Player Matchup

Ix Chel
Ix Chel
AmanDUH LaNae
Ix Chel
Level 147
God Stats
1W - 3L
1,427 SR
Queue Stats
345W - 365L
1,523 Elo+
Party 2
Heimdallr
Heimdallr
Gooderman
Heimdallr
Level 155
God Stats
1W - 7L
1,204 SR
Queue Stats
190W - 189L
1,496 Elo+
Party 2
Hades
Hades
Lata ATMGirl513
Hades
Level 159
God Stats
8W - 14L
1,346 SR
Queue Stats
645W - 629L
1,512 Elo+
Party 2
Gilgamesh
Gilgamesh
OPYDOPYTAYLOR
Gilgamesh
Level 160
God Stats
14W - 14L
1,523 SR
Queue Stats
463W - 458L
1,532 Elo+
Party 2
Cthulhu
Cthulhu
StormRevant
Cthulhu
Level 110
God Stats
2W - 1L
1,826 SR
Queue Stats
81W - 89L
1,469 Elo+
Party 2
Team Averages
Level 146
1,465 SR
1,506 Elo+

VS

Team Averages
Level 113
1,611 SR
1,503 Elo+
Mulan
Mulan
Chaos017
Mulan
Level 97
God Stats
2W - 0L
1,799 SR
Queue Stats
24W - 31L
1,498 Elo+
Party 1
Ra
Ra
Leobonss
Ra
Level 164
God Stats
2W - 2L
1,722 SR
Queue Stats
65W - 63L
1,580 Elo+
Solo
Persephone
Persephone
TigressWarrior11
Persephone
Level 29
God Stats
2W - 0L
1,715 SR
Queue Stats
23W - 31L
1,485 Elo+
Party 1
Chronos
Chronos
Velocirapitron
Chronos
Level 128
God Stats
7W - 2L
1,441 SR
Queue Stats
188W - 187L
1,461 Elo+
Solo
Khepri
Khepri
iAmSimplyTy
Khepri
Level 148
God Stats
7W - 11L
1,378 SR
Queue Stats
195W - 205L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
15
1 / 4 / 3
8,392
699
8,859
10,391
4,267
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Gooderman
Heimdallr
16
2 / 4 / 6
9,419
785
14,561
10,342
4,465
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 7 / 4
8,221
685
8,829
13,313
11,655
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Gilgamesh
OPYDOPYTAYLOR
Gilgamesh
15
2 / 4 / 3
9,026
752
11,828
15,032
16,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
StormRevant
Cthulhu
13
1 / 6 / 2
8,315
693
8,242
14,068
16,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Chaos017
Mulan
17
6 / 1 / 18
10,455
871
7,215
14,246
20,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
6 / 2 / 16
10,973
914
16,744
11,260
6,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Persephone
TigressWarrior11
Persephone
17
4 / 1 / 19
10,646
887
13,565
7,341
4,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
7 / 2 / 15
10,294
858
13,224
13,203
7,494
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
16
2 / 2 / 18
9,364
780
6,507
17,781
18,956
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
111
8
Kills
25
25
Deaths
8
18
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
1
4
3
0.63
W
Mulan
Chaos017
Mulan
6
1
18
15
L
Heimdallr
Gooderman
Heimdallr
2
4
6
1.25
L
2
7
4
0.57
W
6
2
16
7
L
Gilgamesh
OPYDOPYTAYLOR
Gilgamesh
2
4
3
0.88
L
Cthulhu
StormRevant
Cthulhu
1
6
2
0.33
W
Persephone
TigressWarrior11
Persephone
4
1
19
13.5
W
7
2
15
7.25
W
Khepri
2
2
18
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,319
Damage
57,255
63,146
Taken
63,831
52,554
Mitigated
57,976
15,796
Healing
32,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
8,859
1,094
3,926
2,258
10,391
4,267
0
8,836
1,281
19,878
0
W
Mulan
Chaos017
Mulan
7,215
773
2,965
2,782
14,246
20,294
1,142
5,589
8,657
0
10,537
L
Heimdallr
Gooderman
Heimdallr
14,561
6,260
0
2,163
10,342
4,465
35
7,641
2,572
0
30,797
L
8,829
721
35
1,578
13,313
11,655
0
10,796
2,176
14,981
0
W
16,744
2,073
11,184
5,068
11,260
6,776
1,094
4,713
6,547
39,649
1,050
L
Gilgamesh
OPYDOPYTAYLOR
Gilgamesh
11,828
815
2,407
2,018
15,032
16,150
0
10,123
4,635
0
21,135
L
Cthulhu
StormRevant
Cthulhu
8,242
97
726
685
14,068
16,017
0
10,867
3,003
22,036
0
W
Persephone
TigressWarrior11
Persephone
13,565
1,505
547
1,813
7,341
4,456
1,704
2,372
4,965
32,220
0
W
13,224
5,678
1,899
1,417
13,203
7,494
3,387
4,840
8,363
24,334
3,221
W
Khepri
6,507
581
1,252
4,005
17,781
18,956
115
8,416
9,365
16,032
300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,373
Gold Earned
51,732
115
Minions Killed
137
0
Camps Cleared
0
1,020,969
Distance Traveled
1,239,114
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,392
699
26
2
0
220,094
0
W
Mulan
10,455
871
8
1
0
266,064
0
L
Heimdallr
9,419
785
39
3
0
205,396
0
L
Hades
8,221
685
13
1
0
160,856
0
W
Ra
10,973
914
49
4
0
224,929
0
L
Gilgamesh
9,026
752
19
2
0
226,327
0
L
Cthulhu
8,315
693
18
2
0
208,296
0
W
Persephone
10,646
887
34
3
0
232,980
0
W
Chronos
10,294
858
37
3
0
268,400
0
W
Khepri
9,364
780
9
1
0
246,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role