Player Matchup

Arachne
Arachne
 
Arachne
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Corrupt_Deku
Kuzenbo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,269 Elo+
Party 1
Apollo
Apollo
gloopybee
Apollo
Level 34
God Stats
2W - 4L
1,346 SR
Queue Stats
4W - 9L
1,269 Elo+
Party 1
Poseidon
Poseidon
godoflightenin
Poseidon
Level 86
God Stats
61W - 62L
1,530 SR
Queue Stats
396W - 388L
1,503 Elo+
Solo
Team Averages
Level 84
1,475 SR
1,408 Elo+

VS

Team Averages
Level 100
1,584 SR
1,500 Elo+
Danzaburou
Danzaburou
DdogTheOG
Danzaburou
Level 121
God Stats
7W - 2L
1,713 SR
Queue Stats
91W - 83L
1,503 Elo+
Party 2
Ymir
Ymir
TRAVlS
Ymir
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Susano
Susano
aczino_tu_rosca
Susano
Level 85
God Stats
16W - 10L
1,662 SR
Queue Stats
265W - 236L
1,510 Elo+
Solo
Chaac
Chaac
dovakiihn115
Chaac
Level 139
God Stats
1W - 2L
1,508 SR
Queue Stats
73W - 68L
1,510 Elo+
Solo
Aphrodite
Aphrodite
shrimpypibbles
Aphrodite
Level 155
God Stats
50W - 57L
1,537 SR
Queue Stats
129W - 139L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
1 / 1 / 0
4,017
670
1,016
4,489
1,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nike
 
Nike
4
0 / 2 / 0
3,416
569
1,275
2,812
1,087
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Corrupt_Deku
Kuzenbo
5
0 / 5 / 0
3,443
574
1,575
5,067
4,053
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
gloopybee
Apollo
7
0 / 4 / 0
3,613
602
2,743
6,204
1,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
9
1 / 0 / 1
4,780
797
1,738
2,388
580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DdogTheOG
Danzaburou
8
8 / 0 / 1
5,718
953
5,298
3,411
917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
TRAVlS
Ymir
8
1 / 0 / 8
5,109
852
1,933
3,623
2,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 1 / 1
4,339
723
666
4,850
1,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
3 / 0 / 0
5,434
906
2,581
4,726
2,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
shrimpypibbles
Aphrodite
8
0 / 1 / 0
4,512
752
822
3,593
1,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
12
12
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
1
0
1
L
Nike
 
Nike
0
2
0
0
L
Kuzenbo
Corrupt_Deku
Kuzenbo
0
5
0
0
W
Danzaburou
DdogTheOG
Danzaburou
8
0
1
8.5
W
Ymir
TRAVlS
Ymir
1
0
8
5
W
0
1
1
0.5
W
3
0
0
3
L
Apollo
gloopybee
Apollo
0
4
0
0
L
Poseidon
1
0
1
1.5
W
Aphrodite
shrimpypibbles
Aphrodite
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,347
Damage
11,300
20,960
Taken
20,203
8,682
Mitigated
7,860
6,298
Healing
10,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,016
705
0
1,682
4,489
1,494
0
507
3,982
0
18,080
L
Nike
 
Nike
1,275
372
0
915
2,812
1,087
0
0
2,812
0
11,584
L
Kuzenbo
Corrupt_Deku
Kuzenbo
1,575
698
0
232
5,067
4,053
0
1,320
3,747
4,235
0
W
Danzaburou
DdogTheOG
Danzaburou
5,298
2,740
0
1,439
3,411
917
604
416
2,995
0
29,766
W
Ymir
TRAVlS
Ymir
1,933
765
0
1,522
3,623
2,039
0
1,043
2,580
10,411
437
W
666
168
0
3,249
4,850
1,300
0
221
4,629
0
27,602
W
2,581
368
0
1,629
4,726
2,589
0
0
4,726
0
32,588
L
Apollo
gloopybee
Apollo
2,743
1,547
0
1,997
6,204
1,468
0
337
5,867
0
22,386
L
Poseidon
1,738
741
0
1,472
2,388
580
0
546
1,842
31,711
4,812
W
Aphrodite
shrimpypibbles
Aphrodite
822
41
186
2,450
3,593
1,015
0
1,449
2,144
24,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,269
Gold Earned
25,112
184
Minions Killed
259
0
Camps Cleared
0
568,680
Distance Traveled
706,562
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,017
670
43
7
0
141,572
0
L
Nike
3,416
569
28
5
0
69,292
0
L
Kuzenbo
3,443
574
3
1
0
112,445
0
W
Danzaburou
5,718
953
50
8
0
128,793
0
W
Ymir
5,109
852
14
2
0
135,440
2
W
Susano
4,339
723
64
11
0
169,351
0
W
Chaac
5,434
906
68
11
0
134,932
0
L
Apollo
3,613
602
43
7
0
110,211
0
L
Poseidon
4,780
797
67
11
0
135,160
0
W
Aphrodite
4,512
752
63
11
0
138,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role