Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Deadpaul92
Mulan
Level 136
God Stats
46W - 38L
1,606 SR
Queue Stats
400W - 362L
1,512 Elo+
Party 2
Ares
Ares
Kijatszikezzel
Ares
Level 89
God Stats
4W - 3L
1,438 SR
Queue Stats
170W - 177L
1,451 Elo+
Party 2
Ra
Ra
pümonk
Ra
Level 80
God Stats
52W - 44L
1,566 SR
Queue Stats
69W - 59L
1,590 Elo+
Solo
Team Averages
Level 124
1,522 SR
1,511 Elo+

VS

Team Averages
Level 113
1,556 SR
1,532 Elo+
Sobek
Sobek
 
Sobek
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
DL1R MeW
Hercules
Level 89
God Stats
2W - 3L
1,627 SR
Queue Stats
82W - 63L
1,576 Elo+
Party 3
Tiamat
Tiamat
Fawakaa
Tiamat
Level 164
God Stats
87W - 80L
1,564 SR
Queue Stats
821W - 780L
1,491 Elo+
Solo
Thanatos
Thanatos
Hatoboreika
Thanatos
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,556 Elo+
Solo
Rama
Rama
THEANGRYTOFU
Rama
Level 64
God Stats
0W - 4L
1,588 SR
Queue Stats
125W - 115L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 0 / 0
4,800
600
1,735
1,960
606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gilgamesh
 
Gilgamesh
9
2 / 0 / 0
4,784
598
3,445
5,993
1,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mulan
7
1 / 2 / 1
4,106
513
1,163
4,699
2,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 2 / 1
3,920
490
1,311
4,378
2,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

10
0 / 0 / 1
5,120
640
2,681
4,075
1,138
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
1 / 1 / 0
4,637
580
2,703
6,541
4,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
DL1R MeW
Hercules
8
1 / 2 / 0
4,969
621
2,843
4,639
3,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tiamat
Fawakaa
Tiamat
6
0 / 0 / 0
3,858
482
244
897
200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
Hatoboreika
Thanatos
8
1 / 0 / 0
4,387
548
734
6,091
2,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

7
0 / 1 / 0
4,145
518
1,223
3,160
930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
4
Kills
3
4
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
0
1
W
Gilgamesh
 
Gilgamesh
2
0
0
2
L
Sobek
 
Sobek
1
1
0
1
L
Hercules
DL1R MeW
Hercules
1
2
0
0.5
W
Mulan
1
2
1
0.75
L
Tiamat
Fawakaa
Tiamat
0
0
0
0
L
Thanatos
Hatoboreika
Thanatos
1
0
0
1
W
0
2
1
0.25
L
0
1
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,335
Damage
7,747
21,105
Taken
21,328
8,482
Mitigated
11,607
8,011
Healing
9,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
1,735
477
0
997
1,960
606
0
1,017
903
0
28,901
W
Gilgamesh
 
Gilgamesh
3,445
1,466
0
2,707
5,993
1,952
0
169
5,748
0
32,106
L
Sobek
 
Sobek
2,703
235
0
2,765
6,541
4,869
0
1,169
5,372
14,812
2,740
L
Hercules
DL1R MeW
Hercules
2,843
1,215
0
1,666
4,639
3,515
0
1,311
3,328
0
24,468
W
Mulan
1,163
78
0
891
4,699
2,300
0
686
4,013
0
9,233
L
Tiamat
Fawakaa
Tiamat
244
0
0
627
897
200
0
0
897
12,306
0
L
Thanatos
Hatoboreika
Thanatos
734
141
0
3,813
6,091
2,093
0
0
6,091
0
29,559
W
1,311
122
0
0
4,378
2,486
0
0
4,144
10,368
0
L
1,223
1,130
0
930
3,160
930
0
1,512
1,648
0
21,266
W
2,681
312
251
3,165
4,075
1,138
342
801
3,274
43,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,730
Gold Earned
21,996
222
Minions Killed
198
0
Camps Cleared
0
764,988
Distance Traveled
738,033
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,800
600
48
6
0
145,214
2
W
Gilgamesh
4,784
598
54
7
0
181,357
0
L
Sobek
4,637
580
24
3
0
185,563
2
L
Hercules
4,969
621
38
5
0
149,720
0
W
Mulan
4,106
513
23
3
0
138,604
0
L
Tiamat
3,858
482
30
4
0
79,194
0
L
Thanatos
4,387
548
60
8
0
184,428
1
W
Ares
3,920
490
17
2
0
133,217
0
L
Rama
4,145
518
46
6
0
139,128
0
W
Ra
5,120
640
80
10
0
166,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role