Player Matchup

King Arthur
King Arthur
JsMxxn
King Arthur
Level 149
God Stats
2W - 3L
1,118 SR
Queue Stats
188W - 170L
1,492 Elo+
Party 1
Martichoras
Martichoras
McLuis34
Martichoras
Level 125
God Stats
5W - 0L
1,699 SR
Queue Stats
114W - 118L
1,475 Elo+
Party 1
Bakasura
Bakasura
Raptor Ya
Bakasura
Level 61
God Stats
17W - 10L
1,586 SR
Queue Stats
140W - 148L
1,467 Elo+
Party 1
Ah Puch
Ah Puch
joja4446
Ah Puch
Level 108
God Stats
8W - 0L
2,013 SR
Queue Stats
194W - 172L
1,460 Elo+
Solo
Khepri
Khepri
uw_SHUN
Khepri
Level 67
God Stats
21W - 16L
1,588 SR
Queue Stats
280W - 279L
1,404 Elo+
Solo
Team Averages
Level 102
1,601 SR
1,460 Elo+

VS

Team Averages
Level 67
1,463 SR
1,491 Elo+
Janus
Janus
AlphaKeep
Janus
Level 117
God Stats
1W - 2L
1,477 SR
Queue Stats
57W - 40L
1,531 Elo+
Party 2
Jing Wei
Jing Wei
Blobro
Jing Wei
Level 58
God Stats
0W - 2L
1,204 SR
Queue Stats
38W - 35L
1,481 Elo+
Party 2
Mulan
Mulan
CynicalCaffeine
Mulan
Level 27
God Stats
11W - 6L
1,674 SR
Queue Stats
35W - 29L
1,528 Elo+
Party 2
Susano
Susano
sleepdeprivedd
Susano
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
temp-89882775167
Sylvanus
Level 104
God Stats
12W - 7L
1,461 SR
Queue Stats
61W - 46L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JsMxxn
King Arthur
15
6 / 0 / 0
9,262
662
7,089
9,304
8,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Martichoras
McLuis34
Martichoras
12
3 / 0 / 3
7,579
541
7,400
4,655
1,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bakasura
Raptor Ya
Bakasura
14
6 / 2 / 3
8,199
586
6,280
9,099
3,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Puch
joja4446
Ah Puch
16
5 / 0 / 4
9,389
671
9,416
6,010
2,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
uw_SHUN
Khepri
11
1 / 2 / 5
7,165
512
4,050
7,925
5,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AlphaKeep
Janus
15
0 / 2 / 0
7,670
548
1,725
6,233
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Blobro
Jing Wei
11
1 / 5 / 2
6,405
458
3,319
9,507
2,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 6 / 0
6,113
437
4,051
10,070
4,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
1 / 6 / 0
6,291
449
2,062
11,886
3,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 3 / 1
6,272
448
7,484
13,613
6,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
21
Kills
4
4
Deaths
22
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
AlphaKeep
Janus
0
2
0
0
L
Jing Wei
Blobro
Jing Wei
1
5
2
0.4
L
0
6
0
0
W
King Arthur
JsMxxn
King Arthur
6
0
0
6
W
Martichoras
McLuis34
Martichoras
3
0
3
4.5
W
Bakasura
Raptor Ya
Bakasura
6
2
3
3.75
W
Ah Puch
joja4446
Ah Puch
5
0
4
7
L
1
6
0
0.17
L
2
3
1
0.83
W
Khepri
uw_SHUN
Khepri
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,235
Damage
18,641
36,993
Taken
51,309
21,219
Mitigated
18,588
10,748
Healing
11,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AlphaKeep
Janus
1,725
411
0
520
6,233
1,661
0
4,371
1,862
66,071
1,120
L
Jing Wei
Blobro
Jing Wei
3,319
1,980
0
1,716
9,507
2,671
0
2,998
6,509
0
35,208
L
4,051
566
0
723
10,070
4,088
0
240
9,665
0
28,950
W
King Arthur
JsMxxn
King Arthur
7,089
629
0
1,712
9,304
8,611
0
0
9,304
1,192
59,858
W
Martichoras
McLuis34
Martichoras
7,400
2,619
0
1,267
4,655
1,513
336
1,704
2,951
0
47,641
W
Bakasura
Raptor Ya
Bakasura
6,280
3,935
0
4,515
9,099
3,598
862
1,691
7,366
0
39,409
W
Ah Puch
joja4446
Ah Puch
9,416
406
0
1,089
6,010
2,047
0
2,000
3,848
73,381
1,048
L
2,062
418
0
4,137
11,886
3,371
0
2,912
8,794
0
36,627
L
7,484
2,436
1,146
3,324
13,613
6,797
0
3,336
9,509
29,105
10,318
W
Khepri
uw_SHUN
Khepri
4,050
108
90
2,075
7,925
5,450
187
2,899
5,026
17,484
329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,594
Gold Earned
32,751
463
Minions Killed
394
0
Camps Cleared
0
1,468,031
Distance Traveled
1,343,049
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,670
548
151
11
0
285,391
0
L
Jing Wei
6,405
458
61
4
0
285,430
0
L
Mulan
6,113
437
58
4
0
234,474
0
W
King Arthur
9,262
662
102
7
0
295,580
0
W
Martichoras
7,579
541
94
7
0
281,502
2
W
Bakasura
8,199
586
100
7
0
311,364
2
W
Ah Puch
9,389
671
141
10
0
285,553
0
L
Susano
6,291
449
58
4
0
283,225
0
L
Sylvanus
6,272
448
66
5
0
254,529
4
W
Khepri
7,165
512
26
2
0
294,032
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role