Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BloodyWolf1886
Cerberus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Pele
Pele
DrkPanda
Pele
Level 144
God Stats
6W - 4L
1,727 SR
Queue Stats
72W - 72L
1,521 Elo+
Party 1
Cu Chulainn
Cu Chulainn
IITOPBUZZII
Cu Chulainn
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 99
1,545 SR
1,504 Elo+

VS

Team Averages
Level 129
1,582 SR
1,493 Elo+
Charybdis
Charybdis
 
Charybdis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
ArconteMX
Athena
Level 156
God Stats
1W - 0L
1,814 SR
Queue Stats
52W - 50L
1,456 Elo+
Party 3
Danzaburou
Danzaburou
Dunkys_Dones
Danzaburou
Level 107
God Stats
22W - 24L
1,436 SR
Queue Stats
199W - 200L
1,487 Elo+
Solo
Geb
Geb
TurtleHurdle987
Geb
Level 109
God Stats
24W - 19L
1,582 SR
Queue Stats
174W - 151L
1,524 Elo+
Solo
Baron Samedi
Baron Samedi
VBMoneyy
Baron Samedi
Level 152
God Stats
29W - 24L
1,577 SR
Queue Stats
548W - 544L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
6
2 / 1 / 0
3,743
749
2,438
2,631
722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Artemis
 
Artemis
6
0 / 0 / 0
3,167
633
1,477
2,090
467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
1
0 / 0 / 0
2,514
503
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
6
1 / 1 / 0
3,367
673
1,722
4,474
1,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cu Chulainn
IITOPBUZZII
Cu Chulainn
1
0 / 0 / 0
2,514
503
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
5
0 / 0 / 1
3,621
724
1,023
2,300
460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
ArconteMX
Athena
4
0 / 1 / 0
3,544
709
834
2,657
1,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Dunkys_Dones
Danzaburou
5
2 / 0 / 0
4,051
810
2,043
2,829
849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 0 / 0
4,290
858
429
1,640
488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
VBMoneyy
Baron Samedi
6
0 / 2 / 1
3,546
709
1,008
2,735
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
3
Kills
2
2
Deaths
3
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
1
0
2
L
Artemis
 
Artemis
0
0
0
0
W
Charybdis
 
Charybdis
0
0
1
0.5
W
Athena
ArconteMX
Athena
0
1
0
0
L
Cerberus
0
0
0
0
L
Pele
1
1
0
1
W
Danzaburou
Dunkys_Dones
Danzaburou
2
0
0
2
L
Cu Chulainn
IITOPBUZZII
Cu Chulainn
0
0
0
0
W
0
0
0
0
W
Baron Samedi
VBMoneyy
Baron Samedi
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,637
Damage
5,337
9,195
Taken
12,161
2,237
Mitigated
5,127
4,388
Healing
3,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
2,438
217
150
923
2,631
722
0
1,200
1,427
14,443
0
L
Artemis
 
Artemis
1,477
283
0
1,255
2,090
467
0
442
1,648
0
13,033
W
Charybdis
 
Charybdis
1,023
315
0
883
2,300
460
338
178
2,054
0
16,554
W
Athena
ArconteMX
Athena
834
345
0
852
2,657
1,815
106
153
2,460
6,078
0
L
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
Pele
1,722
283
0
2,060
4,474
1,048
0
573
3,861
0
14,431
W
Danzaburou
Dunkys_Dones
Danzaburou
2,043
494
0
757
2,829
849
472
283
2,452
0
12,254
L
Cu Chulainn
IITOPBUZZII
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
W
429
86
0
413
1,640
488
145
92
1,548
15,856
2,914
W
Baron Samedi
VBMoneyy
Baron Samedi
1,008
0
137
862
2,735
1,515
0
1,298
1,209
10,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,305
Gold Earned
19,052
76
Minions Killed
116
0
Camps Cleared
0
323,697
Distance Traveled
523,936
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
3,743
749
29
6
0
113,440
0
L
Artemis
3,167
633
18
4
0
88,986
0
W
Charybdis
3,621
724
27
5
0
92,488
1
W
Athena
3,544
709
9
2
0
107,971
0
L
Cerberus
2,514
503
0
0
0
0
0
L
Pele
3,367
673
29
6
0
117,543
0
W
Danzaburou
4,051
810
18
4
0
113,002
0
L
Cu Chulainn
2,514
503
0
0
0
3,728
0
W
Geb
4,290
858
42
8
0
100,441
0
W
Baron Samedi
3,546
709
20
4
0
110,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role