Player Matchup

Thor
Thor
JOYSTlllCK
Thor
Level 108
God Stats
4W - 4L
1,506 SR
Queue Stats
45W - 34L
1,480 Elo+
Party 1
Nut
Nut
Vixen_art2011
Nut
Level 120
God Stats
29W - 22L
1,578 SR
Queue Stats
178W - 181L
1,490 Elo+
Party 1
Sun Wukong
Sun Wukong
ablaze-drum04
Sun Wukong
Level 80
God Stats
2W - 0L
1,506 SR
Queue Stats
32W - 61L
1,262 Elo+
Party 1
Team Averages
Level 103
1,530 SR
1,411 Elo+

VS

Team Averages
Level 89
1,483 SR
1,421 Elo+
Bacchus
Bacchus
DaddyDummy
Bacchus
Level 74
God Stats
345W - 402L
1,431 SR
Queue Stats
520W - 674L
1,282 Elo+
Solo
Hachiman
Hachiman
Littlemantex
Hachiman
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 134L
1,559 Elo+
Solo
Vamana
Vamana
That1Dude88
Vamana
Level 67
God Stats
8W - 8L
1,518 SR
Queue Stats
103W - 113L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 5
9,929
827
10,230
9,972
8,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
2 / 3 / 4
10,125
844
9,879
9,744
4,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
ablaze-drum04
Sun Wukong
16
3 / 1 / 3
10,407
867
8,546
11,282
7,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DaddyDummy
Bacchus
14
0 / 1 / 3
8,470
706
5,069
11,797
16,046
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hachiman
Littlemantex
Hachiman
15
1 / 4 / 2
9,016
751
10,553
9,665
4,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
16
5 / 3 / 0
10,469
872
8,269
13,251
12,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
8
Kills
6
6
Deaths
8
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DaddyDummy
Bacchus
0
1
3
1.5
W
3
2
5
2.75
L
Hachiman
Littlemantex
Hachiman
1
4
2
0.5
L
Vamana
5
3
0
1.67
W
2
3
4
1.33
W
Sun Wukong
ablaze-drum04
Sun Wukong
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,655
Damage
23,891
30,998
Taken
34,713
20,036
Mitigated
32,421
4,133
Healing
2,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DaddyDummy
Bacchus
5,069
161
0
718
11,797
16,046
0
6
11,301
22,477
0
W
10,230
1,495
0
1,603
9,972
8,905
0
1,612
8,360
0
29,099
L
Hachiman
Littlemantex
Hachiman
10,553
4,334
0
1,171
9,665
4,169
186
4
9,399
0
26,216
L
Vamana
8,269
2,768
0
338
13,251
12,206
541
28
12,646
0
26,590
W
9,879
4,348
0
291
9,744
4,002
0
1,361
8,383
0
47,451
W
Sun Wukong
ablaze-drum04
Sun Wukong
8,546
1,224
0
2,239
11,282
7,129
86
2,148
9,134
0
28,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,461
Gold Earned
27,955
171
Minions Killed
103
0
Camps Cleared
0
689,779
Distance Traveled
681,090
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,470
706
23
2
0
244,696
0
W
Thor
9,929
827
43
4
0
229,625
2
L
Hachiman
9,016
751
46
4
0
207,433
0
L
Vamana
10,469
872
34
3
0
228,961
1
W
Nut
10,125
844
80
7
0
212,933
5
W
Sun Wukong
10,407
867
48
4
0
247,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role