Player Matchup

Hera
Hera
ArgentSniper
Hera
Level 82
God Stats
30W - 15L
1,592 SR
Queue Stats
85W - 88L
1,409 Elo+
Party 1
Shiva
Shiva
Laughing_xCoffin
Shiva
Level 69
God Stats
3W - 2L
1,420 SR
Queue Stats
118W - 104L
1,411 Elo+
Party 1
Chronos
Chronos
shadowflame23456
Chronos
Level 64
God Stats
4W - 0L
1,869 SR
Queue Stats
54W - 48L
1,469 Elo+
Party 1
Team Averages
Level 72
1,627 SR
1,430 Elo+

VS

Team Averages
Level 77
1,535 SR
1,467 Elo+
Arachne
Arachne
LeekoGoCrazyyy
Arachne
Level 47
God Stats
17W - 16L
1,611 SR
Queue Stats
106W - 125L
1,435 Elo+
Solo
Ra
Ra
cheMRRS
Ra
Level 46
God Stats
3W - 3L
1,500 SR
Queue Stats
45W - 39L
1,420 Elo+
Solo
Ishtar
Ishtar
prttymorgan
Ishtar
Level 138
God Stats
10W - 14L
1,495 SR
Queue Stats
298W - 329L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 1
8,538
949
3,193
4,216
1,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
2 / 1 / 4
8,195
911
4,684
7,394
7,815
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

13
1 / 1 / 4
8,202
911
5,204
6,825
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
3,885
432
0
969
129
13
1 / 4 / 2
7,237
804
4,100
6,520
2,271
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
13
3 / 2 / 1
7,637
849
3,970
7,531
2,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
7
Kills
4
4
Deaths
7
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
2
1
2.25
W
2
1
4
4
L
0
1
0
0
L
1
4
2
0.5
L
Ishtar
3
2
1
1.75
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,081
Damage
8,070
18,435
Taken
15,020
11,513
Mitigated
4,588
3,067
Healing
2,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,193
1,035
0
280
4,216
1,318
811
449
3,767
30,397
0
W
4,684
641
0
1,465
7,394
7,815
395
1,424
5,970
0
16,281
L
0
0
0
0
969
129
0
620
320
0
0
L
4,100
454
120
1,122
6,520
2,271
0
2,979
3,499
26,776
0
L
Ishtar
3,970
1,317
0
1,020
7,531
2,188
0
4,569
2,843
0
14,646
W
5,204
1,612
0
1,322
6,825
2,380
1,792
2,439
4,386
35,713
826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,935
Gold Earned
18,759
134
Minions Killed
69
0
Camps Cleared
0
497,281
Distance Traveled
276,181
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,538
949
54
6
0
147,512
0
W
Shiva
8,195
911
19
2
0
173,199
1
L
Arachne
3,885
432
0
0
0
0
0
L
Ra
7,237
804
45
5
0
147,733
0
L
Ishtar
7,637
849
24
3
0
128,448
0
W
Chronos
8,202
911
61
7
0
176,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role