Player Matchup

Awilix
Awilix
BURNS315
Awilix
Level 115
God Stats
14W - 11L
1,482 SR
Queue Stats
64W - 94L
1,453 Elo+
Party 3
Ares
Ares
BulldogUFC2
Ares
Level 40
God Stats
1W - 3L
1,152 SR
Queue Stats
3W - 7L
1,480 Elo+
Solo
Tiamat
Tiamat
Just_call_me_Jim
Tiamat
Level 108
God Stats
3W - 3L
1,512 SR
Queue Stats
137W - 183L
1,437 Elo+
Party 3
Chiron
Chiron
RockBottomAuto
Chiron
Level 108
God Stats
5W - 1L
1,681 SR
Queue Stats
227W - 232L
1,500 Elo+
Party 3
Osiris
Osiris
temp-6379284
Osiris
Level 96
God Stats
8W - 1L
1,850 SR
Queue Stats
128W - 165L
1,453 Elo+
Party 3
Team Averages
Level 93
1,536 SR
1,465 Elo+

VS

Team Averages
Level 117
1,502 SR
1,491 Elo+
Agni
Agni
 
Agni
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BarbaricBard
Thanatos
Level 125
God Stats
18W - 23L
1,523 SR
Queue Stats
303W - 339L
1,489 Elo+
Party 1
Apollo
Apollo
Cathochef9
Apollo
Level 126
God Stats
0W - 2L
1,228 SR
Queue Stats
87W - 81L
1,492 Elo+
Party 2
Mulan
Mulan
CthuluChosen
Mulan
Level 124
God Stats
3W - 1L
1,734 SR
Queue Stats
72W - 66L
1,485 Elo+
Party 2
Ares
Ares
ProjectVolts
Ares
Level 102
God Stats
18W - 21L
1,528 SR
Queue Stats
279W - 285L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BURNS315
Awilix
10
3 / 0 / 2
5,630
563
3,610
6,122
1,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 1 / 1
4,469
447
1,758
5,565
3,956
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

10
2 / 2 / 3
5,922
592
4,838
4,897
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
4 / 0 / 1
6,616
662
6,818
4,666
1,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
12
4 / 0 / 1
7,229
723
2,623
5,919
4,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
1 / 2 / 1
5,074
507
3,655
4,845
1,455
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
BarbaricBard
Thanatos
9
1 / 4 / 1
4,844
484
2,516
9,425
2,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
Cathochef9
Apollo
8
1 / 4 / 0
4,631
463
2,315
7,798
1,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

9
0 / 3 / 0
4,936
494
2,139
6,212
2,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 0 / 1
4,986
499
3,375
6,102
4,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
13
Kills
3
3
Deaths
13
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
2
1
0.75
W
Awilix
BURNS315
Awilix
3
0
2
4
L
Thanatos
BarbaricBard
Thanatos
1
4
1
0.38
W
0
1
1
0.5
L
Apollo
Cathochef9
Apollo
1
4
0
0.25
L
0
3
0
0
W
2
2
3
1.75
L
0
0
1
0.5
W
4
0
1
4.5
W
Osiris
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,647
Damage
14,000
27,169
Taken
34,382
13,996
Mitigated
12,821
8,829
Healing
14,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
3,655
131
0
1,636
4,845
1,455
0
2,412
2,332
31,215
0
W
Awilix
BURNS315
Awilix
3,610
1,515
0
1,197
6,122
1,911
0
2,066
4,056
0
36,810
L
Thanatos
BarbaricBard
Thanatos
2,516
843
0
5,846
9,425
2,702
0
2,197
7,152
0
25,676
W
1,758
117
0
800
5,565
3,956
186
1,901
3,664
7,215
0
L
Apollo
Cathochef9
Apollo
2,315
1,335
106
2,828
7,798
1,986
0
180
7,618
0
27,477
L
2,139
654
0
1,580
6,212
2,014
0
373
5,839
0
23,868
W
4,838
756
0
1,270
4,897
1,915
0
2,197
2,700
33,237
808
L
3,375
402
0
2,417
6,102
4,664
0
1,308
4,794
17,902
0
W
6,818
1,449
314
1,854
4,666
1,690
663
622
4,044
0
54,055
W
Osiris
2,623
972
0
3,394
5,919
4,524
64
244
5,675
308
42,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,866
Gold Earned
24,471
301
Minions Killed
240
0
Camps Cleared
0
1,063,597
Distance Traveled
923,486
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,074
507
61
6
0
182,290
2
W
Awilix
5,630
563
51
5
0
234,790
0
L
Thanatos
4,844
484
52
5
0
213,807
0
W
Ares
4,469
447
8
1
0
231,747
5
L
Apollo
4,631
463
45
5
0
173,552
0
L
Mulan
4,936
494
60
6
0
147,082
0
W
Tiamat
5,922
592
67
7
0
203,949
0
L
Ares
4,986
499
22
2
0
206,755
2
W
Chiron
6,616
662
101
10
0
190,551
0
W
Osiris
7,229
723
74
7
0
202,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role