Player Matchup

King Arthur
King Arthur
Awaire
King Arthur
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 19L
1,322 Elo+
Party 1
Persephone
Persephone
PrincessPeach45
Persephone
Level 124
God Stats
1W - 1L
1,318 SR
Queue Stats
83W - 120L
1,413 Elo+
Party 1
Ymir
Ymir
Steele8200
Ymir
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 76L
1,380 Elo+
Party 1
Thanatos
Thanatos
StratoVenom16
Thanatos
Level 124
God Stats
57W - 53L
1,505 SR
Queue Stats
86W - 81L
1,438 Elo+
Solo
Charybdis
Charybdis
WendigoShaman
Charybdis
Level 106
God Stats
2W - 2L
1,233 SR
Queue Stats
57W - 87L
1,387 Elo+
Party 1
Team Averages
Level 109
1,411 SR
1,388 Elo+

VS

Team Averages
Level 65
1,611 SR
1,464 Elo+
Medusa
Medusa
 
Medusa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Sesefrx
Ah Puch
Level 128
God Stats
23W - 9L
1,719 SR
Queue Stats
450W - 442L
1,552 Elo+
Solo
Cthulhu
Cthulhu
dntreportpls
Cthulhu
Level 29
God Stats
28W - 27L
1,511 SR
Queue Stats
92W - 104L
1,413 Elo+
Party 2
Poseidon
Poseidon
oddlycrush
Poseidon
Level 32
God Stats
28W - 24L
1,574 SR
Queue Stats
49W - 57L
1,415 Elo+
Party 2
Sol
Sol
socialissue233
Sol
Level 66
God Stats
12W - 6L
1,749 SR
Queue Stats
245W - 239L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Awaire
King Arthur
13
1 / 4 / 0
7,547
472
4,916
13,469
9,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
PrincessPeach45
Persephone
17
6 / 2 / 3
10,858
679
12,715
12,585
3,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 4 / 2
7,688
481
4,346
14,342
11,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
StratoVenom16
Thanatos
15
4 / 4 / 3
8,695
543
5,038
14,393
5,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charybdis
WendigoShaman
Charybdis
13
1 / 4 / 3
8,030
502
6,033
11,338
3,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
6 / 3 / 4
9,139
571
12,899
9,534
2,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
Sesefrx
Ah Puch
16
3 / 1 / 0
10,085
630
9,189
8,452
2,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
dntreportpls
Cthulhu
14
3 / 2 / 5
8,729
546
7,870
14,368
9,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
oddlycrush
Poseidon
16
6 / 5 / 2
9,518
595
9,146
11,753
2,925
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 3 / 0
6,282
393
3,054
4,525
1,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
29
14
Kills
18
18
Deaths
14
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
6
3
4
2.67
W
King Arthur
Awaire
King Arthur
1
4
0
0.25
W
Persephone
PrincessPeach45
Persephone
6
2
3
3.75
L
Ah Puch
Sesefrx
Ah Puch
3
1
0
3
W
2
4
2
0.75
W
Thanatos
StratoVenom16
Thanatos
4
4
3
1.38
W
Charybdis
WendigoShaman
Charybdis
1
4
3
0.63
L
Cthulhu
dntreportpls
Cthulhu
3
2
5
2.75
L
Poseidon
oddlycrush
Poseidon
6
5
2
1.4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,048
Damage
42,158
66,127
Taken
48,632
33,682
Mitigated
19,166
20,782
Healing
12,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
12,899
5,516
0
1,995
9,534
2,919
729
2,858
6,676
0
66,761
W
King Arthur
Awaire
King Arthur
4,916
624
0
1,653
13,469
9,287
0
7,912
5,557
0
37,615
W
Persephone
PrincessPeach45
Persephone
12,715
934
0
4,309
12,585
3,875
2,224
7,939
4,629
80,143
1,759
L
Ah Puch
Sesefrx
Ah Puch
9,189
756
0
3,669
8,452
2,806
725
569
7,883
68,024
1,865
W
4,346
1,116
101
2,985
14,342
11,194
0
3,931
10,411
27,787
0
W
Thanatos
StratoVenom16
Thanatos
5,038
978
0
8,201
14,393
5,354
0
5,076
9,317
0
65,770
W
Charybdis
WendigoShaman
Charybdis
6,033
3,148
0
3,533
11,338
3,972
0
3,468
7,870
0
52,126
L
Cthulhu
dntreportpls
Cthulhu
7,870
392
1,562
2,351
14,368
9,400
162
4,969
9,399
35,663
743
L
Poseidon
oddlycrush
Poseidon
9,146
1,643
0
1,632
11,753
2,925
0
5,743
6,010
69,040
0
L
3,054
440
0
1,546
4,525
1,116
0
2,887
1,638
21,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,818
Gold Earned
43,753
456
Minions Killed
422
0
Camps Cleared
0
1,530,131
Distance Traveled
1,412,949
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,139
571
89
6
0
318,910
0
W
King Arthur
7,547
472
61
4
0
318,504
1
W
Persephone
10,858
679
154
10
0
318,635
3
L
Ah Puch
10,085
630
131
8
0
295,655
0
W
Ymir
7,688
481
40
3
0
248,328
0
W
Thanatos
8,695
543
100
6
0
345,532
0
W
Charybdis
8,030
502
101
6
0
299,132
0
L
Cthulhu
8,729
546
56
4
0
319,676
5
L
Poseidon
9,518
595
105
7
0
349,080
4
L
Sol
6,282
393
41
3
0
129,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role