Player Matchup

Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold III
ConniMacc
Chronos
Gold III
Level 149
God Stats
4W - 6L
1,463 SR
Queue Stats
250W - 259L
1,551 MMR
Party 2
Cerberus
Cerberus
Gold II
JungleBTK
Cerberus
Gold II
Level 159
God Stats
8W - 7L
1,574 SR
Queue Stats
72W - 66L
1,509 MMR
Party 3
Nu Wa
Nu Wa
Gold II
attiud1adjustr
Nu Wa
Gold II
Level 117
God Stats
20W - 17L
1,603 SR
Queue Stats
484W - 501L
1,659 MMR
Party 2
Serqet
Serqet
Platinum V
matteolayo1
Serqet
Platinum V
Level 159
God Stats
2W - 7L
1,568 SR
Queue Stats
70W - 59L
1,727 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,542 SR
1,589 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 144
1,512 SR
1,561 MMR
Zhong Kui
Zhong Kui
Platinum IV
 
Zhong Kui
Platinum IV
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Gold I
ATR0C10US0
Merlin
Gold I
Level 49
God Stats
6W - 8L
1,569 SR
Queue Stats
116W - 103L
1,656 MMR
Solo
Thanatos
Thanatos
Gold III
AnbuVibe
Thanatos
Gold III
Level 87
God Stats
12W - 10L
1,548 SR
Queue Stats
282W - 296L
1,445 MMR
Party 1
Skadi
Skadi
Gold II
Mach_Aph3tamin3
Skadi
Gold II
Level 145
God Stats
3W - 3L
1,354 SR
Queue Stats
218W - 225L
1,623 MMR
Solo
Geb
Geb
Gold II
S1L3NtKnIgHtz
Geb
Gold II
Level 194
God Stats
31W - 25L
1,587 SR
Queue Stats
686W - 699L
1,578 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 1 / 1
5,426
543
3,534
4,414
1,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
ConniMacc
Chronos
9
0 / 5 / 0
5,030
503
1,316
9,075
2,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cerberus
JungleBTK
Cerberus
9
0 / 0 / 0
4,856
486
2,786
5,001
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 5 / 0
5,322
532
2,820
5,428
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Serqet
10
2 / 1 / 0
5,295
530
2,622
7,180
2,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ArachneAgniKuzenboCthulhuBake Kujira

VS

Bans
XbalanqueCabrakanAchillesAo KuangArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
5 / 0 / 1
6,647
665
6,994
6,337
3,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Merlin
ATR0C10US0
Merlin
12
5 / 0 / 2
6,756
676
3,942
4,015
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
AnbuVibe
Thanatos
9
2 / 1 / 3
5,185
519
3,016
7,358
2,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 2 / 2
4,847
485
2,483
5,201
1,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 0 / 4
5,190
519
1,519
5,425
3,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
3
Kills
12
12
Deaths
3
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
1
1.5
W
Zhong Kui
 
Zhong Kui
5
0
1
5.5
W
Merlin
ATR0C10US0
Merlin
5
0
2
6
W
Thanatos
AnbuVibe
Thanatos
2
1
3
3.5
L
Chronos
ConniMacc
Chronos
0
5
0
0
L
Cerberus
JungleBTK
Cerberus
0
0
0
0
W
0
2
2
0.5
W
0
0
4
2
L
0
5
0
0
L
Serqet
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,078
Damage
17,954
31,098
Taken
28,336
10,202
Mitigated
11,830
5,816
Healing
15,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,534
753
0
660
4,414
1,297
0
201
4,213
0
32,652
W
Zhong Kui
 
Zhong Kui
6,994
859
0
4,760
6,337
3,866
0
1,563
4,774
33,326
1,705
W
Merlin
ATR0C10US0
Merlin
3,942
367
0
940
4,015
1,148
0
1,415
2,372
46,561
873
W
Thanatos
AnbuVibe
Thanatos
3,016
886
0
5,088
7,358
2,298
0
1,097
6,065
0
34,524
L
Chronos
ConniMacc
Chronos
1,316
239
0
2,006
9,075
2,571
0
6,317
2,062
23,341
0
L
Cerberus
JungleBTK
Cerberus
2,786
0
329
2,214
5,001
2,546
0
1,504
3,445
18,500
790
W
2,483
1,112
0
2,086
5,201
1,489
0
587
4,363
0
36,222
W
1,519
33
0
2,153
5,425
3,029
0
1,584
3,541
15,588
0
L
2,820
529
0
25
5,428
1,393
0
3,163
1,969
32,254
610
L
Serqet
2,622
370
0
582
7,180
2,395
0
744
6,336
0
38,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,929
Gold Earned
28,625
262
Minions Killed
326
0
Camps Cleared
0
1,000,127
Distance Traveled
1,002,434
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,426
543
48
5
0
199,269
5
W
Zhong Kui
6,647
665
74
7
0
209,587
2
W
Merlin
6,756
676
97
10
0
189,437
2
W
Thanatos
5,185
519
58
6
0
221,798
2
L
Chronos
5,030
503
41
4
0
181,760
1
L
Cerberus
4,856
486
57
6
0
201,748
3
W
Skadi
4,847
485
84
8
0
173,941
2
W
Geb
5,190
519
13
1
0
207,671
0
L
Nu Wa
5,322
532
44
4
0
187,104
0
L
Serqet
5,295
530
72
7
0
230,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role