Player Matchup

Artemis
Artemis
Silver II
 
Artemis
Silver II
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver IV
DarkPhoenix1016
Geb
Silver IV
Level 78
God Stats
4W - 2L
1,821 SR
Queue Stats
77W - 109L
657 MMR
Party 1
Thor
Thor
Silver V
ECSA GAMES
Thor
Silver V
Level 43
God Stats
3W - 11L
1,264 SR
Queue Stats
39W - 70L
557 MMR
Solo
Arachne
Arachne
Silver IV
JOAOv-vG006
Arachne
Silver IV
Level 88
God Stats
16W - 20L
1,472 SR
Queue Stats
150W - 195L
655 MMR
Party 1
Scylla
Scylla
Silver III
SORA_HAWKE
Scylla
Silver III
Level 157
God Stats
5W - 8L
1,349 SR
Queue Stats
196W - 230L
962 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,481 SR
866 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 169
1,476 SR
860 MMR
Yu Huang
Yu Huang
Silver III
 
Yu Huang
Silver III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver V
CaptnCaliber
Bakasura
Silver V
Level 136
God Stats
4W - 2L
1,513 SR
Queue Stats
300W - 351L
641 MMR
Solo
Nu Wa
Nu Wa
Bronze I
Fluvial_RoSe5x
Nu Wa
Bronze I
Level 97
God Stats
2W - 3L
1,430 SR
Queue Stats
86W - 121L
542 MMR
Solo
Vamana
Vamana
Silver IV
Kommons
Vamana
Silver IV
Level 146
God Stats
45W - 41L
1,481 SR
Queue Stats
259W - 295L
606 MMR
Solo
Danzaburou
Danzaburou
Silver II
percy2677
Danzaburou
Silver II
Level 319
God Stats
13W - 15L
1,454 SR
Queue Stats
650W - 683L
1,013 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
1 / 2 / 1
5,895
536
4,567
6,626
2,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
2 / 2 / 0
5,530
503
4,546
7,707
2,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 0 / 0
4,277
389
0
3,378
991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
JOAOv-vG006
Arachne
8
2 / 3 / 0
5,250
477
2,150
7,062
1,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
SORA_HAWKE
Scylla
1
0 / 1 / 0
3,537
322
0
786
77
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bans
PoseidonMauiMerlinCabrakan

VS

Bans
SylvanusCu ChulainnRatatoskrAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
10
1 / 1 / 0
5,996
545
1,352
2,329
545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
CaptnCaliber
Bakasura
12
0 / 0 / 0
6,307
573
1,814
6,238
4,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
1 / 0 / 2
6,478
589
4,021
3,198
882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
Kommons
Vamana
12
4 / 2 / 0
7,317
665
3,948
7,612
4,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Danzaburou
percy2677
Danzaburou
11
2 / 2 / 0
6,620
602
3,281
5,478
1,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
5
Kills
8
8
Deaths
5
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
2
1
0.75
W
Yu Huang
 
Yu Huang
1
1
0
1
W
Bakasura
CaptnCaliber
Bakasura
0
0
0
0
L
2
2
0
1
L
0
0
0
0
W
1
0
2
2
L
Arachne
JOAOv-vG006
Arachne
2
3
0
0.67
W
Vamana
Kommons
Vamana
4
2
0
2
L
Scylla
SORA_HAWKE
Scylla
0
1
0
0
W
Danzaburou
percy2677
Danzaburou
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,263
Damage
14,416
25,559
Taken
24,855
7,413
Mitigated
11,821
5,774
Healing
9,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,567
2,272
0
2,012
6,626
2,088
0
1,135
5,409
0
41,941
W
Yu Huang
 
Yu Huang
1,352
92
0
435
2,329
545
553
330
1,887
23,178
1,924
W
Bakasura
CaptnCaliber
Bakasura
1,814
1,237
0
4,528
6,238
4,302
0
687
5,431
0
28,274
L
4,546
505
0
1,806
7,707
2,420
0
2,437
4,703
21,638
588
L
0
0
0
78
3,378
991
0
321
3,057
0
16,608
W
4,021
609
0
933
3,198
882
1,645
1,052
1,928
33,633
726
L
Arachne
JOAOv-vG006
Arachne
2,150
1,283
0
1,878
7,062
1,837
0
848
5,753
0
29,854
W
Vamana
Kommons
Vamana
3,948
1,397
0
2,547
7,612
4,442
2,936
1,264
6,050
0
47,664
L
Scylla
SORA_HAWKE
Scylla
0
0
0
0
786
77
0
336
407
0
0
W
Danzaburou
percy2677
Danzaburou
3,281
827
0
870
5,478
1,650
915
332
5,134
0
37,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,489
Gold Earned
32,718
194
Minions Killed
369
0
Camps Cleared
0
1,081,866
Distance Traveled
957,861
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,895
536
70
6
0
202,107
0
W
Yu Huang
5,996
545
52
5
0
146,632
0
W
Bakasura
6,307
573
99
9
0
277,425
0
L
Geb
5,530
503
41
4
0
237,907
0
L
Thor
4,277
389
35
3
0
143,884
0
W
Nu Wa
6,478
589
54
5
0
174,871
0
L
Arachne
5,250
477
48
4
0
200,275
1
W
Vamana
7,317
665
91
8
0
167,583
0
L
Scylla
3,537
322
0
0
0
297,693
0
W
Danzaburou
6,620
602
73
7
0
191,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role