Player Matchup

Ares
Ares
Gold V
AndrewRxsi
Ares
Gold V
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 64L
1,345 MMR
Party 1
Ao Kuang
Ao Kuang
Gold IV
CoqledTryh4rd
Ao Kuang
Gold IV
Level 107
God Stats
4W - 2L
1,669 SR
Queue Stats
63W - 48L
1,400 MMR
Solo
Kali
Kali
Gold III
GoVEGANorG0NoHom
Kali
Gold III
Level 111
God Stats
262W - 220L
1,599 SR
Queue Stats
583W - 588L
1,371 MMR
Solo
Camazotz
Camazotz
Gold IV
Squuez
Camazotz
Gold IV
Level 127
God Stats
33W - 37L
1,537 SR
Queue Stats
753W - 756L
1,392 MMR
Solo
Anhur
Anhur
Gold V
ekloan
Anhur
Gold V
Level 79
God Stats
3W - 0L
1,572 SR
Queue Stats
66W - 68L
1,354 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,576 SR
1,372 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,544 SR
1,399 MMR
Neith
Neith
Gold IV
 
Neith
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold II
FOODEATTHE4
Atlas
Gold II
Level 126
God Stats
3W - 4L
1,516 SR
Queue Stats
86W - 90L
1,343 MMR
Solo
Fenrir
Fenrir
Silver V
Haulls
Fenrir
Silver V
Level 125
God Stats
0W - 1L
1,464 SR
Queue Stats
3W - 5L
1,360 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
Mz_20200
Kuzenbo
Silver IV
Level 118
God Stats
4W - 6L
1,475 SR
Queue Stats
22W - 26L
1,341 MMR
Solo
Tiamat
Tiamat
Gold V
Shakolatie
Tiamat
Gold V
Level 109
God Stats
6W - 5L
1,764 SR
Queue Stats
63W - 79L
1,449 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 6
7,871
525
8,051
13,240
10,597
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ao Kuang
CoqledTryh4rd
Ao Kuang
14
2 / 1 / 3
7,896
526
5,391
10,138
3,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 2 / 0
8,333
556
6,991
11,265
4,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Camazotz
Squuez
Camazotz
17
6 / 1 / 2
10,591
706
13,691
18,018
8,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anhur
ekloan
Anhur
13
4 / 3 / 1
8,218
548
6,175
10,274
3,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
Hou YiSetPeleThanatos

VS

Bans
CthulhuAthenaSun WukongKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 1 / 2
7,919
528
9,476
7,983
2,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
1 / 5 / 0
7,348
490
7,377
13,320
7,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Haulls
Fenrir
12
3 / 2 / 2
6,968
465
6,154
12,009
4,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
Mz_20200
Kuzenbo
10
0 / 4 / 2
6,610
441
4,467
10,554
8,821
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Shakolatie
Tiamat
11
0 / 5 / 2
6,732
449
4,137
9,165
4,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
17
Kills
6
8
Deaths
17
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
1
2
3
W
1
1
6
4
W
Ao Kuang
CoqledTryh4rd
Ao Kuang
2
1
3
3.5
L
1
5
0
0.2
W
4
2
0
2
L
Fenrir
Haulls
Fenrir
3
2
2
2
L
Kuzenbo
Mz_20200
Kuzenbo
0
4
2
0.25
L
Tiamat
Shakolatie
Tiamat
0
5
2
0.2
W
Camazotz
Squuez
Camazotz
6
1
2
7
W
Anhur
ekloan
Anhur
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,299
Damage
31,611
62,935
Taken
53,031
31,597
Mitigated
27,098
32,195
Healing
13,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,476
3,524
0
2,920
7,983
2,486
250
2,462
5,521
0
68,949
W
8,051
571
0
2,757
13,240
10,597
0
3,753
9,487
31,622
0
W
Ao Kuang
CoqledTryh4rd
Ao Kuang
5,391
973
0
7,297
10,138
3,367
0
1,198
8,940
62,740
371
L
7,377
1,696
0
3,984
13,320
7,113
0
820
11,714
45,208
764
W
6,991
3,524
0
4,279
11,265
4,911
440
1,153
10,112
0
63,402
L
Fenrir
Haulls
Fenrir
6,154
1,094
0
2,925
12,009
4,578
0
3,084
8,794
0
43,629
L
Kuzenbo
Mz_20200
Kuzenbo
4,467
1,899
0
2,706
10,554
8,821
0
4,509
6,007
17,411
567
L
Tiamat
Shakolatie
Tiamat
4,137
401
0
1,020
9,165
4,100
0
3,155
5,927
35,814
1,257
W
Camazotz
Squuez
Camazotz
13,691
4,010
0
13,359
18,018
8,734
1,550
7,538
10,480
1,113
84,534
W
Anhur
ekloan
Anhur
6,175
3,139
0
4,503
10,274
3,988
186
1,560
8,714
0
56,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,909
Gold Earned
35,577
497
Minions Killed
377
0
Camps Cleared
0
1,524,998
Distance Traveled
1,449,426
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,919
528
114
8
0
265,417
2
W
Ares
7,871
525
49
3
0
295,229
0
W
Ao Kuang
7,896
526
102
7
0
347,831
1
L
Atlas
7,348
490
88
6
0
275,532
3
W
Kali
8,333
556
94
6
0
314,993
0
L
Fenrir
6,968
465
72
5
0
358,226
1
L
Kuzenbo
6,610
441
33
2
0
284,349
6
L
Tiamat
6,732
449
70
5
0
265,902
4
W
Camazotz
10,591
706
150
10
0
304,967
0
W
Anhur
8,218
548
102
7
0
261,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role