Player Matchup

Geb
Geb
 
Geb
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Bjartskullar
Hun Batz
Level 126
God Stats
5W - 1L
1,834 SR
Queue Stats
445W - 410L
1,582 Elo+
Solo
Mulan
Mulan
WafflepantsHD
Mulan
Level 182
God Stats
18W - 17L
1,618 SR
Queue Stats
418W - 415L
1,627 Elo+
Solo
Izanami
Izanami
ninjaslayer305
Izanami
Level 102
God Stats
155W - 124L
1,563 SR
Queue Stats
764W - 721L
1,449 Elo+
Solo
Hel
Hel
xL3GiT
Hel
Level 87
God Stats
8W - 3L
1,741 SR
Queue Stats
143W - 109L
1,561 Elo+
Solo
Team Averages
Level 138
1,651 SR
1,544 Elo+

VS

Team Averages
Level 123
1,451 SR
1,578 Elo+
Cthulhu
Cthulhu
HeaIer RoIe
Cthulhu
Level 126
God Stats
0W - 1L
1,203 SR
Queue Stats
150W - 169L
1,577 Elo+
Party 1
Nu Wa
Nu Wa
PrOyEcToX_LuOeZ
Nu Wa
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 119L
1,600 Elo+
Solo
Ares
Ares
Waldo3682
Ares
Level 86
God Stats
1W - 1L
1,712 SR
Queue Stats
31W - 21L
1,612 Elo+
Party 1
Xbalanque
Xbalanque
YaBoyODB
Xbalanque
Level 113
God Stats
2W - 2L
1,540 SR
Queue Stats
91W - 75L
1,581 Elo+
Solo
Mercury
Mercury
hamnotbroke
Mercury
Level 140
God Stats
0W - 1L
1,300 SR
Queue Stats
46W - 81L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
2 / 1 / 8
7,498
536
7,621
13,551
9,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Bjartskullar
Hun Batz
13
2 / 1 / 4
7,339
524
6,166
10,732
3,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
8 / 1 / 2
9,612
687
11,472
13,186
8,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 2
7,988
571
5,021
10,107
3,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hel
xL3GiT
Hel
15
4 / 1 / 5
8,773
627
12,690
9,797
3,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HeaIer RoIe
Cthulhu
12
1 / 4 / 2
6,991
499
6,028
13,740
6,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 3 / 2
6,487
463
7,479
6,217
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
11
1 / 6 / 3
6,700
479
9,771
16,218
10,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
YaBoyODB
Xbalanque
13
2 / 1 / 0
7,430
531
6,466
8,184
2,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
hamnotbroke
Mercury
13
2 / 3 / 3
7,475
534
6,881
13,313
4,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
17
Kills
6
6
Deaths
17
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
1
8
6
W
Hun Batz
Bjartskullar
Hun Batz
2
1
4
4
L
Cthulhu
HeaIer RoIe
Cthulhu
1
4
2
0.5
L
0
3
2
0.33
W
8
1
2
9
L
Ares
1
6
3
0.42
L
Xbalanque
YaBoyODB
Xbalanque
2
1
0
2
L
Mercury
hamnotbroke
Mercury
2
3
3
1.17
W
1
2
2
1
W
Hel
xL3GiT
Hel
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,970
Damage
36,625
57,373
Taken
57,672
29,491
Mitigated
25,111
23,167
Healing
8,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
7,621
740
0
2,332
13,551
9,918
0
5,914
7,296
21,727
432
W
Hun Batz
Bjartskullar
Hun Batz
6,166
744
0
4,060
10,732
3,735
0
2,465
8,021
0
65,643
L
Cthulhu
HeaIer RoIe
Cthulhu
6,028
308
0
1,519
13,740
6,463
0
1,504
12,192
38,459
1,451
L
7,479
1,418
0
320
6,217
1,745
0
3,640
2,219
42,471
0
W
11,472
2,314
0
3,370
13,186
8,650
0
5,164
7,268
1,196
65,126
L
Ares
9,771
744
0
1,844
16,218
10,349
0
7,772
8,158
31,964
1,109
L
Xbalanque
YaBoyODB
Xbalanque
6,466
3,044
0
3,396
8,184
2,307
914
1,271
6,913
0
55,833
L
Mercury
hamnotbroke
Mercury
6,881
2,080
0
1,368
13,313
4,247
0
5,552
7,571
0
49,887
W
5,021
3,423
0
4,645
10,107
3,682
609
2,064
7,791
0
64,582
W
Hel
xL3GiT
Hel
12,690
1,037
3,102
5,658
9,797
3,506
575
5,739
3,628
72,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,210
Gold Earned
35,083
478
Minions Killed
375
0
Camps Cleared
0
1,490,778
Distance Traveled
1,468,498
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,498
536
16
1
0
327,301
8
W
Hun Batz
7,339
524
88
6
0
330,683
0
L
Cthulhu
6,991
499
84
6
0
287,977
0
L
Nu Wa
6,487
463
71
5
0
267,347
0
W
Mulan
9,612
687
93
7
0
267,480
0
L
Ares
6,700
479
39
3
0
267,677
2
L
Xbalanque
7,430
531
91
7
0
283,079
4
L
Mercury
7,475
534
90
6
0
362,418
1
W
Izanami
7,988
571
123
9
0
272,256
0
W
Hel
8,773
627
158
11
0
293,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role