Player Matchup

Medusa
Medusa
FlawedDesign712
Medusa
Level 129
God Stats
19W - 20L
1,411 SR
Queue Stats
175W - 178L
1,439 Elo+
Party 2
Atlas
Atlas
ZanderUchiha
Atlas
Level 105
God Stats
3W - 1L
1,401 SR
Queue Stats
9W - 11L
1,331 Elo+
Party 2
Sol
Sol
csquad2020
Sol
Level 127
God Stats
1W - 1L
1,153 SR
Queue Stats
44W - 80L
1,174 Elo+
Solo
Team Averages
Level 120
1,322 SR
1,315 Elo+

VS

Team Averages
Level 71
1,342 SR
1,231 Elo+
Kukulkan
Kukulkan
Dill Da Ripper
Kukulkan
Level 98
God Stats
3W - 7L
1,182 SR
Queue Stats
19W - 36L
1,257 Elo+
Party 1
Chiron
Chiron
FaFaFifer
Chiron
Level 92
God Stats
12W - 17L
1,343 SR
Queue Stats
204W - 220L
1,392 Elo+
Solo
Chaac
Chaac
RapidPup8373117
Chaac
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,044 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 1
11,065
1,006
10,287
9,386
3,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 1 / 6
9,466
861
8,692
10,193
8,212
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 3 / 2
7,642
695
0
3,547
953

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
3 / 4 / 3
9,062
824
6,265
6,408
2,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
FaFaFifer
Chiron
16
3 / 2 / 3
10,251
932
7,828
10,095
3,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 4 / 4
7,402
673
2,174
6,998
2,817
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
10
Kills
6
6
Deaths
10
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
3
4
3
1.13
L
Chiron
FaFaFifer
Chiron
3
2
3
2.25
W
8
2
1
4.25
L
0
4
4
0.5
W
2
1
6
5
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,979
Damage
16,267
23,126
Taken
23,501
12,832
Mitigated
8,901
5,690
Healing
4,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
6,265
183
45
375
6,408
2,405
93
2,278
4,107
29,695
0
L
Chiron
FaFaFifer
Chiron
7,828
2,255
203
2,384
10,095
3,679
597
4,167
5,893
0
30,253
W
10,287
3,326
0
2,830
9,386
3,667
252
2,725
6,609
0
52,463
L
2,174
401
263
766
6,998
2,817
0
1,987
4,970
0
5,093
W
8,692
1,870
0
2,860
10,193
8,212
271
2,571
7,573
27,822
623
W
0
0
0
0
3,547
953
0
1,032
2,515
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,173
Gold Earned
26,715
110
Minions Killed
111
0
Camps Cleared
0
487,174
Distance Traveled
505,916
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,062
824
50
5
0
185,959
0
L
Chiron
10,251
932
59
5
0
196,045
0
W
Medusa
11,065
1,006
81
7
0
192,270
4
L
Chaac
7,402
673
2
0
0
123,912
0
W
Atlas
9,466
861
29
3
0
219,616
0
W
Sol
7,642
695
0
0
0
75,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role