Player Matchup

King Arthur
King Arthur
Aduery
King Arthur
Level 126
God Stats
4W - 6L
1,504 SR
Queue Stats
442W - 406L
1,480 Elo+
Party 2
Odin
Odin
EmilCHIDO
Odin
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,139 Elo+
Solo
Skadi
Skadi
Lxck4Lxck
Skadi
Level 37
God Stats
14W - 8L
1,584 SR
Queue Stats
80W - 86L
1,439 Elo+
Party 2
Sol
Sol
NGP Synth
Sol
Level 65
God Stats
6W - 5L
1,662 SR
Queue Stats
205W - 212L
1,427 Elo+
Party 2
Loki
Loki
vemuko
Loki
Level 84
God Stats
8W - 6L
1,596 SR
Queue Stats
58W - 55L
1,464 Elo+
Party 2
Team Averages
Level 74
1,569 SR
1,390 Elo+

VS

Team Averages
Level 139
1,491 SR
1,487 Elo+
Arachne
Arachne
AlphaMale19270
Arachne
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 34L
1,461 Elo+
Solo
Zeus
Zeus
I_M1ss_Th3_Rag3
Zeus
Level 142
God Stats
10W - 11L
1,496 SR
Queue Stats
1,534W - 1,403L
1,492 Elo+
Solo
Olorun
Olorun
MrChunKukDo
Olorun
Level 156
God Stats
1W - 1L
1,289 SR
Queue Stats
380W - 375L
1,502 Elo+
Party 1
Hades
Hades
NightCrawler608
Hades
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 87L
1,484 Elo+
Solo
Fenrir
Fenrir
burkeowicz
Fenrir
Level 145
God Stats
11W - 8L
1,671 SR
Queue Stats
360W - 372L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aduery
King Arthur
11
4 / 3 / 3
6,840
526
9,212
11,811
8,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Odin
10
1 / 3 / 0
6,302
485
869
8,038
2,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
Lxck4Lxck
Skadi
1
0 / 1 / 0
4,104
316
0
704
93
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 2 / 0
5,026
387
729
3,142
703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Loki
vemuko
Loki
15
8 / 1 / 0
7,838
603
6,923
8,441
2,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 0
7,924
610
4,103
9,550
3,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 4 / 0
7,334
564
3,625
7,400
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
13
1 / 0 / 2
7,357
566
3,815
3,835
1,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 6 / 2
6,814
524
4,419
11,709
4,178
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
burkeowicz
Fenrir
11
2 / 1 / 2
7,415
570
3,287
6,358
5,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
13
Kills
10
10
Deaths
13
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Aduery
King Arthur
4
3
3
1.83
W
5
2
0
2.5
L
Odin
1
3
0
0.33
W
1
4
0
0.25
L
Skadi
Lxck4Lxck
Skadi
0
1
0
0
W
Olorun
1
0
2
2
L
0
2
0
0
W
1
6
2
0.33
W
Fenrir
burkeowicz
Fenrir
2
1
2
3
L
Loki
vemuko
Loki
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,733
Damage
19,249
32,136
Taken
38,852
14,589
Mitigated
16,292
7,308
Healing
13,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Aduery
King Arthur
9,212
1,726
0
1,972
11,811
8,384
0
4,095
7,716
1,040
39,258
W
4,103
2,293
0
3,553
9,550
3,754
715
0
9,550
0
53,318
L
Odin
869
214
0
672
8,038
2,737
0
2,290
5,748
0
31,161
W
3,625
439
0
693
7,400
1,834
131
481
6,919
52,138
0
L
Skadi
Lxck4Lxck
Skadi
0
0
0
0
704
93
0
0
704
0
1,881
W
Olorun
3,815
1,878
60
2,472
3,835
1,272
876
0
3,835
50,468
14,719
L
729
307
0
576
3,142
703
0
1,885
1,257
15,595
0
W
4,419
182
346
4,328
11,709
4,178
186
178
11,531
33,890
1,276
W
Fenrir
burkeowicz
Fenrir
3,287
246
0
1,652
6,358
5,254
56
350
6,008
0
20,660
L
Loki
vemuko
Loki
6,923
2,363
0
4,088
8,441
2,672
0
3,335
5,106
0
52,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,110
Gold Earned
36,844
229
Minions Killed
398
0
Camps Cleared
0
879,963
Distance Traveled
1,277,855
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,840
526
58
4
0
241,685
6
W
Arachne
7,924
610
96
7
0
295,096
1
L
Odin
6,302
485
59
5
0
218,887
0
W
Zeus
7,334
564
96
7
0
241,250
1
L
Skadi
4,104
316
2
0
0
25,983
0
W
Olorun
7,357
566
115
9
0
246,442
0
L
Sol
5,026
387
24
2
0
97,261
0
W
Hades
6,814
524
67
5
0
232,736
3
W
Fenrir
7,415
570
24
2
0
262,331
6
L
Loki
7,838
603
86
7
0
296,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role