Player Matchup

Chaac
Chaac
MattWaj
Chaac
Level 30
God Stats
2W - 9L
1,075 SR
Queue Stats
9W - 35L
1,056 Elo+
Party 1
Ah Puch
Ah Puch
P00Muncher12000
Ah Puch
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 27L
1,146 Elo+
Party 1
Bacchus
Bacchus
Senr117
Bacchus
Level 26
God Stats
4W - 5L
1,431 SR
Queue Stats
7W - 28L
1,214 Elo+
Party 1
Hachiman
Hachiman
liams873
Hachiman
Level 29
God Stats
1W - 2L
1,225 SR
Queue Stats
21W - 53L
1,233 Elo+
Party 1
Awilix
Awilix
luke0731
Awilix
Level 41
God Stats
1W - 1L
1,332 SR
Queue Stats
9W - 26L
1,236 Elo+
Party 1
Team Averages
Level 31
1,313 SR
1,177 Elo+

VS

Team Averages
Level 74
1,545 SR
1,429 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
MrIink
Lancelot
Level 61
God Stats
10W - 12L
1,425 SR
Queue Stats
189W - 189L
1,486 Elo+
Solo
Kukulkan
Kukulkan
SeveredCoffee
Kukulkan
Level 85
God Stats
1W - 1L
1,764 SR
Queue Stats
148W - 139L
1,495 Elo+
Solo
Medusa
Medusa
Sloth5565834
Medusa
Level 84
God Stats
4W - 2L
1,535 SR
Queue Stats
249W - 274L
1,454 Elo+
Party 2
Mulan
Mulan
junebugyonko
Mulan
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,208 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
MattWaj
Chaac
16
8 / 0 / 1
9,891
659
9,424
14,294
8,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

13
4 / 3 / 1
7,972
531
3,596
7,455
2,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bacchus
Senr117
Bacchus
13
0 / 0 / 3
7,582
505
7,375
14,104
13,611
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hachiman
liams873
Hachiman
13
3 / 3 / 0
7,373
492
5,456
6,896
2,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
luke0731
Awilix
14
3 / 2 / 5
8,118
541
9,357
11,216
4,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 2 / 3
6,524
435
5,612
11,146
10,759
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lancelot
MrIink
Lancelot
13
3 / 4 / 1
7,077
472
6,639
14,616
7,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
SeveredCoffee
Kukulkan
13
3 / 4 / 2
7,578
505
8,196
7,645
3,157
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
12
1 / 2 / 0
6,451
430
8,857
9,321
3,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

7
0 / 6 / 0
5,392
359
3,209
8,864
3,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
18
Kills
7
8
Deaths
18
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
3
0.75
W
Chaac
MattWaj
Chaac
8
0
1
8.5
L
Lancelot
MrIink
Lancelot
3
4
1
0.88
W
4
3
1
1.5
W
Bacchus
Senr117
Bacchus
0
0
3
1.5
L
Kukulkan
SeveredCoffee
Kukulkan
3
4
2
1
L
Medusa
1
2
0
0.5
L
0
6
0
0
W
Hachiman
liams873
Hachiman
3
3
0
1
W
Awilix
luke0731
Awilix
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,208
Damage
32,513
53,965
Taken
51,592
31,864
Mitigated
28,434
16,018
Healing
14,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,612
1,757
1,262
4,985
11,146
10,759
0
2,603
8,543
41,376
0
W
Chaac
MattWaj
Chaac
9,424
983
0
7,075
14,294
8,773
695
2,454
11,840
0
69,396
L
Lancelot
MrIink
Lancelot
6,639
1,319
0
3,928
14,616
7,689
0
939
13,677
0
66,876
W
3,596
326
0
1,313
7,455
2,519
329
4,831
2,624
31,646
1,876
W
Bacchus
Senr117
Bacchus
7,375
921
0
4,488
14,104
13,611
208
3,171
10,933
25,558
4,126
L
Kukulkan
SeveredCoffee
Kukulkan
8,196
523
0
1,419
7,645
3,157
0
2,230
5,415
45,896
1,518
L
Medusa
8,857
3,332
0
1,956
9,321
3,523
0
4,619
4,702
0
44,105
L
3,209
358
0
1,208
8,864
3,306
0
0
8,864
0
17,572
W
Hachiman
liams873
Hachiman
5,456
3,798
0
1,845
6,896
2,295
232
1,013
5,883
0
47,309
W
Awilix
luke0731
Awilix
9,357
5,054
0
1,297
11,216
4,666
0
2,439
8,777
0
55,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,936
Gold Earned
33,022
403
Minions Killed
358
0
Camps Cleared
0
1,521,786
Distance Traveled
1,309,957
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,524
435
65
4
0
233,778
0
W
Chaac
9,891
659
127
8
0
302,657
0
L
Lancelot
7,077
472
91
6
0
354,051
0
W
Ah Puch
7,972
531
68
5
0
275,349
0
W
Bacchus
7,582
505
34
2
0
330,366
0
L
Kukulkan
7,578
505
106
7
0
260,713
4
L
Medusa
6,451
430
65
4
0
284,601
10
L
Mulan
5,392
359
31
2
0
176,814
0
W
Hachiman
7,373
492
83
6
0
264,887
2
W
Awilix
8,118
541
91
6
0
348,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role