Player Matchup

Ullr
Ullr
Sabugo00
Ullr
Level 118
God Stats
67W - 59L
1,474 SR
Queue Stats
558W - 531L
1,474 Elo+
Solo
Ao Kuang
Ao Kuang
VicenzoGott
Ao Kuang
Level 67
God Stats
3W - 4L
1,301 SR
Queue Stats
124W - 148L
1,467 Elo+
Party 1
Hou Yi
Hou Yi
iTz_AleKZinD3L4S
Hou Yi
Level 129
God Stats
1W - 4L
1,090 SR
Queue Stats
196W - 250L
1,429 Elo+
Party 1
Jormungandr
Jormungandr
jaggedmichael
Jormungandr
Level 149
God Stats
4W - 3L
1,401 SR
Queue Stats
304W - 394L
1,510 Elo+
Party 1
Hercules
Hercules
kaue_enrico0723
Hercules
Level 87
God Stats
13W - 11L
1,554 SR
Queue Stats
33W - 58L
1,340 Elo+
Party 1
Team Averages
Level 110
1,364 SR
1,444 Elo+

VS

Team Averages
Level 139
1,378 SR
1,420 Elo+
Ra
Ra
 
Ra
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
JACKGH005T
Kumbhakarna
Level 109
God Stats
0W - 2L
1,258 SR
Queue Stats
6W - 19L
1,391 Elo+
Solo
Nike
Nike
PedroHSCamargo
Nike
Level 142
God Stats
0W - 1L
1,288 SR
Queue Stats
2W - 6L
1,236 Elo+
Solo
Thor
Thor
iKrugger
Thor
Level 126
God Stats
2W - 3L
1,344 SR
Queue Stats
136W - 137L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
9
1 / 0 / 2
5,144
514
2,413
3,949
1,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ao Kuang
VicenzoGott
Ao Kuang
10
1 / 2 / 2
5,103
510
1,307
7,216
2,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

10
4 / 1 / 1
5,949
595
4,661
3,950
1,192
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
jaggedmichael
Jormungandr
9
2 / 2 / 6
6,206
621
6,330
8,271
5,418
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
11
0 / 0 / 0
5,160
516
2,735
7,154
4,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 2 / 1
6,275
628
5,235
4,855
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
 
Anhur
5
0 / 2 / 0
3,942
394
974
3,285
908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kumbhakarna
JACKGH005T
Kumbhakarna
7
0 / 2 / 0
4,694
469
598
7,716
3,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 0 / 0
6,032
603
4,838
6,258
5,799
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thor
9
2 / 2 / 1
5,223
522
2,745
5,640
1,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
8
Kills
4
5
Deaths
8
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
2
1
1.25
L
Anhur
 
Anhur
0
2
0
0
L
Kumbhakarna
JACKGH005T
Kumbhakarna
0
2
0
0
L
0
0
0
0
W
Ullr
1
0
2
2
W
Ao Kuang
VicenzoGott
Ao Kuang
1
2
2
1
L
Thor
2
2
1
1.25
W
4
1
1
4.5
W
Jormungandr
jaggedmichael
Jormungandr
2
2
6
2.5
W
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,446
Damage
14,390
30,540
Taken
27,754
15,245
Mitigated
13,975
7,028
Healing
8,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,235
398
363
2,062
4,855
1,950
0
1,868
2,987
41,058
1,289
L
Anhur
 
Anhur
974
914
0
644
3,285
908
0
1,099
2,186
0
14,735
L
Kumbhakarna
JACKGH005T
Kumbhakarna
598
130
0
1,539
7,716
3,564
0
2,134
5,582
15,413
0
L
4,838
1,033
0
1,786
6,258
5,799
0
376
5,882
843
40,406
W
Ullr
2,413
551
0
1,466
3,949
1,160
0
984
2,849
0
24,942
W
Ao Kuang
VicenzoGott
Ao Kuang
1,307
195
0
2,135
7,216
2,521
0
579
6,556
34,252
2,788
L
Thor
2,745
249
0
2,221
5,640
1,754
0
1,686
3,954
0
25,818
W
4,661
2,678
0
1,353
3,950
1,192
0
262
3,688
0
34,400
W
Jormungandr
jaggedmichael
Jormungandr
6,330
1,321
0
1,456
8,271
5,418
0
3,249
4,616
24,707
3,252
W
Hercules
2,735
715
0
618
7,154
4,954
0
292
6,862
0
32,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,562
Gold Earned
26,166
255
Minions Killed
248
0
Camps Cleared
0
966,756
Distance Traveled
848,749
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,275
628
76
8
0
192,481
2
L
Anhur
3,942
394
24
2
0
94,358
0
L
Kumbhakarna
4,694
469
21
2
0
190,652
0
L
Nike
6,032
603
71
7
0
172,504
4
W
Ullr
5,144
514
45
5
0
163,739
0
W
Ao Kuang
5,103
510
64
6
0
222,056
0
L
Thor
5,223
522
56
6
0
198,754
0
W
Hou Yi
5,949
595
46
5
0
187,503
0
W
Jormungandr
6,206
621
41
4
0
191,789
0
W
Hercules
5,160
516
59
6
0
201,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role