Player Matchup

He Bo
He Bo
 
He Bo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Knoblyy
Chronos
Level 129
God Stats
2W - 8L
1,313 SR
Queue Stats
103W - 132L
1,452 Elo+
Party 2
Atlas
Atlas
SaltyGamer345
Atlas
Level 43
God Stats
4W - 5L
1,515 SR
Queue Stats
74W - 89L
1,445 Elo+
Party 2
Anhur
Anhur
SoMature
Anhur
Level 152
God Stats
10W - 11L
1,572 SR
Queue Stats
116W - 130L
1,477 Elo+
Party 2
Team Averages
Level 120
1,480 SR
1,475 Elo+

VS

Team Averages
Level 103
1,681 SR
1,651 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
ALAUDI1
Xbalanque
Level 98
God Stats
2W - 3L
1,648 SR
Queue Stats
27W - 18L
1,564 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Reddra20
Cu Chulainn
Level 121
God Stats
8W - 3L
1,921 SR
Queue Stats
50W - 32L
1,873 Elo+
Party 1
Ymir
Ymir
jojoloco4
Ymir
Level 71
God Stats
2W - 1L
1,833 SR
Queue Stats
29W - 18L
1,816 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
2 / 3 / 0
5,682
568
4,853
7,527
1,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
 
Mulan
10
1 / 5 / 2
5,623
562
2,712
9,566
5,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chronos
Knoblyy
Chronos
10
0 / 3 / 0
5,377
538
3,657
6,132
1,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 0
5,468
547
1,678
9,311
3,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
SoMature
Anhur
9
0 / 3 / 0
4,841
484
2,439
6,849
1,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
4 / 1 / 5
6,251
625
5,480
6,281
2,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
 
Chang'e
11
2 / 1 / 2
6,162
616
3,309
4,917
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
ALAUDI1
Xbalanque
11
3 / 1 / 5
6,179
618
7,009
5,668
1,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cu Chulainn
Reddra20
Cu Chulainn
11
5 / 2 / 3
7,178
718
7,711
9,116
5,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ymir
10
2 / 0 / 5
5,896
590
3,487
6,978
4,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
16
16
Deaths
5
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
3
0
0.67
L
Mulan
 
Mulan
1
5
2
0.4
W
Ne Zha
 
Ne Zha
4
1
5
6.5
W
Chang'e
 
Chang'e
2
1
2
3
W
Xbalanque
ALAUDI1
Xbalanque
3
1
5
5.5
L
Chronos
Knoblyy
Chronos
0
3
0
0
W
Cu Chulainn
Reddra20
Cu Chulainn
5
2
3
3.25
L
1
2
0
0.5
L
Anhur
SoMature
Anhur
0
3
0
0
W
Ymir
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,339
Damage
26,996
39,385
Taken
32,960
14,259
Mitigated
14,943
9,703
Healing
9,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,853
410
0
3,420
7,527
1,767
0
1,460
6,067
41,871
0
L
Mulan
 
Mulan
2,712
436
0
1,708
9,566
5,603
0
253
9,313
832
27,242
W
Ne Zha
 
Ne Zha
5,480
2,051
0
1,704
6,281
2,044
195
496
5,785
0
39,683
W
Chang'e
 
Chang'e
3,309
85
466
2,225
4,917
1,190
0
3,378
1,539
33,661
0
W
Xbalanque
ALAUDI1
Xbalanque
7,009
3,316
0
2,200
5,668
1,661
16
1,328
4,340
0
43,573
L
Chronos
Knoblyy
Chronos
3,657
834
0
244
6,132
1,672
0
3,112
3,020
32,138
2,935
W
Cu Chulainn
Reddra20
Cu Chulainn
7,711
1,274
0
695
9,116
5,432
0
2,659
6,457
1,566
46,936
L
1,678
576
1,335
2,045
9,311
3,613
0
1,318
7,993
17,184
0
L
Anhur
SoMature
Anhur
2,439
1,548
0
951
6,849
1,604
0
852
5,997
0
32,357
W
Ymir
3,487
591
0
2,019
6,978
4,616
0
2,294
4,684
12,946
963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,991
Gold Earned
31,666
283
Minions Killed
313
0
Camps Cleared
0
1,025,352
Distance Traveled
1,093,409
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,682
568
69
7
0
224,909
0
L
Mulan
5,623
562
56
6
0
193,324
2
W
Ne Zha
6,251
625
64
6
0
246,603
0
W
Chang'e
6,162
616
79
8
0
240,567
0
W
Xbalanque
6,179
618
71
7
0
197,166
0
L
Chronos
5,377
538
69
7
0
200,502
1
W
Cu Chulainn
7,178
718
81
8
0
196,124
0
L
Atlas
5,468
547
31
3
0
219,226
1
L
Anhur
4,841
484
58
6
0
187,391
0
W
Ymir
5,896
590
18
2
0
212,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role