Player Matchup

Izanami
Izanami
Friéren
Izanami
Level 58
God Stats
1W - 2L
1,587 SR
Queue Stats
141W - 128L
1,482 Elo+
Solo
Arachne
Arachne
Otyxe
Arachne
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 61L
1,510 Elo+
Solo
Tsukuyomi
Tsukuyomi
PounDTrash52
Tsukuyomi
Level 152
God Stats
6W - 6L
1,315 SR
Queue Stats
578W - 615L
1,523 Elo+
Party 2
Ymir
Ymir
SmashDTrash_52
Ymir
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Ra
Ra
SugaryGolf16
Ra
Level 122
God Stats
9W - 9L
1,483 SR
Queue Stats
261W - 248L
1,491 Elo+
Solo
Team Averages
Level 99
1,477 SR
1,501 Elo+

VS

Team Averages
Level 130
1,512 SR
1,500 Elo+
Bacchus
Bacchus
GOD OF MOBN
Bacchus
Level 157
God Stats
23W - 28L
1,574 SR
Queue Stats
553W - 541L
1,489 Elo+
Party 1
Surtr
Surtr
Iceman11656
Surtr
Level 88
God Stats
22W - 18L
1,559 SR
Queue Stats
155W - 140L
1,509 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Lyall13
Ah Muzen Cab
Level 109
God Stats
1W - 4L
1,454 SR
Queue Stats
184W - 182L
1,527 Elo+
Party 1
Poseidon
Poseidon
MOBN VIPER
Poseidon
Level 145
God Stats
5W - 4L
1,189 SR
Queue Stats
440W - 416L
1,539 Elo+
Party 1
Lancelot
Lancelot
usersuperior
Lancelot
Level 149
God Stats
2W - 1L
1,784 SR
Queue Stats
49W - 66L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Friéren
Izanami
18
3 / 0 / 2
10,421
579
8,676
8,981
3,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
Otyxe
Arachne
17
6 / 8 / 4
11,222
623
9,573
21,181
6,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
PounDTrash52
Tsukuyomi
17
7 / 3 / 11
10,914
606
12,906
12,915
4,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
1 / 2 / 8
8,563
476
5,099
12,901
11,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

17
3 / 5 / 10
10,325
574
10,445
9,616
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GOD OF MOBN
Bacchus
13
0 / 4 / 2
7,895
439
4,868
14,155
16,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
9 / 7 / 2
10,957
609
16,343
21,673
18,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
Lyall13
Ah Muzen Cab
16
1 / 1 / 1
9,574
532
6,431
10,515
3,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Poseidon
MOBN VIPER
Poseidon
19
7 / 4 / 4
11,170
621
17,073
11,634
3,452
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
usersuperior
Lancelot
11
1 / 4 / 2
7,212
401
3,117
9,758
3,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
29
20
Kills
18
18
Deaths
20
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
Friéren
Izanami
3
0
2
4
L
Bacchus
GOD OF MOBN
Bacchus
0
4
2
0.25
L
9
7
2
1.43
L
Ah Muzen Cab
Lyall13
Ah Muzen Cab
1
1
1
1.5
L
Poseidon
MOBN VIPER
Poseidon
7
4
4
2.25
W
Arachne
Otyxe
Arachne
6
8
4
1
W
Tsukuyomi
PounDTrash52
Tsukuyomi
7
3
11
4.17
W
1
2
8
2.5
W
3
5
10
1.6
L
Lancelot
usersuperior
Lancelot
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,699
Damage
47,832
65,594
Taken
67,735
29,490
Mitigated
45,279
20,760
Healing
17,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Friéren
Izanami
8,676
5,038
0
4,832
8,981
3,747
593
2,703
6,278
0
91,786
L
Bacchus
GOD OF MOBN
Bacchus
4,868
386
0
3,290
14,155
16,483
129
4,124
9,949
19,605
0
L
16,343
8,372
0
6,125
21,673
18,850
1,975
3,492
18,181
1,821
88,498
L
Ah Muzen Cab
Lyall13
Ah Muzen Cab
6,431
1,506
0
912
10,515
3,191
464
2,003
8,443
0
85,748
L
Poseidon
MOBN VIPER
Poseidon
17,073
2,740
0
4,214
11,634
3,452
0
3,998
7,498
114,056
1,869
W
Arachne
Otyxe
Arachne
9,573
6,544
0
8,209
21,181
6,650
594
4,656
16,525
0
65,028
W
Tsukuyomi
PounDTrash52
Tsukuyomi
12,906
2,437
0
4,351
12,915
4,217
0
3,650
9,265
0
65,775
W
5,099
275
0
1,499
12,901
11,812
0
5,872
7,029
21,761
0
W
10,445
668
725
1,144
9,616
3,064
914
6,117
3,499
80,127
0
L
Lancelot
usersuperior
Lancelot
3,117
557
0
3,326
9,758
3,303
54
1,638
8,120
0
40,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,445
Gold Earned
46,808
576
Minions Killed
612
0
Camps Cleared
0
1,885,499
Distance Traveled
1,621,550
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,421
579
179
10
0
341,841
6
L
Bacchus
7,895
439
23
1
0
352,128
5
L
Surtr
10,957
609
157
9
0
277,696
3
L
Ah Muzen Cab
9,574
532
164
9
0
346,412
6
L
Poseidon
11,170
621
193
11
0
368,073
8
W
Arachne
11,222
623
109
6
0
384,494
0
W
Tsukuyomi
10,914
606
93
5
0
427,768
0
W
Ymir
8,563
476
44
2
0
350,796
2
W
Ra
10,325
574
151
8
0
380,600
0
L
Lancelot
7,212
401
75
4
0
277,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role