Player Matchup

Gilgamesh
Gilgamesh
BUSHIDORAM
Gilgamesh
Level 105
God Stats
13W - 13L
1,567 SR
Queue Stats
318W - 319L
1,522 Elo+
Party 3
Janus
Janus
LuckyToast935
Janus
Level 120
God Stats
2W - 2L
1,536 SR
Queue Stats
21W - 34L
1,422 Elo+
Party 2
Loki
Loki
Ramofa
Loki
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,545 Elo+
Solo
Hades
Hades
introducejesus
Hades
Level 122
God Stats
2W - 3L
1,406 SR
Queue Stats
329W - 345L
1,535 Elo+
Party 3
Danzaburou
Danzaburou
sonymas
Danzaburou
Level 12
God Stats
1W - 5L
1,354 SR
Queue Stats
9W - 11L
1,503 Elo+
Party 2
Team Averages
Level 98
1,473 SR
1,505 Elo+

VS

Team Averages
Level 95
1,624 SR
1,473 Elo+
Danzaburou
Danzaburou
BookMyWook
Danzaburou
Level 105
God Stats
30W - 9L
1,746 SR
Queue Stats
203W - 197L
1,478 Elo+
Party 1
Lancelot
Lancelot
KingDavidd
Lancelot
Level 145
God Stats
27W - 18L
1,589 SR
Queue Stats
243W - 211L
1,476 Elo+
Solo
Athena
Athena
NoBLKs
Athena
Level 89
God Stats
85W - 47L
1,621 SR
Queue Stats
184W - 161L
1,499 Elo+
Party 1
Poseidon
Poseidon
caloricallydense
Poseidon
Level 101
God Stats
10W - 13L
1,438 SR
Queue Stats
185W - 171L
1,492 Elo+
Party 1
Odin
Odin
myon10
Odin
Level 33
God Stats
4W - 4L
1,727 SR
Queue Stats
19W - 23L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BUSHIDORAM
Gilgamesh
11
1 / 4 / 1
7,175
478
5,975
18,572
14,638
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 2 / 0
8,439
563
5,583
6,149
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
Ramofa
Loki
13
1 / 3 / 0
7,077
472
2,545
12,674
3,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 4 / 1
8,065
538
7,533
13,212
6,853
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
sonymas
Danzaburou
12
0 / 6 / 1
6,963
464
5,641
9,967
3,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BookMyWook
Danzaburou
14
6 / 2 / 4
9,092
606
16,204
9,135
3,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
KingDavidd
Lancelot
16
4 / 0 / 3
8,622
575
8,724
8,086
4,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
NoBLKs
Athena
14
3 / 0 / 8
8,728
582
5,634
10,478
11,387
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
5 / 0 / 3
9,002
600
7,370
6,811
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
myon10
Odin
14
1 / 1 / 2
8,179
545
4,429
10,215
7,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
3
Kills
19
19
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BUSHIDORAM
Gilgamesh
1
4
1
0.38
W
Danzaburou
BookMyWook
Danzaburou
6
2
4
4
W
Lancelot
KingDavidd
Lancelot
4
0
3
5.5
L
1
2
0
0.5
W
Athena
NoBLKs
Athena
3
0
8
7
L
Loki
Ramofa
Loki
1
3
0
0.33
W
5
0
3
6.5
L
0
4
1
0.13
W
Odin
myon10
Odin
1
1
2
2
L
Danzaburou
sonymas
Danzaburou
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,277
Damage
42,361
60,574
Taken
44,725
30,156
Mitigated
29,092
19,691
Healing
13,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BUSHIDORAM
Gilgamesh
5,975
1,045
0
4,026
18,572
14,638
1
3,343
15,059
0
30,152
W
Danzaburou
BookMyWook
Danzaburou
16,204
7,718
0
3,711
9,135
3,860
297
398
8,735
0
78,107
W
Lancelot
KingDavidd
Lancelot
8,724
1,779
0
1,046
8,086
4,598
0
938
7,108
0
84,404
L
5,583
430
0
757
6,149
1,784
314
3,762
2,051
54,433
670
W
Athena
NoBLKs
Athena
5,634
1,469
0
2,413
10,478
11,387
0
634
9,802
19,749
228
L
Loki
Ramofa
Loki
2,545
860
0
5,268
12,674
3,788
0
2,012
10,487
0
54,599
W
7,370
921
0
3,079
6,811
1,772
0
3,515
2,990
70,156
1,073
L
7,533
837
64
7,540
13,212
6,853
0
0
12,510
58,473
92
W
Odin
myon10
Odin
4,429
622
0
3,216
10,215
7,475
0
7,203
3,012
0
46,377
L
Danzaburou
sonymas
Danzaburou
5,641
3,280
0
2,036
9,967
3,093
0
2,843
7,054
0
40,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,719
Gold Earned
43,623
458
Minions Killed
498
0
Camps Cleared
0
1,516,257
Distance Traveled
1,606,520
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,175
478
44
3
0
314,836
1
W
Danzaburou
9,092
606
113
8
0
287,456
0
W
Lancelot
8,622
575
114
8
0
383,105
0
L
Janus
8,439
563
123
8
0
310,122
4
W
Athena
8,728
582
40
3
0
325,797
3
L
Loki
7,077
472
106
7
0
345,581
2
W
Poseidon
9,002
600
126
8
0
347,343
0
L
Hades
8,065
538
103
7
0
282,450
2
W
Odin
8,179
545
105
7
0
262,819
0
L
Danzaburou
6,963
464
82
5
0
263,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role