Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
GlasKnight
Chernobog
Level 67
God Stats
1W - 2L
1,463 SR
Queue Stats
130W - 120L
1,505 Elo+
Party 3
Fafnir
Fafnir
Hobbithu3BR
Fafnir
Level 154
God Stats
5W - 2L
1,531 SR
Queue Stats
108W - 114L
1,463 Elo+
Party 1
Scylla
Scylla
SEIZURE96
Scylla
Level 140
God Stats
0W - 5L
1,051 SR
Queue Stats
100W - 100L
1,441 Elo+
Party 3
Ix Chel
Ix Chel
Whiizy
Ix Chel
Level 49
God Stats
1W - 1L
1,696 SR
Queue Stats
208W - 230L
1,445 Elo+
Solo
Team Averages
Level 108
1,448 SR
1,471 Elo+

VS

Team Averages
Level 114
1,442 SR
1,399 Elo+
Terra
Terra
HughMungus 2016
Terra
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 41L
1,297 Elo+
Party 2
Ne Zha
Ne Zha
Jay_Aleser
Ne Zha
Level 178
God Stats
2W - 2L
1,535 SR
Queue Stats
149W - 158L
1,483 Elo+
Solo
Fenrir
Fenrir
OU812
Fenrir
Level 99
God Stats
1W - 4L
1,207 SR
Queue Stats
205W - 254L
1,477 Elo+
Solo
Kumbhakarna
Kumbhakarna
STLxJAWJOKERx
Kumbhakarna
Level 150
God Stats
7W - 8L
1,470 SR
Queue Stats
766W - 768L
1,474 Elo+
Solo
Zhong Kui
Zhong Kui
SpongeBwoiMeBob
Zhong Kui
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 23L
1,266 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
3 / 3 / 4
7,828
783
8,614
9,360
3,489
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chernobog
GlasKnight
Chernobog
12
1 / 4 / 4
7,061
706
6,989
10,831
3,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Fafnir
14
1 / 4 / 6
7,692
769
9,463
12,824
17,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
SEIZURE96
Scylla
11
0 / 5 / 6
6,789
679
8,143
6,401
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
Whiizy
Ix Chel
14
2 / 5 / 4
7,630
763
7,499
11,545
4,285
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 15
10,066
1,007
7,578
16,523
18,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
Jay_Aleser
Ne Zha
16
6 / 2 / 14
9,786
979
18,834
12,085
6,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
OU812
Fenrir
16
3 / 1 / 10
8,965
897
3,534
8,603
8,855
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kumbhakarna
STLxJAWJOKERx
Kumbhakarna
13
3 / 2 / 9
8,800
880
4,816
13,238
10,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Zhong Kui
SpongeBwoiMeBob
Zhong Kui
17
5 / 1 / 13
9,868
987
12,007
10,393
11,443
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
82
7
Kills
21
21
Deaths
7
24
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
3
4
1.67
L
Chernobog
GlasKnight
Chernobog
1
4
4
0.75
L
Fafnir
1
4
6
1
W
4
1
15
11.5
W
Ne Zha
Jay_Aleser
Ne Zha
6
2
14
6.5
W
Fenrir
OU812
Fenrir
3
1
10
8
L
Scylla
SEIZURE96
Scylla
0
5
6
0.6
W
Kumbhakarna
STLxJAWJOKERx
Kumbhakarna
3
2
9
3.75
W
Zhong Kui
SpongeBwoiMeBob
Zhong Kui
5
1
13
11.5
L
Ix Chel
Whiizy
Ix Chel
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,708
Damage
46,769
50,961
Taken
60,842
31,396
Mitigated
55,335
16,742
Healing
29,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,614
2,014
371
2,291
9,360
3,489
0
3,549
5,811
0
23,467
L
Chernobog
GlasKnight
Chernobog
6,989
4,232
451
1,971
10,831
3,756
0
6,119
4,712
0
14,789
L
Fafnir
9,463
1,435
340
1,453
12,824
17,860
0
5,407
7,417
13,901
0
W
7,578
410
9,642
6,744
16,523
18,445
526
5,708
10,620
11,256
383
W
Ne Zha
Jay_Aleser
Ne Zha
18,834
2,134
529
3,414
12,085
6,184
1,341
5,308
6,558
0
38,097
W
Fenrir
OU812
Fenrir
3,534
521
1,102
855
8,603
8,855
124
3,668
4,813
0
9,974
L
Scylla
SEIZURE96
Scylla
8,143
1,180
1,461
787
6,401
2,006
0
3,423
2,978
14,730
166
W
Kumbhakarna
STLxJAWJOKERx
Kumbhakarna
4,816
71
2,200
2,733
13,238
10,408
56
4,650
8,260
8,955
948
W
Zhong Kui
SpongeBwoiMeBob
Zhong Kui
12,007
2,416
0
2,060
10,393
11,443
1,584
4,455
5,805
30,188
604
L
Ix Chel
Whiizy
Ix Chel
7,499
701
4,811
2,806
11,545
4,285
0
5,105
6,440
16,492
497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,000
Gold Earned
47,485
98
Minions Killed
120
0
Camps Cleared
0
776,905
Distance Traveled
997,430
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,828
783
38
4
0
165,181
0
L
Chernobog
7,061
706
18
2
0
134,551
1
L
Fafnir
7,692
769
11
1
0
174,285
0
W
Terra
10,066
1,007
8
1
0
226,386
0
W
Ne Zha
9,786
979
24
2
0
206,860
0
W
Fenrir
8,965
897
19
2
0
225,420
0
L
Scylla
6,789
679
17
2
0
135,803
0
W
Kumbhakarna
8,800
880
6
1
0
158,411
0
W
Zhong Kui
9,868
987
63
6
0
180,353
0
L
Ix Chel
7,630
763
14
1
0
167,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role