Player Matchup

Bakasura
Bakasura
Silver II
 
Bakasura
Silver II
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold IV
 
Neith
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver I
DAMICHECHU
Ares
Silver I
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,406 MMR
Solo
Fafnir
Fafnir
Gold III
Danega
Fafnir
Gold III
Level 154
God Stats
11W - 10L
1,520 SR
Queue Stats
257W - 257L
1,451 MMR
Solo
Kukulkan
Kukulkan
Gold III
Simbaktu11
Kukulkan
Gold III
Level 110
God Stats
76W - 78L
1,447 SR
Queue Stats
565W - 573L
1,529 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 148
1,493 SR
1,477 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 148
1,427 SR
1,432 MMR
Loki
Loki
Platinum III
 
Loki
Platinum III
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Bronze IV
AlphaWarrior669
Khepri
Bronze IV
Level 157
God Stats
1W - 0L
1,249 SR
Queue Stats
7W - 13L
1,230 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
MartLutherSkitz
Cthulhu
Gold IV
Level 129
God Stats
44W - 42L
1,573 SR
Queue Stats
244W - 259L
1,379 MMR
Solo
Skadi
Skadi
Silver IV
OmegaWarrior669
Skadi
Silver IV
Level 129
God Stats
2W - 2L
1,311 SR
Queue Stats
9W - 11L
1,298 MMR
Party 1
Ra
Ra
Platinum IV
iZulx
Ra
Platinum IV
Level 152
God Stats
2W - 2L
1,500 SR
Queue Stats
126W - 113L
1,752 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
3 / 0 / 0
5,990
599
2,716
7,553
2,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Neith
 
Neith
10
0 / 1 / 1
5,061
506
4,466
5,577
1,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

8
0 / 4 / 1
4,785
479
1,897
8,516
2,505
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Fafnir
Danega
Fafnir
7
0 / 2 / 2
5,106
511
2,363
8,790
7,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Simbaktu11
Kukulkan
10
0 / 6 / 0
5,156
516
2,621
6,257
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
AchillesMartichorasJanusAwilix

VS

Bans
SusanoSerqetAo KuangGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
4 / 1 / 3
6,252
625
3,952
7,739
2,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 0 / 4
5,855
586
2,377
4,547
2,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
4 / 0 / 2
6,816
682
6,038
8,021
4,020
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
0 / 1 / 1
5,466
547
3,835
4,127
1,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ra
11
3 / 1 / 5
6,313
631
7,183
4,860
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
13
13
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
0
0
3
L
Neith
 
Neith
0
1
1
0.5
W
Loki
 
Loki
4
1
3
5.5
W
2
0
4
4
L
0
4
1
0.13
L
Fafnir
Danega
Fafnir
0
2
2
0.5
W
4
0
2
5
W
0
1
1
0.5
L
Kukulkan
Simbaktu11
Kukulkan
0
6
0
0
W
Ra
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,063
Damage
23,385
36,693
Taken
29,294
16,475
Mitigated
12,178
10,422
Healing
14,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,716
1,900
0
2,798
7,553
2,836
0
2,114
5,136
0
26,304
L
Neith
 
Neith
4,466
1,397
0
1,744
5,577
1,664
0
680
4,857
0
38,734
W
Loki
 
Loki
3,952
804
0
4,588
7,739
2,227
0
1,460
6,024
0
45,040
W
2,377
178
503
2,016
4,547
2,830
0
844
3,703
17,465
0
L
1,897
0
0
2,501
8,516
2,505
0
4,882
3,634
16,650
0
L
Fafnir
Danega
Fafnir
2,363
527
0
2,654
8,790
7,552
4
3,859
4,661
14,045
0
W
6,038
388
0
3,178
8,021
4,020
0
1,579
6,442
37,347
3,809
W
3,835
1,231
0
847
4,127
1,328
284
412
3,605
0
40,286
L
Kukulkan
Simbaktu11
Kukulkan
2,621
166
0
725
6,257
1,918
0
2,901
3,152
36,328
0
W
Ra
7,183
538
556
2,565
4,860
1,773
0
2,586
2,109
45,081
138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,098
Gold Earned
30,702
276
Minions Killed
351
0
Camps Cleared
0
1,029,833
Distance Traveled
1,013,485
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,990
599
71
7
0
260,577
2
L
Neith
5,061
506
75
8
0
175,142
2
W
Loki
6,252
625
81
8
0
230,552
1
W
Khepri
5,855
586
31
3
0
202,453
1
L
Ares
4,785
479
39
4
0
188,298
2
L
Fafnir
5,106
511
19
2
0
208,917
2
W
Cthulhu
6,816
682
73
7
0
166,663
0
W
Skadi
5,466
547
76
8
0
191,379
5
L
Kukulkan
5,156
516
72
7
0
196,899
0
W
Ra
6,313
631
90
9
0
222,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role