581
142
9
0
320,761
3
W
Horus
9,861
616
98
6
0
265,598
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role