Player Matchup

Ymir
Ymir
Silver III
DefGaming
Ymir
Silver III
Level 89
God Stats
2W - 1L
1,624 SR
Queue Stats
11W - 10L
1,423 MMR
Party 2
Ao Kuang
Ao Kuang
Silver III
GankJoeBiden
Ao Kuang
Silver III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,483 MMR
Solo
Medusa
Medusa
Bronze III
RussellFume
Medusa
Bronze III
Level 126
God Stats
1W - 0L
1,650 SR
Queue Stats
4W - 3L
1,499 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 125
1,591 SR
1,468 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 160
1,502 SR
1,428 MMR
Geb
Geb
Bronze III
Doctor Qrow
Geb
Bronze III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,539 MMR
Party 1
Tyr
Tyr
Bronze IV
KN1GHTOFH0N0R
Tyr
Bronze IV
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,450 MMR
Party 1
Thoth
Thoth
Bronze IV
iAbsolvere
Thoth
Bronze IV
Level 187
God Stats
0W - 1L
1,505 SR
Queue Stats
0W - 7L
1,295 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
3 / 1 / 13
9,482
948
6,492
13,306
12,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
GankJoeBiden
Ao Kuang
15
3 / 1 / 13
9,636
964
5,343
9,391
5,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Medusa
17
11 / 1 / 4
10,989
1,099
15,438
10,250
3,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AnhurCabrakanBakasuraPersephoneAwilix

VS

Bans
OdinZeusBacchusHe BoAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 0
8,511
851
7,677
11,823
8,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
0 / 6 / 3
7,398
740
7,037
12,958
8,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thoth
12
0 / 6 / 2
7,422
742
6,174
6,624
2,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
17
Kills
3
3
Deaths
17
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
1
13
9.5
L
3
5
0
0.6
W
Ao Kuang
GankJoeBiden
Ao Kuang
3
1
13
9.5
L
0
6
3
0.25
W
Medusa
11
1
4
13
L
Thoth
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,273
Damage
20,888
32,947
Taken
31,405
22,229
Mitigated
18,823
12,532
Healing
2,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
6,492
1,244
0
4,806
13,306
12,488
629
5,233
7,566
20,895
0
L
7,677
711
0
400
11,823
8,200
0
3,666
7,696
13,429
0
W
Ao Kuang
GankJoeBiden
Ao Kuang
5,343
1,214
0
4,166
9,391
5,929
840
2,248
6,870
25,609
1,440
L
7,037
448
0
1,253
12,958
8,544
0
4,250
8,117
0
16,341
W
Medusa
15,438
7,335
0
3,560
10,250
3,812
1,388
5,589
4,241
0
63,965
L
Thoth
6,174
188
0
507
6,624
2,079
0
2,171
3,935
25,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,107
Gold Earned
23,331
159
Minions Killed
77
0
Camps Cleared
0
576,615
Distance Traveled
502,423
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,482
948
28
3
0
198,667
0
L
Geb
8,511
851
13
1
0
169,126
1
W
Ao Kuang
9,636
964
45
5
0
183,251
0
L
Tyr
7,398
740
18
2
0
177,222
1
W
Medusa
10,989
1,099
86
9
0
194,697
1
L
Thoth
7,422
742
46
5
0
156,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role