Player Matchup

Horus
Horus
LooseChange95
Horus
Level 25
God Stats
0W - 2L
1,329 SR
Queue Stats
9W - 25L
1,237 Elo+
Party 1
Yemoja
Yemoja
TopBeast101
Yemoja
Level 4
God Stats
4W - 7L
1,422 SR
Queue Stats
6W - 12L
1,264 Elo+
Party 1
Chronos
Chronos
bdsw81
Chronos
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 46L
1,503 Elo+
Party 1
Team Averages
Level 44
1,417 SR
1,335 Elo+

VS

Team Averages
Level 98
1,467 SR
1,342 Elo+
Ra
Ra
Aepoch333
Ra
Level 104
God Stats
13W - 53L
1,301 SR
Queue Stats
26W - 91L
1,251 Elo+
Solo
Cernunnos
Cernunnos
Reapershadow14
Cernunnos
Level 74
God Stats
7W - 4L
1,536 SR
Queue Stats
112W - 108L
1,322 Elo+
Solo
Hercules
Hercules
oP bee
Hercules
Level 116
God Stats
12W - 4L
1,565 SR
Queue Stats
76W - 57L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 0
8,723
671
4,264
18,416
19,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Yemoja
13
0 / 6 / 0
8,441
649
4,136
12,046
5,912
Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos
bdsw81
Chronos
16
0 / 0 / 0
9,315
717
13,577
7,867
3,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 8
10,640
818
8,804
4,565
2,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cernunnos
Reapershadow14
Cernunnos
17
4 / 0 / 2
11,235
864
10,932
7,273
2,980
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
oP bee
Hercules
17
4 / 0 / 5
10,888
838
9,794
22,698
24,035
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
9
9
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
L
0
3
0
0
W
Cernunnos
Reapershadow14
Cernunnos
4
0
2
5
L
Yemoja
0
6
0
0
L
Chronos
bdsw81
Chronos
0
0
0
0
W
Hercules
oP bee
Hercules
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,977
Damage
29,530
38,329
Taken
34,536
29,423
Mitigated
29,575
10,624
Healing
21,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,804
312
6,743
2,710
4,565
2,560
907
2,846
1,709
40,043
1,443
L
4,264
1,921
1,518
3,934
18,416
19,711
0
3,281
14,839
0
20,910
W
Cernunnos
Reapershadow14
Cernunnos
10,932
4,898
0
646
7,273
2,980
2,346
4,278
2,995
0
59,853
L
Yemoja
4,136
748
2,753
1,441
12,046
5,912
16
3,626
8,001
18,960
980
L
Chronos
bdsw81
Chronos
13,577
4,270
0
978
7,867
3,800
0
1,045
6,763
52,902
0
W
Hercules
oP bee
Hercules
9,794
2,306
0
11,049
22,698
24,035
372
11,045
11,623
0
27,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,479
Gold Earned
32,763
111
Minions Killed
178
0
Camps Cleared
0
668,828
Distance Traveled
756,504
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,640
818
53
4
0
270,750
11
L
Horus
8,723
671
14
1
0
222,591
0
W
Cernunnos
11,235
864
91
7
0
219,809
0
L
Yemoja
8,441
649
27
2
0
176,112
0
L
Chronos
9,315
717
70
5
0
270,125
0
W
Hercules
10,888
838
34
3
0
265,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role