Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
BarryMcCakinyr
Loki
Level 155
God Stats
0W - 2L
1,308 SR
Queue Stats
57W - 47L
1,488 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Cantklutchatall
Cu Chulainn
Level 128
God Stats
40W - 35L
1,519 SR
Queue Stats
128W - 127L
1,514 Elo+
Party 1
Aphrodite
Aphrodite
GORGERofAnts
Aphrodite
Level 128
God Stats
1W - 1L
1,733 SR
Queue Stats
436W - 392L
1,514 Elo+
Solo
Janus
Janus
juicyjumboboi
Janus
Level 169
God Stats
2W - 4L
1,367 SR
Queue Stats
220W - 210L
1,586 Elo+
Party 1
Team Averages
Level 137
1,485 SR
1,521 Elo+

VS

Team Averages
Level 134
1,592 SR
1,524 Elo+
Lancelot
Lancelot
 
Lancelot
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Dèity
Yemoja
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,653 Elo+
Party 2
Izanami
Izanami
FizZ x FlyRyy
Izanami
Level 126
God Stats
7W - 2L
1,883 SR
Queue Stats
60W - 60L
1,482 Elo+
Solo
Sun Wukong
Sun Wukong
Nehxùs
Sun Wukong
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 61L
1,554 Elo+
Party 2
Hades
Hades
TonniTheWicked
Hades
Level 109
God Stats
34W - 26L
1,576 SR
Queue Stats
179W - 176L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
0 / 2 / 1
5,160
469
3,439
8,095
7,518
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 2 / 1
5,574
507
2,922
8,728
2,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
Cantklutchatall
Cu Chulainn
10
0 / 4 / 0
5,857
532
4,900
11,070
6,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Aphrodite
GORGERofAnts
Aphrodite
11
0 / 0 / 1
5,746
522
4,217
5,121
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
1 / 4 / 0
5,817
529
4,481
5,361
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
3 / 0 / 3
6,236
567
6,452
7,835
3,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Dèity
Yemoja
11
3 / 0 / 3
6,627
602
5,190
5,316
2,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
12
0 / 1 / 1
6,353
578
1,416
6,348
1,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Nehxùs
Sun Wukong
11
3 / 0 / 2
6,538
594
7,680
10,185
5,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
3 / 1 / 2
6,305
573
3,180
7,015
3,389
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
12
12
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
2
1
0.25
W
Lancelot
 
Lancelot
3
0
3
4.5
L
1
2
1
0.75
L
Cu Chulainn
Cantklutchatall
Cu Chulainn
0
4
0
0
W
Yemoja
Dèity
Yemoja
3
0
3
4.5
W
Izanami
0
1
1
0.5
L
Aphrodite
GORGERofAnts
Aphrodite
0
0
1
0.5
W
Sun Wukong
Nehxùs
Sun Wukong
3
0
2
4
W
3
1
2
4
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,959
Damage
23,918
38,375
Taken
36,699
20,181
Mitigated
16,139
13,701
Healing
17,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,439
1,630
0
1,019
8,095
7,518
0
2,932
5,163
16,660
0
W
Lancelot
 
Lancelot
6,452
1,085
0
1,836
7,835
3,050
0
2,156
5,459
0
43,553
L
2,922
575
0
3,856
8,728
2,666
0
1,112
7,616
0
32,477
L
Cu Chulainn
Cantklutchatall
Cu Chulainn
4,900
478
0
2,443
11,070
6,566
0
1,773
9,297
5,781
36,982
W
Yemoja
Dèity
Yemoja
5,190
1,366
3,646
2,110
5,316
2,298
38
2,460
2,856
23,746
390
W
Izanami
1,416
1,098
0
2,200
6,348
1,993
106
3,650
2,698
0
58,870
L
Aphrodite
GORGERofAnts
Aphrodite
4,217
1,024
1,452
4,498
5,121
1,699
0
1,036
4,085
45,761
401
W
Sun Wukong
Nehxùs
Sun Wukong
7,680
1,806
0
3,498
10,185
5,409
0
1,260
8,925
0
45,723
W
3,180
80
286
4,015
7,015
3,389
0
3,061
3,656
42,584
0
L
4,481
396
0
433
5,361
1,732
0
1,472
3,889
38,025
1,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,154
Gold Earned
32,059
327
Minions Killed
384
0
Camps Cleared
0
1,127,825
Distance Traveled
1,140,909
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,160
469
22
2
0
246,344
2
W
Lancelot
6,236
567
68
6
0
295,057
0
L
Loki
5,574
507
58
5
0
258,705
0
L
Cu Chulainn
5,857
532
68
6
0
188,661
0
W
Yemoja
6,627
602
37
3
0
203,488
4
W
Izanami
6,353
578
121
11
0
201,868
2
L
Aphrodite
5,746
522
91
8
0
213,269
0
W
Sun Wukong
6,538
594
82
7
0
226,558
2
W
Hades
6,305
573
76
7
0
213,938
4
L
Janus
5,817
529
88
8
0
220,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role