Player Matchup

Bastet
Bastet
 
Bastet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
GabrieLinare
Ra
Level 116
God Stats
2W - 2L
1,427 SR
Queue Stats
99W - 82L
1,527 Elo+
Party 3
Freya
Freya
Solash17
Freya
Level 119
God Stats
3W - 1L
1,575 SR
Queue Stats
130W - 112L
1,559 Elo+
Party 2
Chaac
Chaac
merengue_TLB
Chaac
Level 127
God Stats
7W - 4L
1,383 SR
Queue Stats
134W - 124L
1,586 Elo+
Solo
Horus
Horus
popochito123
Horus
Level 139
God Stats
1W - 1L
1,304 SR
Queue Stats
165W - 145L
1,532 Elo+
Party 2
Team Averages
Level 125
1,438 SR
1,541 Elo+

VS

Team Averages
Level 109
1,525 SR
1,512 Elo+
Guan Yu
Guan Yu
AuTeeZm
Guan Yu
Level 127
God Stats
13W - 8L
1,580 SR
Queue Stats
122W - 100L
1,542 Elo+
Solo
Zeus
Zeus
Dreamcast4K
Zeus
Level 46
God Stats
3W - 3L
1,590 SR
Queue Stats
113W - 121L
1,402 Elo+
Solo
Jing Wei
Jing Wei
Duki_55
Jing Wei
Level 139
God Stats
1W - 6L
1,305 SR
Queue Stats
159W - 156L
1,523 Elo+
Party 1
Awilix
Awilix
KevinLz
Awilix
Level 68
God Stats
4W - 3L
1,695 SR
Queue Stats
225W - 197L
1,550 Elo+
Party 1
Cthulhu
Cthulhu
foco1151418
Cthulhu
Level 166
God Stats
4W - 6L
1,453 SR
Queue Stats
45W - 44L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
3 / 2 / 1
5,236
524
4,190
8,073
1,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 0 / 0
6,915
692
5,018
3,534
1,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Freya
Solash17
Freya
10
0 / 1 / 0
4,770
477
4,749
4,675
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
0 / 2 / 0
5,714
571
4,580
7,404
3,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 0 / 1
4,700
470
3,458
6,792
2,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AuTeeZm
Guan Yu
12
2 / 0 / 1
6,592
659
5,426
9,189
6,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 6 / 0
5,295
530
2,157
6,311
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Duki_55
Jing Wei
8
0 / 1 / 1
4,616
462
2,435
5,125
1,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
KevinLz
Awilix
8
2 / 1 / 1
5,180
518
4,476
6,312
1,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
foco1151418
Cthulhu
8
1 / 1 / 1
5,111
511
4,647
7,300
4,838
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
9
Kills
5
5
Deaths
9
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
2
1
1.75
L
Guan Yu
AuTeeZm
Guan Yu
2
0
1
2.5
L
0
6
0
0
L
Jing Wei
Duki_55
Jing Wei
0
1
1
0.5
W
6
0
0
6
L
Awilix
KevinLz
Awilix
2
1
1
2.5
W
Freya
Solash17
Freya
0
1
0
0
L
Cthulhu
foco1151418
Cthulhu
1
1
1
1.5
W
0
2
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,995
Damage
19,141
30,478
Taken
34,237
10,718
Mitigated
16,598
13,365
Healing
7,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,190
1,089
0
4,102
8,073
1,977
0
1,297
6,776
0
29,539
L
Guan Yu
AuTeeZm
Guan Yu
5,426
786
30
4,357
9,189
6,936
0
661
8,035
0
44,394
L
2,157
457
0
170
6,311
1,734
0
2,927
3,135
35,773
1,017
L
Jing Wei
Duki_55
Jing Wei
2,435
2,074
0
1,065
5,125
1,205
0
1,637
3,300
0
25,510
W
5,018
730
204
1,400
3,534
1,165
0
1,963
1,571
46,377
217
L
Awilix
KevinLz
Awilix
4,476
2,158
0
856
6,312
1,885
0
2,207
3,875
0
25,965
W
Freya
Solash17
Freya
4,749
1,335
0
1,818
4,675
1,414
0
1,247
3,428
24,681
1,686
L
Cthulhu
foco1151418
Cthulhu
4,647
537
153
1,285
7,300
4,838
0
1,236
5,616
18,106
0
W
4,580
903
0
3,060
7,404
3,514
0
0
7,404
636
39,661
W
3,458
1,864
540
2,241
6,792
2,648
0
2,290
4,502
0
21,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,335
Gold Earned
26,794
299
Minions Killed
293
0
Camps Cleared
0
1,071,928
Distance Traveled
1,017,087
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,236
524
52
5
0
230,977
0
L
Guan Yu
6,592
659
100
10
0
199,451
4
L
Zeus
5,295
530
70
7
0
173,938
0
L
Jing Wei
4,616
462
46
5
0
221,376
0
W
Ra
6,915
692
92
9
0
226,125
2
L
Awilix
5,180
518
50
5
0
225,173
0
W
Freya
4,770
477
49
5
0
204,037
3
L
Cthulhu
5,111
511
27
3
0
197,149
1
W
Chaac
5,714
571
70
7
0
182,941
0
W
Horus
4,700
470
36
4
0
227,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role