Player Matchup

Janus
Janus
AdmiralChungus
Janus
Level 63
God Stats
4W - 5L
1,726 SR
Queue Stats
109W - 111L
1,542 Elo+
Party 1
Arachne
Arachne
Elcamotudo-3000
Arachne
Level 68
God Stats
27W - 24L
1,661 SR
Queue Stats
310W - 318L
1,514 Elo+
Solo
Charybdis
Charybdis
LG Dawnz
Charybdis
Level 65
God Stats
18W - 13L
1,566 SR
Queue Stats
42W - 36L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
Sebxsss
Cthulhu
Level 69
God Stats
2W - 2L
1,490 SR
Queue Stats
176W - 186L
1,470 Elo+
Solo
Maui
Maui
TTVKiblunisbad
Maui
Level 63
God Stats
34W - 13L
1,691 SR
Queue Stats
215W - 176L
1,503 Elo+
Solo
Team Averages
Level 66
1,627 SR
1,502 Elo+

VS

Team Averages
Level 114
1,498 SR
1,441 Elo+
Geb
Geb
Cesar092002
Geb
Level 122
God Stats
2W - 7L
1,117 SR
Queue Stats
473W - 443L
1,497 Elo+
Party 2
Bakasura
Bakasura
EQUES DEI 08
Bakasura
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,357 Elo+
Solo
Rama
Rama
ElTuetue204
Rama
Level 136
God Stats
1W - 4L
1,755 SR
Queue Stats
396W - 380L
1,482 Elo+
Party 2
Kukulkan
Kukulkan
Immort_Draconis
Kukulkan
Level 90
God Stats
164W - 174L
1,496 SR
Queue Stats
202W - 215L
1,395 Elo+
Solo
Nu Wa
Nu Wa
markpettus75
Nu Wa
Level 143
God Stats
5W - 4L
1,624 SR
Queue Stats
119W - 127L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,077
608
2,391
4,280
920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
1 / 1 / 1
5,275
528
2,149
4,796
1,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
LG Dawnz
Charybdis
9
1 / 1 / 1
5,413
541
2,392
4,049
1,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cthulhu
Sebxsss
Cthulhu
9
0 / 2 / 2
5,017
502
5,212
7,247
2,369
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
2 / 0 / 0
7,115
712
1,971
3,925
1,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 4
5,061
506
4,661
8,294
3,431
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bakasura
EQUES DEI 08
Bakasura
11
4 / 0 / 1
5,761
576
3,565
6,315
1,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 1 / 5
4,284
428
653
2,010
481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
10
0 / 2 / 0
5,039
504
918
3,451
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
1 / 2 / 3
5,648
565
3,824
4,088
1,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
6
6
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
L
1
1
4
3
L
Bakasura
EQUES DEI 08
Bakasura
4
0
1
4.5
L
0
1
5
2.5
W
1
1
1
1.5
L
Kukulkan
0
2
0
0
W
Charybdis
LG Dawnz
Charybdis
1
1
1
1.5
W
Cthulhu
Sebxsss
Cthulhu
0
2
2
0.5
W
2
0
0
2
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,115
Damage
13,621
24,297
Taken
24,158
7,682
Mitigated
7,764
6,293
Healing
6,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,391
228
0
894
4,280
920
0
2,477
1,652
41,801
0
L
4,661
346
226
2,215
8,294
3,431
175
3,094
5,156
19,101
0
L
Bakasura
EQUES DEI 08
Bakasura
3,565
2,477
0
2,909
6,315
1,829
0
1,817
4,418
0
23,741
L
653
578
0
330
2,010
481
517
914
1,096
0
12,149
W
2,149
1,927
0
733
4,796
1,661
352
1,871
2,770
0
24,790
L
Kukulkan
918
0
0
0
3,451
1,021
94
1,889
1,562
29,893
0
W
Charybdis
LG Dawnz
Charybdis
2,392
999
0
1,671
4,049
1,062
478
1,085
2,614
0
29,434
W
Cthulhu
Sebxsss
Cthulhu
5,212
290
0
1,080
7,247
2,369
340
2,752
4,404
33,783
667
W
1,971
583
0
1,915
3,925
1,670
0
1,165
2,760
42,809
9,212
L
3,824
834
0
670
4,088
1,002
574
1,524
2,440
37,309
1,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,897
Gold Earned
25,793
347
Minions Killed
240
0
Camps Cleared
0
997,673
Distance Traveled
882,667
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,077
608
84
8
0
184,029
0
L
Geb
5,061
506
12
1
0
208,045
0
L
Bakasura
5,761
576
60
6
0
220,039
0
L
Rama
4,284
428
20
2
0
88,973
0
W
Arachne
5,275
528
51
5
0
255,462
0
L
Kukulkan
5,039
504
62
6
0
189,642
1
W
Charybdis
5,413
541
51
5
0
154,607
4
W
Cthulhu
5,017
502
60
6
0
199,452
0
W
Maui
7,115
712
101
10
0
204,123
4
L
Nu Wa
5,648
565
86
9
0
175,968
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role