Player Matchup

Skadi
Skadi
KzCoanTFI
Skadi
Level 143
God Stats
5W - 4L
1,455 SR
Queue Stats
103W - 112L
1,509 Elo+
Solo
Anubis
Anubis
VicenzoGott
Anubis
Level 67
God Stats
8W - 7L
1,566 SR
Queue Stats
124W - 148L
1,475 Elo+
Party 1
Ravana
Ravana
iTz_AleKZinD3L4S
Ravana
Level 129
God Stats
1W - 3L
1,398 SR
Queue Stats
196W - 250L
1,438 Elo+
Party 1
Ganesha
Ganesha
jaggedmichael
Ganesha
Level 149
God Stats
5W - 8L
1,411 SR
Queue Stats
305W - 400L
1,518 Elo+
Party 1
Hercules
Hercules
kaue_enrico0723
Hercules
Level 87
God Stats
13W - 11L
1,568 SR
Queue Stats
33W - 58L
1,352 Elo+
Party 1
Team Averages
Level 115
1,480 SR
1,458 Elo+

VS

Team Averages
Level 147
1,581 SR
1,497 Elo+
King Arthur
King Arthur
 
King Arthur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
BrMk DenisTreze
Arachne
Level 210
God Stats
4W - 2L
1,648 SR
Queue Stats
75W - 85L
1,488 Elo+
Party 2
Nu Wa
Nu Wa
llyxxeur
Nu Wa
Level 136
God Stats
5W - 6L
1,639 SR
Queue Stats
329W - 365L
1,532 Elo+
Solo
Ares
Ares
willb0as
Ares
Level 101
God Stats
4W - 1L
1,616 SR
Queue Stats
111W - 113L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
KzCoanTFI
Skadi
12
4 / 2 / 2
6,789
566
5,191
3,973
1,781
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
11
1 / 3 / 2
6,066
506
4,715
7,497
3,359
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
3 / 4 / 3
6,167
514
4,789
7,440
2,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
10
0 / 1 / 5
6,178
515
5,467
9,249
6,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
1
0 / 0 / 0
2,339
195
0
544
76

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
5 / 0 / 2
7,686
641
4,247
6,117
4,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Olorun
 
Olorun
11
2 / 4 / 3
6,409
534
3,810
8,468
2,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 3
6,064
505
2,122
7,982
2,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
llyxxeur
Nu Wa
12
1 / 1 / 8
6,392
533
5,299
5,958
1,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
10
1 / 3 / 4
6,053
504
3,486
7,757
5,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
8
Kills
10
10
Deaths
8
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
0
2
6
W
Olorun
 
Olorun
2
4
3
0.88
W
1
0
3
2.5
L
Skadi
KzCoanTFI
Skadi
4
2
2
2.5
L
Anubis
1
3
2
0.67
L
3
4
3
1.13
L
Ganesha
0
1
5
2.5
L
Hercules
0
0
0
0
W
Nu Wa
llyxxeur
Nu Wa
1
1
8
5
W
Ares
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,162
Damage
18,964
28,703
Taken
36,282
14,526
Mitigated
15,745
6,506
Healing
10,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,247
326
0
1,292
6,117
4,367
0
1,703
4,414
1,159
51,199
W
Olorun
 
Olorun
3,810
1,563
344
1,931
8,468
2,642
0
1,462
7,006
39,749
4,817
W
2,122
1,475
0
3,582
7,982
2,093
637
2,758
5,224
0
31,784
L
Skadi
KzCoanTFI
Skadi
5,191
1,885
0
967
3,973
1,781
510
2,896
1,077
0
47,365
L
Anubis
4,715
53
0
2,382
7,497
3,359
0
1,616
5,881
43,546
777
L
4,789
1,459
0
982
7,440
2,711
0
2,791
4,649
0
40,801
L
Ganesha
5,467
529
0
2,175
9,249
6,599
166
4,842
4,407
21,903
2,234
L
Hercules
0
0
0
0
544
76
0
544
0
0
0
W
Nu Wa
llyxxeur
Nu Wa
5,299
1,120
0
678
5,958
1,412
0
1,841
4,117
39,279
1,344
W
Ares
3,486
271
1,240
1,519
7,757
5,231
0
2,179
5,578
13,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,539
Gold Earned
32,604
269
Minions Killed
334
0
Camps Cleared
0
935,454
Distance Traveled
1,199,193
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,686
641
96
8
0
222,138
2
W
Olorun
6,409
534
88
7
0
218,778
1
W
Arachne
6,064
505
57
5
0
267,015
0
L
Skadi
6,789
566
108
9
0
222,811
0
L
Anubis
6,066
506
85
7
0
219,396
0
L
Ravana
6,167
514
70
6
0
262,724
0
L
Ganesha
6,178
515
6
1
0
230,523
0
L
Hercules
2,339
195
0
0
0
0
0
W
Nu Wa
6,392
533
77
6
0
236,843
0
W
Ares
6,053
504
16
1
0
254,419
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role