Player Matchup

Medusa
Medusa
 
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
A0EGAMER
Charon
Level 159
God Stats
6W - 9L
1,388 SR
Queue Stats
199W - 191L
1,567 Elo+
Solo
Poseidon
Poseidon
DaddyDonair13
Poseidon
Level 40
God Stats
9W - 7L
1,587 SR
Queue Stats
64W - 97L
1,423 Elo+
Solo
Sylvanus
Sylvanus
Wezzγ
Sylvanus
Level 227
God Stats
6W - 4L
1,676 SR
Queue Stats
194W - 175L
1,554 Elo+
Solo
Achilles
Achilles
aczino_tu_rosca
Achilles
Level 85
God Stats
4W - 5L
1,520 SR
Queue Stats
371W - 334L
1,496 Elo+
Solo
Team Averages
Level 134
1,534 SR
1,508 Elo+

VS

Team Averages
Level 101
1,539 SR
1,599 Elo+
Baron Samedi
Baron Samedi
ChillWheat074
Baron Samedi
Level 152
God Stats
2W - 6L
1,590 SR
Queue Stats
387W - 350L
1,567 Elo+
Solo
Mulan
Mulan
Internetguy
Mulan
Level 84
God Stats
32W - 17L
1,652 SR
Queue Stats
401W - 403L
1,610 Elo+
Party 1
Ares
Ares
SN1P3DUNTZ06
Ares
Level 46
God Stats
3W - 5L
1,175 SR
Queue Stats
213W - 221L
1,567 Elo+
Party 1
Charon
Charon
Silentaspect
Charon
Level 69
God Stats
4W - 3L
1,628 SR
Queue Stats
399W - 395L
1,636 Elo+
Party 1
Surtr
Surtr
raudales179
Surtr
Level 155
God Stats
486W - 391L
1,649 SR
Queue Stats
609W - 541L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 0 / 2
7,276
560
6,100
7,176
2,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon
A0EGAMER
Charon
12
1 / 0 / 2
7,481
575
7,080
8,321
5,657
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Poseidon
DaddyDonair13
Poseidon
12
1 / 3 / 3
7,495
577
4,239
5,929
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Wezzγ
Sylvanus
11
1 / 5 / 3
6,544
503
6,446
11,048
5,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
14
5 / 1 / 3
8,117
624
6,900
13,078
7,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChillWheat074
Baron Samedi
15
4 / 1 / 0
7,993
615
8,784
6,743
2,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 2 / 2
7,584
583
7,900
11,894
6,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 4 / 0
5,622
432
2,654
11,335
6,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charon
12
2 / 4 / 4
7,070
544
5,570
11,463
3,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 0 / 0
5,092
392
3,058
4,536
1,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
10
Kills
9
9
Deaths
11
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
2
3
W
Charon
A0EGAMER
Charon
1
0
2
2
L
Baron Samedi
ChillWheat074
Baron Samedi
4
1
0
4
W
Poseidon
DaddyDonair13
Poseidon
1
3
3
0.83
L
3
2
2
2
L
0
4
0
0
L
Charon
2
4
4
1
W
Sylvanus
Wezzγ
Sylvanus
1
5
3
0.5
W
Achilles
5
1
3
6.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,765
Damage
27,966
45,552
Taken
45,971
22,597
Mitigated
20,835
16,146
Healing
15,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,100
2,512
0
2,543
7,176
2,469
1,079
3,341
3,771
0
67,025
W
Charon
A0EGAMER
Charon
7,080
1,669
0
2,067
8,321
5,657
0
3,087
5,197
24,544
2,589
L
Baron Samedi
ChillWheat074
Baron Samedi
8,784
740
415
2,439
6,743
2,471
0
3,004
3,539
63,098
0
W
Poseidon
DaddyDonair13
Poseidon
4,239
684
0
512
5,929
1,528
741
3,065
2,712
47,422
357
L
7,900
1,392
0
4,939
11,894
6,272
336
5,351
6,471
916
48,910
L
2,654
518
0
1,753
11,335
6,458
0
2,787
8,548
19,527
0
L
Charon
5,570
950
0
3,420
11,463
3,948
0
3,804
7,517
39,558
37
W
Sylvanus
Wezzγ
Sylvanus
6,446
1,984
582
2,875
11,048
5,754
0
3,106
7,822
27,997
7,290
W
Achilles
6,900
1,731
0
7,567
13,078
7,189
0
4,309
8,442
0
68,072
L
3,058
1,479
0
2,787
4,536
1,686
0
1,254
3,282
577
25,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,913
Gold Earned
33,361
409
Minions Killed
361
0
Camps Cleared
0
1,284,975
Distance Traveled
1,163,761
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,276
560
111
9
0
247,347
0
W
Charon
7,481
575
44
3
0
260,674
5
L
Baron Samedi
7,993
615
130
10
0
267,223
2
W
Poseidon
7,495
577
103
8
0
245,159
3
L
Mulan
7,584
583
91
7
0
258,047
2
L
Ares
5,622
432
29
2
0
210,867
0
L
Charon
7,070
544
77
6
0
284,755
0
W
Sylvanus
6,544
503
55
4
0
231,052
1
W
Achilles
8,117
624
96
7
0
300,743
0
L
Surtr
5,092
392
34
3
0
142,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role