Player Matchup

Cthulhu
Cthulhu
Condemonio
Cthulhu
Level 125
God Stats
16W - 6L
1,723 SR
Queue Stats
86W - 80L
1,470 Elo+
Solo
Agni
Agni
GoPackGo404
Agni
Level 61
God Stats
2W - 0L
1,794 SR
Queue Stats
88W - 100L
1,413 Elo+
Solo
Ao Kuang
Ao Kuang
Ratfink122
Ao Kuang
Level 66
God Stats
34W - 38L
1,480 SR
Queue Stats
56W - 59L
1,461 Elo+
Solo
Chaac
Chaac
Ropol2000
Chaac
Level 148
God Stats
2W - 1L
1,512 SR
Queue Stats
90W - 88L
1,419 Elo+
Solo
Rama
Rama
mbonillas2j
Rama
Level 66
God Stats
59W - 87L
1,427 SR
Queue Stats
70W - 111L
1,357 Elo+
Solo
Team Averages
Level 93
1,587 SR
1,424 Elo+

VS

Team Averages
Level 63
1,333 SR
1,330 Elo+
Anubis
Anubis
BettaThanYou441
Anubis
Level 7
God Stats
0W - 4L
1,196 SR
Queue Stats
11W - 15L
1,133 Elo+
Party 1
Heimdallr
Heimdallr
ETMAEL04
Heimdallr
Level 128
God Stats
0W - 2L
1,310 SR
Queue Stats
107W - 109L
1,479 Elo+
Solo
Bacchus
Bacchus
ShlongLicka
Bacchus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,210 Elo+
Party 1
Shiva
Shiva
badriguix
Shiva
Level 108
God Stats
25W - 53L
1,327 SR
Queue Stats
362W - 350L
1,574 Elo+
Solo
He Bo
He Bo
catsazzz
He Bo
Level 44
God Stats
1W - 6L
1,331 SR
Queue Stats
19W - 19L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Condemonio
Cthulhu
17
6 / 2 / 10
10,904
496
14,718
17,362
15,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

18
7 / 2 / 15
11,703
532
15,876
8,657
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ao Kuang
Ratfink122
Ao Kuang
20
17 / 0 / 7
13,216
601
19,270
20,686
9,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chaac
Ropol2000
Chaac
18
14 / 2 / 13
12,856
584
18,755
26,843
24,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
0 / 0 / 4
9,331
424
2,543
12,416
5,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 15 / 0
8,438
384
6,893
19,827
7,231
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Heimdallr
ETMAEL04
Heimdallr
14
1 / 5 / 1
8,437
384
12,157
14,399
4,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
ShlongLicka
Bacchus
12
0 / 10 / 1
7,616
346
3,185
20,880
19,060
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
badriguix
Shiva
13
1 / 4 / 0
7,712
351
7,925
15,932
10,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
catsazzz
He Bo
13
1 / 11 / 1
8,468
385
4,906
18,602
4,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
8
44
Kills
5
6
Deaths
45
49
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
15
0
0.13
W
Cthulhu
Condemonio
Cthulhu
6
2
10
5.5
L
Heimdallr
ETMAEL04
Heimdallr
1
5
1
0.3
W
7
2
15
7.25
W
Ao Kuang
Ratfink122
Ao Kuang
17
0
7
20.5
W
Chaac
Ropol2000
Chaac
14
2
13
10.25
L
Bacchus
ShlongLicka
Bacchus
0
10
1
0.05
L
Shiva
badriguix
Shiva
1
4
0
0.25
L
He Bo
catsazzz
He Bo
1
11
1
0.14
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,162
Damage
35,066
85,964
Taken
89,640
57,082
Mitigated
45,810
31,838
Healing
12,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,893
1,570
0
1,565
19,827
7,231
352
11,260
8,478
36,533
0
W
Cthulhu
Condemonio
Cthulhu
14,718
564
528
1,731
17,362
15,572
876
899
16,141
64,048
1,329
L
Heimdallr
ETMAEL04
Heimdallr
12,157
5,357
0
3,128
14,399
4,756
24
9,432
4,514
0
69,001
W
15,876
1,856
0
2,097
8,657
2,664
2,311
3,357
5,263
77,128
1,704
W
Ao Kuang
Ratfink122
Ao Kuang
19,270
4,055
0
10,305
20,686
9,050
969
3,809
16,617
121,345
1,488
W
Chaac
Ropol2000
Chaac
18,755
3,281
0
14,008
26,843
24,358
2,360
6,436
19,807
0
78,789
L
Bacchus
ShlongLicka
Bacchus
3,185
837
0
1,367
20,880
19,060
26
9,322
11,341
27,623
530
L
Shiva
badriguix
Shiva
7,925
1,140
214
3,650
15,932
10,363
120
8,621
6,866
0
38,778
L
He Bo
catsazzz
He Bo
4,906
518
0
2,653
18,602
4,400
114
9,537
8,924
42,544
0
W
2,543
2,478
0
3,169
12,416
5,438
2,989
432
11,785
0
69,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,010
Gold Earned
40,671
610
Minions Killed
314
0
Camps Cleared
0
2,195,950
Distance Traveled
1,765,312
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,438
384
60
3
0
321,945
0
W
Cthulhu
10,904
496
98
4
0
460,791
0
L
Heimdallr
8,437
384
105
5
0
331,601
0
W
Agni
11,703
532
128
6
0
405,509
0
W
Ao Kuang
13,216
601
159
7
0
499,648
9
W
Chaac
12,856
584
132
6
0
396,494
0
L
Bacchus
7,616
346
33
2
0
329,210
0
L
Shiva
7,712
351
54
2
0
463,717
3
L
He Bo
8,468
385
62
3
0
318,839
0
W
Rama
9,331
424
93
4
0
433,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role