Player Matchup

Chaac
Chaac
ManoCoquis
Chaac
Level 147
God Stats
6W - 7L
1,480 SR
Queue Stats
311W - 325L
1,303 Elo+
Solo
Serqet
Serqet
Outmanipulating
Serqet
Level 81
God Stats
13W - 13L
1,073 SR
Queue Stats
97W - 84L
1,392 Elo+
Solo
Baron Samedi
Baron Samedi
cheeto15
Baron Samedi
Level 112
God Stats
42W - 4L
1,906 SR
Queue Stats
399W - 84L
1,796 Elo+
Solo
Team Averages
Level 113
1,486 SR
1,497 Elo+

VS

Team Averages
Level 70
1,470 SR
1,376 Elo+
Medusa
Medusa
Deviious sF
Medusa
Level 44
God Stats
47W - 60L
1,433 SR
Queue Stats
81W - 105L
1,360 Elo+
Party 1
Hades
Hades
GOGETTA22BLACK
Hades
Level 120
God Stats
9W - 4L
1,524 SR
Queue Stats
36W - 36L
1,416 Elo+
Solo
Surtr
Surtr
Halt Da Klappe
Surtr
Level 46
God Stats
13W - 16L
1,451 SR
Queue Stats
80W - 105L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
2 / 0 / 9
8,199
820
5,995
9,012
6,195
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
4 / 1 / 7
8,687
869
5,114
6,923
3,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
cheeto15
Baron Samedi
15
6 / 0 / 6
9,421
942
9,300
5,237
4,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 4 / 0
7,243
724
3,969
6,562
2,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
0 / 3 / 1
6,889
689
3,799
7,507
3,557
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 5 / 1
6,732
673
5,547
10,838
6,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
12
Kills
1
1
Deaths
12
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
4
0
0.25
L
0
3
1
0.17
L
0
5
1
0.1
W
Chaac
2
0
9
6.5
W
4
1
7
7.5
W
Baron Samedi
cheeto15
Baron Samedi
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,409
Damage
13,315
21,172
Taken
24,907
14,454
Mitigated
12,271
8,886
Healing
3,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
3,969
1,326
0
910
6,562
2,103
0
1,987
4,330
0
20,018
L
3,799
258
215
1,335
7,507
3,557
0
3,087
3,938
13,581
0
L
5,547
994
0
1,243
10,838
6,611
14
3,706
6,992
274
17,843
W
Chaac
5,995
438
0
4,008
9,012
6,195
163
1,643
7,369
0
18,394
W
5,114
691
0
1,075
6,923
3,577
351
1,633
5,290
0
29,456
W
Baron Samedi
cheeto15
Baron Samedi
9,300
660
1,330
2,473
5,237
4,682
296
764
4,473
35,800
2,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,307
Gold Earned
20,864
143
Minions Killed
86
0
Camps Cleared
0
593,989
Distance Traveled
502,899
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,243
724
28
3
0
174,595
0
L
Hades
6,889
689
32
3
0
163,510
0
L
Surtr
6,732
673
26
3
0
164,794
0
W
Chaac
8,199
820
23
2
0
211,783
5
W
Serqet
8,687
869
50
5
0
205,997
0
W
Baron Samedi
9,421
942
70
7
0
176,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role