Player Matchup

Sol
Sol
ANDROSS90
Sol
Level 188
God Stats
49W - 47L
1,564 SR
Queue Stats
146W - 150L
1,488 Elo+
Solo
Ares
Ares
DivineAbba
Ares
Level 155
God Stats
3W - 1L
1,821 SR
Queue Stats
197W - 199L
1,545 Elo+
Solo
Vulcan
Vulcan
Hellspawn22
Vulcan
Level 158
God Stats
2W - 3L
1,650 SR
Queue Stats
151W - 139L
1,482 Elo+
Solo
Odin
Odin
PSI_1jAyS
Odin
Level 77
God Stats
2W - 2L
1,746 SR
Queue Stats
83W - 67L
1,525 Elo+
Solo
Apollo
Apollo
ayoeChris
Apollo
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,116 Elo+
Solo
Team Averages
Level 145
1,656 SR
1,431 Elo+

VS

Team Averages
Level 116
1,632 SR
1,520 Elo+
Bacchus
Bacchus
COSMICx420
Bacchus
Level 155
God Stats
4W - 6L
1,581 SR
Queue Stats
247W - 255L
1,472 Elo+
Solo
Ra
Ra
GreenxxBeans
Ra
Level 146
God Stats
13W - 10L
1,706 SR
Queue Stats
280W - 242L
1,567 Elo+
Solo
Heimdallr
Heimdallr
IDaddyFatSackx
Heimdallr
Level 116
God Stats
11W - 6L
1,737 SR
Queue Stats
166W - 148L
1,525 Elo+
Solo
Mulan
Mulan
ThatsCrucial
Mulan
Level 69
God Stats
45W - 27L
1,665 SR
Queue Stats
189W - 149L
1,505 Elo+
Party 1
Ne Zha
Ne Zha
bertolucci5
Ne Zha
Level 92
God Stats
11W - 12L
1,471 SR
Queue Stats
220W - 188L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,721
440
3,608
8,727
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
1 / 3 / 0
5,995
461
4,246
11,109
7,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
13
0 / 3 / 1
6,756
520
3,026
6,841
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
12
3 / 4 / 0
7,580
583
8,641
14,416
13,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
ayoeChris
Apollo
13
0 / 2 / 0
6,963
536
2,996
7,088
2,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
COSMICx420
Bacchus
13
4 / 0 / 4
8,049
619
5,693
10,320
9,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 1 / 4
8,691
669
6,761
5,103
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
IDaddyFatSackx
Heimdallr
15
1 / 0 / 2
8,198
631
3,827
2,806
856
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 2 / 2
8,683
668
8,204
12,523
8,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ne Zha
13
5 / 1 / 6
7,889
607
9,070
10,108
4,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
4
Kills
18
18
Deaths
4
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Bacchus
COSMICx420
Bacchus
4
0
4
6
L
1
3
0
0.33
W
5
1
4
7
L
Vulcan
0
3
1
0.17
W
Heimdallr
IDaddyFatSackx
Heimdallr
1
0
2
2
L
Odin
3
4
0
0.75
W
3
2
2
2
L
Apollo
ayoeChris
Apollo
0
2
0
0
W
Ne Zha
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,517
Damage
33,555
48,181
Taken
40,860
27,499
Mitigated
25,060
11,567
Healing
16,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,608
904
0
2,569
8,727
2,134
0
2,660
5,882
32,445
0
W
Bacchus
COSMICx420
Bacchus
5,693
847
0
2,738
10,320
9,348
0
3,565
6,660
23,005
455
L
4,246
822
0
2,680
11,109
7,481
0
4,362
6,609
16,965
1,909
W
6,761
574
2,028
3,123
5,103
1,847
0
2,860
2,153
63,615
666
L
Vulcan
3,026
138
0
500
6,841
1,991
0
2,878
3,765
57,365
0
W
Heimdallr
IDaddyFatSackx
Heimdallr
3,827
1,982
0
1,427
2,806
856
0
1,102
1,704
0
76,126
L
Odin
8,641
2,172
0
3,777
14,416
13,486
0
404
13,463
944
46,219
W
8,204
1,726
0
5,207
12,523
8,921
0
464
11,356
0
58,376
L
Apollo
ayoeChris
Apollo
2,996
2,573
0
2,041
7,088
2,407
0
1,321
5,767
0
51,697
W
Ne Zha
9,070
2,778
0
2,354
10,108
4,088
0
2,546
7,243
0
48,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,015
Gold Earned
41,510
398
Minions Killed
478
0
Camps Cleared
0
1,172,056
Distance Traveled
1,473,130
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,721
440
59
5
0
221,202
3
W
Bacchus
8,049
619
43
3
0
292,424
5
L
Ares
5,995
461
14
1
0
201,957
1
W
Ra
8,691
669
119
9
0
326,059
0
L
Vulcan
6,756
520
119
9
0
266,132
1
W
Heimdallr
8,198
631
132
10
0
272,998
2
L
Odin
7,580
583
90
7
0
241,275
0
W
Mulan
8,683
668
114
9
0
277,280
3
L
Apollo
6,963
536
116
9
0
241,490
0
W
Ne Zha
7,889
607
70
5
0
304,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role