Player Matchup

Achilles
Achilles
Platinum IV
ELECTRICO TV
Achilles
Platinum IV
Level 161
God Stats
7W - 7L
1,652 SR
Queue Stats
261W - 276L
1,691 MMR
Party 1
Thanatos
Thanatos
Gold II
LebanonJameś
Thanatos
Gold II
Level 125
God Stats
2W - 1L
1,761 SR
Queue Stats
53W - 17L
1,831 MMR
Solo
Janus
Janus
Platinum II
Xz P0KER zX
Janus
Platinum II
Level 157
God Stats
3W - 2L
1,568 SR
Queue Stats
232W - 262L
1,773 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,660 SR
1,765 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,548 SR
1,640 MMR
Agni
Agni
Platinum III
 
Agni
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold II
DontTalkDuel
Bacchus
Gold II
Level 66
God Stats
11W - 14L
1,526 SR
Queue Stats
193W - 215L
1,613 MMR
Solo
Charybdis
Charybdis
Gold I
rivercrown1724
Charybdis
Gold I
Level 128
God Stats
45W - 41L
1,617 SR
Queue Stats
159W - 149L
1,806 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ELECTRICO TV
Achilles
18
2 / 0 / 10
11,091
853
5,933
7,891
9,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
LebanonJameś
Thanatos
19
14 / 1 / 3
13,286
1,022
16,632
13,157
4,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 3 / 10
10,537
811
4,664
8,838
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KuzenboCerberus

VS

Bans
KumbhakarnaFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
1 / 6 / 1
8,999
692
6,942
11,040
2,092
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bacchus
DontTalkDuel
Bacchus
8
1 / 2 / 0
7,557
581
1,467
4,328
2,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
rivercrown1724
Charybdis
14
1 / 10 / 2
9,236
710
4,385
14,020
3,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
18
Kills
3
4
Deaths
18
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
6
1
0.25
L
Bacchus
DontTalkDuel
Bacchus
1
2
0
0.5
W
Achilles
ELECTRICO TV
Achilles
2
0
10
7
W
Thanatos
LebanonJameś
Thanatos
14
1
3
15.5
W
2
3
10
2.33
L
Charybdis
rivercrown1724
Charybdis
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,229
Damage
12,794
29,886
Taken
29,388
16,639
Mitigated
8,173
16,270
Healing
3,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
6,942
237
0
1,200
11,040
2,092
0
1,483
9,288
24,575
0
L
Bacchus
DontTalkDuel
Bacchus
1,467
240
0
867
4,328
2,202
0
734
3,439
3,431
0
W
Achilles
ELECTRICO TV
Achilles
5,933
349
0
2,512
7,891
9,385
908
1,430
6,461
0
32,104
W
Thanatos
LebanonJameś
Thanatos
16,632
4,314
0
13,088
13,157
4,773
351
3,294
9,123
0
78,118
W
4,664
90
0
670
8,838
2,481
1,088
3,786
5,052
25,642
0
L
Charybdis
rivercrown1724
Charybdis
4,385
2,205
0
986
14,020
3,879
0
2,054
11,677
0
27,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,914
Gold Earned
25,792
203
Minions Killed
93
0
Camps Cleared
0
773,415
Distance Traveled
414,696
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,999
692
38
3
0
212,496
2
L
Bacchus
7,557
581
4
0
0
56,864
0
W
Achilles
11,091
853
41
3
0
258,445
0
W
Thanatos
13,286
1,022
94
7
0
289,940
0
W
Janus
10,537
811
68
5
0
225,030
0
L
Charybdis
9,236
710
51
4
0
145,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role