Player Matchup

Nut
Nut
FrostiIX42
Nut
Level 72
God Stats
6W - 3L
1,746 SR
Queue Stats
165W - 135L
1,589 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Jackrd10
Tsukuyomi
Level 137
God Stats
0W - 3L
1,555 SR
Queue Stats
22W - 27L
1,452 Elo+
Solo
Merlin
Merlin
Pneumonie
Merlin
Level 105
God Stats
2W - 2L
1,858 SR
Queue Stats
87W - 46L
1,674 Elo+
Party 1
Odin
Odin
Sonaltes
Odin
Level 123
God Stats
5W - 4L
1,597 SR
Queue Stats
173W - 141L
1,559 Elo+
Party 1
Tyr
Tyr
XelemQc
Tyr
Level 97
God Stats
1W - 2L
1,518 SR
Queue Stats
95W - 77L
1,535 Elo+
Party 1
Team Averages
Level 107
1,655 SR
1,562 Elo+

VS

Team Averages
Level 103
1,495 SR
1,536 Elo+
Maui
Maui
BluRayCharlesTV
Maui
Level 126
God Stats
4W - 3L
1,693 SR
Queue Stats
260W - 258L
1,432 Elo+
Solo
The Morrigan
The Morrigan
Ibmu
The Morrigan
Level 128
God Stats
1W - 0L
1,139 SR
Queue Stats
15W - 14L
1,562 Elo+
Party 2
Amaterasu
Amaterasu
MentallySlower
Amaterasu
Level 142
God Stats
1W - 1L
1,440 SR
Queue Stats
149W - 140L
1,553 Elo+
Party 2
Shiva
Shiva
SilentShartz
Shiva
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 43L
1,573 Elo+
Solo
Lancelot
Lancelot
scoob12321
Lancelot
Level 58
God Stats
2W - 0L
1,702 SR
Queue Stats
84W - 85L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 4
7,459
622
7,359
10,582
4,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
Jackrd10
Tsukuyomi
15
4 / 5 / 2
8,641
720
11,140
11,743
4,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Merlin
Pneumonie
Merlin
14
0 / 5 / 6
7,871
656
17,008
9,355
3,848
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
16
4 / 4 / 4
8,913
743
8,571
20,214
16,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tyr
13
0 / 6 / 5
7,303
609
8,517
16,536
16,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 20
9,518
793
11,981
15,610
10,829
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

The Morrigan
Ibmu
The Morrigan
18
16 / 2 / 8
11,473
956
17,738
8,152
3,563
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Amaterasu
MentallySlower
Amaterasu
16
1 / 1 / 24
10,317
860
6,537
15,006
17,964
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
3 / 2 / 20
9,590
799
10,646
12,904
14,949
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lancelot
scoob12321
Lancelot
17
4 / 2 / 17
10,437
870
16,477
13,914
14,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
116
8
Kills
27
27
Deaths
9
21
Assists
89
Player
Kills
Deaths
Assists
KDA
W
3
2
20
6.5
L
0
7
4
0.29
W
The Morrigan
Ibmu
The Morrigan
16
2
8
10
L
Tsukuyomi
Jackrd10
Tsukuyomi
4
5
2
1
W
Amaterasu
MentallySlower
Amaterasu
1
1
24
13
L
Merlin
Pneumonie
Merlin
0
5
6
0.6
W
3
2
20
6.5
L
Odin
4
4
4
1.5
L
Tyr
0
6
5
0.42
W
Lancelot
scoob12321
Lancelot
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,595
Damage
63,379
68,430
Taken
65,586
46,533
Mitigated
62,003
16,600
Healing
28,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,981
1,279
1,079
3,549
15,610
10,829
440
3,963
11,520
26,414
1,749
L
7,359
2,605
707
566
10,582
4,096
336
4,123
6,323
0
19,732
W
The Morrigan
Ibmu
The Morrigan
17,738
2,639
2,427
3,114
8,152
3,563
1,305
2,442
5,584
25,489
4,713
L
Tsukuyomi
Jackrd10
Tsukuyomi
11,140
1,679
1,355
2,362
11,743
4,661
0
4,626
7,034
0
26,634
W
Amaterasu
MentallySlower
Amaterasu
6,537
1,513
2,781
5,349
15,006
17,964
647
4,838
10,070
0
11,826
L
Merlin
Pneumonie
Merlin
17,008
646
910
677
9,355
3,848
0
2,621
6,642
36,845
0
W
10,646
1,223
2,980
4,542
12,904
14,949
830
3,803
8,884
323
21,089
L
Odin
8,571
819
639
6,466
20,214
16,961
0
7,905
12,134
0
16,334
L
Tyr
8,517
351
769
2,149
16,536
16,967
0
6,023
10,271
3,185
11,414
W
Lancelot
scoob12321
Lancelot
16,477
950
2,021
1,028
13,914
14,698
216
2,877
10,910
4,308
29,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,187
Gold Earned
51,335
108
Minions Killed
159
0
Camps Cleared
0
1,062,935
Distance Traveled
1,288,571
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,518
793
31
3
0
248,175
0
L
Nut
7,459
622
28
2
0
186,743
0
W
The Morrigan
11,473
956
32
3
0
232,535
0
L
Tsukuyomi
8,641
720
31
3
0
228,088
0
W
Amaterasu
10,317
860
19
2
0
276,275
0
L
Merlin
7,871
656
26
2
0
211,421
0
W
Shiva
9,590
799
20
2
0
252,571
0
L
Odin
8,913
743
16
1
0
208,684
0
L
Tyr
7,303
609
7
1
0
227,999
0
W
Lancelot
10,437
870
57
5
0
279,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role