Player Matchup

Cthulhu
Cthulhu
A_C_BREEZIE
Cthulhu
Level 27
God Stats
22W - 29L
1,439 SR
Queue Stats
24W - 36L
1,361 Elo+
Party 2
Neith
Neith
AyeeeK99
Neith
Level 34
God Stats
10W - 5L
1,503 SR
Queue Stats
18W - 14L
1,453 Elo+
Solo
Anubis
Anubis
Drackblood7
Anubis
Level 59
God Stats
9W - 7L
1,469 SR
Queue Stats
55W - 48L
1,522 Elo+
Party 1
Discordia
Discordia
Raichu6969
Discordia
Level 123
God Stats
4W - 5L
1,352 SR
Queue Stats
31W - 25L
1,502 Elo+
Party 1
Vamana
Vamana
WennieMagic
Vamana
Level 114
God Stats
23W - 10L
1,569 SR
Queue Stats
461W - 437L
1,512 Elo+
Party 2
Team Averages
Level 71
1,467 SR
1,470 Elo+

VS

Team Averages
Level 95
1,420 SR
1,323 Elo+
Cliodhna
Cliodhna
HashEra8896
Cliodhna
Level 148
God Stats
5W - 2L
1,690 SR
Queue Stats
285W - 276L
1,442 Elo+
Solo
Osiris
Osiris
JayyRook
Osiris
Level 16
God Stats
1W - 3L
1,235 SR
Queue Stats
23W - 16L
1,521 Elo+
Party 3
Maui
Maui
Miragev2
Maui
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,058 Elo+
Party 4
Chaac
Chaac
NiteToad
Chaac
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 19L
1,535 Elo+
Party 3
Cupid
Cupid
Silentstormzyy
Cupid
Level 17
God Stats
2W - 5L
1,177 SR
Queue Stats
3W - 9L
1,058 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
A_C_BREEZIE
Cthulhu
15
1 / 1 / 8
8,808
489
7,710
13,560
10,503
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Neith
AyeeeK99
Neith
13
1 / 3 / 2
8,274
460
5,771
7,179
2,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

Anubis
17
9 / 4 / 1
11,648
647
14,081
13,703
11,073
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Discordia
Raichu6969
Discordia
16
2 / 3 / 1
9,713
540
4,754
7,065
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vamana
18
5 / 0 / 3
10,694
594
11,714
11,709
6,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
HashEra8896
Cliodhna
19
1 / 1 / 0
9,484
527
3,380
13,795
5,197
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
JayyRook
Osiris
13
6 / 2 / 1
8,500
472
9,619
15,349
13,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Maui
12
1 / 4 / 4
7,661
426
3,936
15,759
12,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
NiteToad
Chaac
12
2 / 7 / 2
8,450
469
7,400
14,713
8,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 4 / 4
8,705
484
7,323
8,740
2,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
18
Kills
11
11
Deaths
18
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
A_C_BREEZIE
Cthulhu
1
1
8
5
W
Neith
AyeeeK99
Neith
1
3
2
0.67
W
Anubis
9
4
1
2.38
L
Cliodhna
HashEra8896
Cliodhna
1
1
0
1
L
Osiris
JayyRook
Osiris
6
2
1
3.25
L
Maui
1
4
4
0.75
L
Chaac
NiteToad
Chaac
2
7
2
0.43
W
Discordia
Raichu6969
Discordia
2
3
1
0.83
L
1
4
4
0.75
W
Vamana
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,030
Damage
31,658
53,216
Taken
68,356
33,615
Mitigated
42,716
14,041
Healing
18,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
A_C_BREEZIE
Cthulhu
7,710
646
484
843
13,560
10,503
155
1,956
11,604
44,760
0
W
Neith
AyeeeK99
Neith
5,771
3,265
0
1,353
7,179
2,566
380
946
6,233
0
53,722
W
Anubis
14,081
643
0
7,643
13,703
11,073
1,202
610
13,093
86,048
957
L
Cliodhna
HashEra8896
Cliodhna
3,380
47
0
6,045
13,795
5,197
0
2,551
11,244
0
111,851
L
Osiris
JayyRook
Osiris
9,619
4,219
0
4,827
15,349
13,412
0
3,012
12,337
0
49,633
L
Maui
3,936
544
0
2,518
15,759
12,703
0
6,607
9,152
18,648
0
L
Chaac
NiteToad
Chaac
7,400
1,624
0
2,513
14,713
8,543
0
10,242
4,471
0
44,535
W
Discordia
Raichu6969
Discordia
4,754
539
0
678
7,065
3,025
825
0
7,065
56,183
466
L
7,323
3,182
38
2,168
8,740
2,861
0
3,936
4,804
0
54,243
W
Vamana
11,714
5,685
0
3,040
11,709
6,448
132
516
11,193
0
88,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,137
Gold Earned
42,800
520
Minions Killed
467
0
Camps Cleared
0
1,731,134
Distance Traveled
1,694,092
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,808
489
56
3
0
362,558
0
W
Neith
8,274
460
88
5
0
264,828
6
W
Anubis
11,648
647
140
8
0
318,535
0
L
Cliodhna
9,484
527
175
10
0
446,299
0
L
Osiris
8,500
472
88
5
0
307,480
6
L
Maui
7,661
426
19
1
0
358,157
5
L
Chaac
8,450
469
78
4
0
250,644
0
W
Discordia
9,713
540
95
5
0
331,635
10
L
Cupid
8,705
484
107
6
0
331,512
0
W
Vamana
10,694
594
141
8
0
453,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role