Player Matchup

Discordia
Discordia
Platinum II
Fite The Goat
Discordia
Platinum II
Level 149
God Stats
35W - 31L
1,620 SR
Queue Stats
310W - 370L
1,993 MMR
Party 1
Ares
Ares
Gold II
JeezusTheGoat
Ares
Gold II
Level 144
God Stats
0W - 1L
1,593 SR
Queue Stats
41W - 34L
1,494 MMR
Party 1
Surtr
Surtr
Gold III
ShAd0w P3pP3r
Surtr
Gold III
Level 230
God Stats
5W - 13L
1,460 SR
Queue Stats
514W - 713L
1,631 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 174
1,557 SR
1,706 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 144
1,680 SR
1,836 MMR
Erlang Shen
Erlang Shen
Platinum V
Muffstuffer12
Erlang Shen
Platinum V
Level 138
God Stats
2W - 2L
1,760 SR
Queue Stats
92W - 72L
1,935 MMR
Party 2
Set
Set
Platinum IV
NotJaded
Set
Platinum IV
Level 139
God Stats
15W - 7L
1,679 SR
Queue Stats
112W - 68L
1,991 MMR
Party 2
Ah Puch
Ah Puch
Gold III
YungZona1
Ah Puch
Gold III
Level 154
God Stats
32W - 34L
1,602 SR
Queue Stats
275W - 395L
1,582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Fite The Goat
Discordia
14
0 / 3 / 0
8,247
750
7,154
6,059
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 2 / 0
7,790
708
3,499
11,921
14,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 2 / 0
7,824
711
5,564
12,091
10,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
Ne ZhaCthulhuAchillesCerberusKumbhakarna

VS

Bans
KuzenboNu WaHerculesHeraGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Muffstuffer12
Erlang Shen
15
1 / 0 / 4
8,843
804
5,283
8,673
10,385
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 0 / 2
10,558
960
11,469
9,410
6,871
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
YungZona1
Ah Puch
15
1 / 0 / 5
9,078
825
9,580
5,496
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
7
7
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Discordia
Fite The Goat
Discordia
0
3
0
0
L
0
2
0
0
W
Erlang Shen
Muffstuffer12
Erlang Shen
1
0
4
3
W
5
0
2
6
L
0
2
0
0
W
Ah Puch
YungZona1
Ah Puch
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,217
Damage
26,332
30,071
Taken
23,579
26,780
Mitigated
19,300
3,075
Healing
6,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Fite The Goat
Discordia
7,154
115
0
500
6,059
1,919
0
1,357
4,577
36,275
0
L
3,499
385
0
1,070
11,921
14,419
0
4,519
7,222
13,346
0
W
Erlang Shen
Muffstuffer12
Erlang Shen
5,283
2,273
0
2,332
8,673
10,385
0
4,201
4,472
0
21,733
W
11,469
3,489
0
4,072
9,410
6,871
0
3,916
5,494
0
55,886
L
5,564
1,524
0
1,505
12,091
10,442
0
3,809
8,133
1,228
17,820
W
Ah Puch
YungZona1
Ah Puch
9,580
82
0
521
5,496
2,044
0
3,335
2,161
40,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,861
Gold Earned
28,479
142
Minions Killed
207
0
Camps Cleared
0
641,125
Distance Traveled
751,061
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,247
750
98
9
0
216,160
1
L
Ares
7,790
708
14
1
0
207,719
1
W
Erlang Shen
8,843
804
28
3
0
260,164
5
W
Set
10,558
960
105
10
0
259,987
1
L
Surtr
7,824
711
30
3
0
217,246
0
W
Ah Puch
9,078
825
74
7
0
230,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role