Player Matchup

Cthulhu
Cthulhu
Anahzcar
Cthulhu
Level 17
God Stats
1W - 0L
1,303 SR
Queue Stats
5W - 13L
1,310 Elo+
Party 1
Danzaburou
Danzaburou
BlakeJMoore
Danzaburou
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 90L
1,427 Elo+
Solo
Loki
Loki
Jarwick
Loki
Level 126
God Stats
5W - 1L
1,956 SR
Queue Stats
22W - 23L
1,462 Elo+
Party 1
Sun Wukong
Sun Wukong
Phoboxet
Sun Wukong
Level 24
God Stats
2W - 0L
1,743 SR
Queue Stats
16W - 16L
1,479 Elo+
Party 1
Scylla
Scylla
redolod1
Scylla
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,510 Elo+
Party 1
Team Averages
Level 56
1,601 SR
1,438 Elo+

VS

Team Averages
Level 118
1,427 SR
1,489 Elo+
Zhong Kui
Zhong Kui
A-P-O-S-T-L-E-8
Zhong Kui
Level 149
God Stats
4W - 5L
1,544 SR
Queue Stats
360W - 346L
1,421 Elo+
Solo
Zeus
Zeus
Alex Honduras95
Zeus
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 22L
1,507 Elo+
Solo
Janus
Janus
Flyndak
Janus
Level 122
God Stats
2W - 8L
1,337 SR
Queue Stats
64W - 46L
1,581 Elo+
Solo
Ne Zha
Ne Zha
JayFragsALOT
Ne Zha
Level 122
God Stats
1W - 5L
1,287 SR
Queue Stats
178W - 172L
1,473 Elo+
Solo
Neith
Neith
XxKingDomainxX
Neith
Level 128
God Stats
28W - 36L
1,466 SR
Queue Stats
307W - 323L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anahzcar
Cthulhu
9
2 / 1 / 5
6,152
615
3,512
6,997
3,266
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
BlakeJMoore
Danzaburou
10
5 / 2 / 2
6,578
658
2,680
6,721
2,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
Jarwick
Loki
12
3 / 0 / 3
6,348
635
3,073
5,697
2,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sun Wukong
Phoboxet
Sun Wukong
11
2 / 0 / 1
6,501
650
3,903
7,406
4,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Scylla
redolod1
Scylla
12
2 / 0 / 0
6,506
651
1,066
3,106
869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
A-P-O-S-T-L-E-8
Zhong Kui
9
0 / 3 / 0
5,236
524
3,757
7,896
4,684
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 5 / 1
4,854
485
4,142
5,568
1,424
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
Flyndak
Janus
12
1 / 1 / 0
5,982
598
3,315
3,619
1,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ne Zha
9
1 / 2 / 0
4,987
499
2,015
6,812
2,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 3 / 2
4,225
423
2,868
3,376
879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
14
Kills
3
3
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
A-P-O-S-T-L-E-8
Zhong Kui
0
3
0
0
L
1
5
1
0.3
W
Cthulhu
Anahzcar
Cthulhu
2
1
5
4.5
W
Danzaburou
BlakeJMoore
Danzaburou
5
2
2
3
L
Janus
Flyndak
Janus
1
1
0
1
W
Loki
Jarwick
Loki
3
0
3
4.5
L
Ne Zha
1
2
0
0.5
W
Sun Wukong
Phoboxet
Sun Wukong
2
0
1
2.5
L
0
3
2
0.33
W
Scylla
redolod1
Scylla
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,234
Damage
16,097
29,927
Taken
27,271
12,296
Mitigated
10,193
8,352
Healing
8,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
A-P-O-S-T-L-E-8
Zhong Kui
3,757
770
0
3,735
7,896
4,684
11
0
7,896
29,051
1,553
L
4,142
1,214
0
585
5,568
1,424
0
1,514
4,054
22,039
1,434
W
Cthulhu
Anahzcar
Cthulhu
3,512
488
1,514
1,611
6,997
3,266
27
1,841
5,059
16,086
0
W
Danzaburou
BlakeJMoore
Danzaburou
2,680
582
0
1,488
6,721
2,023
869
2,226
4,405
0
36,352
L
Janus
Flyndak
Janus
3,315
303
0
1,076
3,619
1,013
0
720
2,815
45,374
0
W
Loki
Jarwick
Loki
3,073
375
0
1,466
5,697
2,011
0
1,432
4,197
0
45,990
L
Ne Zha
2,015
511
0
2,899
6,812
2,193
0
1,012
5,800
0
28,199
W
Sun Wukong
Phoboxet
Sun Wukong
3,903
927
0
1,398
7,406
4,127
0
3,591
3,815
0
36,482
L
2,868
640
0
180
3,376
879
0
1,136
2,240
0
12,954
W
Scylla
redolod1
Scylla
1,066
47
0
875
3,106
869
0
1,683
1,305
42,571
1,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,085
Gold Earned
25,284
344
Minions Killed
266
0
Camps Cleared
0
1,099,044
Distance Traveled
889,045
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,236
524
50
5
0
167,039
0
L
Zeus
4,854
485
43
4
0
182,603
0
W
Cthulhu
6,152
615
29
3
0
242,737
0
W
Danzaburou
6,578
658
75
8
0
178,568
0
L
Janus
5,982
598
96
10
0
231,154
1
W
Loki
6,348
635
79
8
0
263,898
0
L
Ne Zha
4,987
499
58
6
0
202,929
0
W
Sun Wukong
6,501
650
65
7
0
186,450
3
L
Neith
4,225
423
19
2
0
105,320
0
W
Scylla
6,506
651
96
10
0
227,391
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role