Player Matchup

Odin
Odin
ElkHornGaming
Odin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,306 Elo+
Party 1
Ganesha
Ganesha
En0ko
Ganesha
Level 118
God Stats
6W - 7L
1,486 SR
Queue Stats
162W - 158L
1,484 Elo+
Solo
Fenrir
Fenrir
ILC Mikeeey G
Fenrir
Level 127
God Stats
0W - 3L
1,211 SR
Queue Stats
253W - 269L
1,435 Elo+
Solo
Agni
Agni
RiskyT
Agni
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Martichoras
Martichoras
shoemister
Martichoras
Level 29
God Stats
1W - 3L
1,343 SR
Queue Stats
84W - 104L
1,428 Elo+
Party 1
Team Averages
Level 64
1,408 SR
1,431 Elo+

VS

Team Averages
Level 131
1,496 SR
1,504 Elo+
Charybdis
Charybdis
AndresLs1
Charybdis
Level 126
God Stats
3W - 1L
1,483 SR
Queue Stats
180W - 189L
1,519 Elo+
Solo
Kukulkan
Kukulkan
Belle Fleures
Kukulkan
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 175L
1,477 Elo+
Solo
Hercules
Hercules
DoggoneCrowd56
Hercules
Level 97
God Stats
2W - 1L
1,378 SR
Queue Stats
318W - 312L
1,535 Elo+
Solo
Merlin
Merlin
Greasy ninjas
Merlin
Level 145
God Stats
11W - 8L
1,518 SR
Queue Stats
261W - 257L
1,490 Elo+
Party 2
Zeus
Zeus
XxB1ackxRainxX
Zeus
Level 128
God Stats
4W - 3L
1,600 SR
Queue Stats
271W - 265L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 4
8,053
732
9,124
17,648
18,383
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
En0ko
Ganesha
14
0 / 7 / 7
7,764
706
4,646
15,773
16,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

7
0 / 3 / 2
6,168
561
1,803
2,881
1,826
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
RiskyT
Agni
16
4 / 8 / 3
8,980
816
8,850
10,870
4,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
shoemister
Martichoras
16
3 / 7 / 0
8,663
788
7,514
11,544
4,703
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AndresLs1
Charybdis
16
4 / 3 / 18
10,311
937
11,368
8,672
2,796
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kukulkan
Belle Fleures
Kukulkan
14
2 / 1 / 20
9,220
838
7,744
3,967
1,172
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
17
8 / 2 / 17
10,137
922
8,473
18,240
14,722
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
9 / 1 / 14
10,582
962
11,191
5,184
1,929
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
10 / 4 / 12
9,908
901
14,004
6,319
1,761
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
114
10
Kills
33
33
Deaths
11
16
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AndresLs1
Charybdis
4
3
18
4.33
W
Kukulkan
Belle Fleures
Kukulkan
2
1
20
12
W
Hercules
8
2
17
8.25
L
3
8
4
0.63
L
Ganesha
En0ko
Ganesha
0
7
7
0.5
W
9
1
14
16
L
0
3
2
0.33
L
Agni
RiskyT
Agni
4
8
3
0.69
W
10
4
12
4
L
Martichoras
shoemister
Martichoras
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,937
Damage
52,780
58,716
Taken
42,382
45,542
Mitigated
22,380
4,912
Healing
18,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AndresLs1
Charybdis
11,368
6,938
272
1,808
8,672
2,796
3,242
2,650
6,022
0
28,778
W
Kukulkan
Belle Fleures
Kukulkan
7,744
966
1,381
1,644
3,967
1,172
1,150
1,282
2,685
21,358
0
W
Hercules
8,473
2,900
752
9,300
18,240
14,722
637
5,929
12,311
0
19,850
L
9,124
1,850
341
2,020
17,648
18,383
0
10,330
7,318
275
13,683
L
Ganesha
En0ko
Ganesha
4,646
435
139
1,128
15,773
16,237
0
7,466
8,307
11,419
0
W
11,191
638
1,480
1,706
5,184
1,929
0
1,783
3,401
23,695
0
L
1,803
457
153
248
2,881
1,826
0
1,063
1,818
0
2,122
L
Agni
RiskyT
Agni
8,850
608
47
257
10,870
4,393
0
5,132
5,738
18,187
0
W
14,004
814
0
416
6,319
1,761
1,417
2,097
4,222
24,616
441
L
Martichoras
shoemister
Martichoras
7,514
1,826
0
579
11,544
4,703
0
8,661
2,883
0
19,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,628
Gold Earned
50,158
60
Minions Killed
135
0
Camps Cleared
0
693,850
Distance Traveled
998,762
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,311
937
40
4
0
180,088
3
W
Kukulkan
9,220
838
28
3
0
201,531
0
W
Hercules
10,137
922
20
2
0
222,132
0
L
Odin
8,053
732
9
1
0
157,214
0
L
Ganesha
7,764
706
1
0
0
146,576
0
W
Merlin
10,582
962
29
3
0
213,457
0
L
Fenrir
6,168
561
0
0
0
50,155
0
L
Agni
8,980
816
23
2
0
159,924
0
W
Zeus
9,908
901
18
2
0
181,554
0
L
Martichoras
8,663
788
27
2
0
179,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role