Player Matchup

Medusa
Medusa
Aniyax
Medusa
Level 159
God Stats
7W - 8L
1,484 SR
Queue Stats
293W - 300L
1,411 Elo+
Party 1
Athena
Athena
Inanthekiller
Athena
Level 71
God Stats
3W - 5L
1,574 SR
Queue Stats
437W - 442L
1,391 Elo+
Solo
Discordia
Discordia
skiebunie
Discordia
Level 102
God Stats
7W - 5L
1,628 SR
Queue Stats
177W - 180L
1,434 Elo+
Party 1
Team Averages
Level 111
1,562 SR
1,412 Elo+

VS

Team Averages
Level 124
1,452 SR
1,430 Elo+
Kukulkan
Kukulkan
Cage1000
Kukulkan
Level 147
God Stats
13W - 8L
1,545 SR
Queue Stats
423W - 446L
1,376 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ImBeastingOnU3
Tsukuyomi
Level 99
God Stats
2W - 3L
1,312 SR
Queue Stats
158W - 164L
1,432 Elo+
Party 2
Fenrir
Fenrir
MoeMustard
Fenrir
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aniyax
Medusa
10
2 / 0 / 0
8,049
671
1,132
1,348
398
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

16
0 / 2 / 2
8,863
739
5,721
13,282
13,716
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
skiebunie
Discordia
16
2 / 1 / 1
9,491
791
10,725
5,742
2,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cage1000
Kukulkan
16
0 / 1 / 3
9,876
823
4,624
6,405
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
ImBeastingOnU3
Tsukuyomi
16
2 / 1 / 1
9,896
825
7,255
7,086
2,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
MoeMustard
Fenrir
15
1 / 2 / 2
9,878
823
4,696
11,629
12,587
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
4
Kills
3
3
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
Aniyax
Medusa
2
0
0
2
W
Kukulkan
Cage1000
Kukulkan
0
1
3
1.5
W
Tsukuyomi
ImBeastingOnU3
Tsukuyomi
2
1
1
2.5
L
0
2
2
0.5
W
Fenrir
MoeMustard
Fenrir
1
2
2
1
L
Discordia
skiebunie
Discordia
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,578
Damage
16,575
20,372
Taken
25,120
16,473
Mitigated
17,407
2,205
Healing
4,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Aniyax
Medusa
1,132
484
0
455
1,348
398
0
201
1,107
0
13,305
W
Kukulkan
Cage1000
Kukulkan
4,624
221
0
1,037
6,405
2,223
2,276
3,606
2,038
37,221
956
W
Tsukuyomi
ImBeastingOnU3
Tsukuyomi
7,255
1,987
0
1,185
7,086
2,597
1,157
3,220
3,246
0
33,150
L
5,721
806
0
1,441
13,282
13,716
0
1,705
11,252
18,494
1,236
W
Fenrir
MoeMustard
Fenrir
4,696
727
0
1,790
11,629
12,587
150
6,327
4,010
0
26,434
L
Discordia
skiebunie
Discordia
10,725
474
0
309
5,742
2,359
0
1,876
3,634
38,406
424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,403
Gold Earned
29,650
135
Minions Killed
173
0
Camps Cleared
0
574,123
Distance Traveled
666,832
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,049
671
28
2
0
99,288
0
W
Kukulkan
9,876
823
83
7
0
212,181
0
W
Tsukuyomi
9,896
825
47
4
0
243,808
0
L
Athena
8,863
739
35
3
0
240,091
0
W
Fenrir
9,878
823
43
4
0
210,843
0
L
Discordia
9,491
791
72
6
0
234,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role