Player Matchup

Olorun
Olorun
 
Olorun
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Abtorx
Medusa
Level 81
God Stats
6W - 4L
1,647 SR
Queue Stats
121W - 124L
1,505 Elo+
Solo
Baron Samedi
Baron Samedi
AnzuKahn
Baron Samedi
Level 106
God Stats
1W - 2L
1,504 SR
Queue Stats
71W - 61L
1,549 Elo+
Solo
Ravana
Ravana
Kotobukiz
Ravana
Level 34
God Stats
0W - 2L
1,214 SR
Queue Stats
18W - 25L
1,409 Elo+
Party 3
Sun Wukong
Sun Wukong
zXrUsTyScYtHeXz
Sun Wukong
Level 41
God Stats
1W - 2L
1,350 SR
Queue Stats
22W - 28L
1,419 Elo+
Party 3
Team Averages
Level 85
1,443 SR
1,477 Elo+

VS

Team Averages
Level 116
1,509 SR
1,442 Elo+
Cabrakan
Cabrakan
Amaranthiuss
Cabrakan
Level 117
God Stats
2W - 0L
1,755 SR
Queue Stats
33W - 29L
1,492 Elo+
Party 1
Jormungandr
Jormungandr
BolilloDuro4305
Jormungandr
Level 159
God Stats
3W - 4L
1,523 SR
Queue Stats
146W - 151L
1,419 Elo+
Party 2
Hun Batz
Hun Batz
DesertDemonz
Hun Batz
Level 152
God Stats
6W - 3L
1,558 SR
Queue Stats
228W - 210L
1,460 Elo+
Solo
Hades
Hades
Pickagodbro
Hades
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 28L
1,492 Elo+
Party 1
Neith
Neith
TxDarkSpirit
Neith
Level 126
God Stats
1W - 0L
1,209 SR
Queue Stats
7W - 13L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
3 / 4 / 2
6,880
573
7,189
9,347
3,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Medusa
Abtorx
Medusa
11
0 / 4 / 1
6,111
509
2,701
7,046
2,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
AnzuKahn
Baron Samedi
9
2 / 3 / 4
5,676
473
5,435
11,853
9,007
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
Kotobukiz
Ravana
11
5 / 5 / 1
6,587
549
7,713
9,635
3,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
zXrUsTyScYtHeXz
Sun Wukong
11
0 / 3 / 2
5,829
486
2,595
8,818
4,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Amaranthiuss
Cabrakan
9
2 / 3 / 6
6,358
530
7,734
10,136
8,644
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
BolilloDuro4305
Jormungandr
13
3 / 1 / 2
7,912
659
6,554
8,263
6,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hun Batz
DesertDemonz
Hun Batz
11
7 / 1 / 3
7,086
591
5,188
7,499
2,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 2 / 2
7,199
600
7,866
10,271
4,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 3 / 2
6,540
545
4,965
6,693
1,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
10
Kills
18
19
Deaths
10
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
3
4
2
1
L
Medusa
Abtorx
Medusa
0
4
1
0.13
W
Cabrakan
Amaranthiuss
Cabrakan
2
3
6
1.67
L
Baron Samedi
AnzuKahn
Baron Samedi
2
3
4
1.33
W
Jormungandr
BolilloDuro4305
Jormungandr
3
1
2
4
W
Hun Batz
DesertDemonz
Hun Batz
7
1
3
8.5
L
Ravana
Kotobukiz
Ravana
5
5
1
1.1
W
3
2
2
2
W
3
3
2
1.33
L
Sun Wukong
zXrUsTyScYtHeXz
Sun Wukong
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,633
Damage
32,307
46,699
Taken
42,862
22,143
Mitigated
24,212
14,048
Healing
13,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
7,189
2,713
210
3,032
9,347
3,092
0
6,482
2,407
42,279
600
L
Medusa
Abtorx
Medusa
2,701
929
0
1,200
7,046
2,335
0
1,757
5,289
0
39,928
W
Cabrakan
Amaranthiuss
Cabrakan
7,734
1,525
166
1,456
10,136
8,644
0
4,365
5,771
17,692
1,213
L
Baron Samedi
AnzuKahn
Baron Samedi
5,435
886
651
3,689
11,853
9,007
0
5,441
6,248
17,282
0
W
Jormungandr
BolilloDuro4305
Jormungandr
6,554
2,283
0
1,400
8,263
6,643
460
0
8,263
51,741
2,931
W
Hun Batz
DesertDemonz
Hun Batz
5,188
1,754
0
2,576
7,499
2,291
0
1,717
5,782
0
40,118
L
Ravana
Kotobukiz
Ravana
7,713
1,844
0
2,840
9,635
3,140
0
3,229
6,332
0
31,275
W
7,866
616
585
5,647
10,271
4,668
0
5,623
4,648
54,071
0
W
4,965
1,422
0
1,208
6,693
1,966
14
840
5,853
0
36,368
L
Sun Wukong
zXrUsTyScYtHeXz
Sun Wukong
2,595
164
0
2,426
8,818
4,569
0
4,445
4,373
0
36,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,083
Gold Earned
35,095
301
Minions Killed
340
0
Camps Cleared
0
1,146,355
Distance Traveled
1,126,956
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,880
573
84
7
0
202,681
6
L
Medusa
6,111
509
84
7
0
218,591
2
W
Cabrakan
6,358
530
17
1
0
230,596
1
L
Baron Samedi
5,676
473
13
1
0
222,859
2
W
Jormungandr
7,912
659
87
7
0
191,273
1
W
Hun Batz
7,086
591
58
5
0
265,812
0
L
Ravana
6,587
549
52
4
0
258,209
2
W
Hades
7,199
600
103
9
0
220,402
0
W
Neith
6,540
545
75
6
0
218,873
4
L
Sun Wukong
5,829
486
68
6
0
244,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role