Player Matchup

Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
BatmanBadoogi
Izanami
Gold IV
Level 85
God Stats
2W - 3L
1,523 SR
Queue Stats
77W - 80L
1,401 MMR
Solo
Surtr
Surtr
Gold IV
Kaneki_vodka
Surtr
Gold IV
Level 92
God Stats
69W - 51L
1,578 SR
Queue Stats
146W - 148L
1,399 MMR
Party 2
Kuzenbo
Kuzenbo
Silver IV
Mz_20200
Kuzenbo
Silver IV
Level 118
God Stats
4W - 6L
1,519 SR
Queue Stats
22W - 26L
1,354 MMR
Solo
Tyr
Tyr
Silver I
renato_silva2
Tyr
Silver I
Level 69
God Stats
1W - 3L
1,494 SR
Queue Stats
138W - 150L
1,213 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,523 SR
1,373 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,445 SR
1,381 MMR
Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold IV
CoqledTryh4rd
Geb
Gold IV
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 49L
1,358 MMR
Solo
Ullr
Ullr
Silver I
I s a d o8972
Ullr
Silver I
Level 84
God Stats
2W - 5L
1,482 SR
Queue Stats
87W - 93L
1,413 MMR
Solo
Nox
Nox
Silver II
INJ125
Nox
Silver II
Level 112
God Stats
5W - 10L
1,316 SR
Queue Stats
30W - 30L
1,272 MMR
Solo
Nemesis
Nemesis
Gold IV
JHN_W
Nemesis
Gold IV
Level 159
God Stats
3W - 4L
1,429 SR
Queue Stats
157W - 165L
1,360 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
0 / 0 / 1
3,901
557
2,094
3,347
760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Izanami
9
0 / 3 / 1
4,909
701
875
4,875
1,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 1 / 0
4,194
599
1,220
3,785
1,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Mz_20200
Kuzenbo
7
1 / 0 / 0
4,331
619
1,483
3,745
2,683
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 2 / 0
4,840
691
1,812
5,727
2,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AnubisLokiKumbhakarna

VS

Bans
AwilixAo KuangHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
3 / 0 / 1
5,357
765
2,956
4,314
2,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 0 / 0
4,324
618
2,019
3,413
1,905
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

8
0 / 1 / 0
3,947
564
2,050
2,934
772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nox
INJ125
Nox
9
1 / 0 / 1
5,072
725
2,191
1,448
467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
JHN_W
Nemesis
9
2 / 1 / 1
4,559
651
1,533
4,391
1,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
6
6
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
0
1
0.5
W
Hercules
 
Hercules
3
0
1
3.5
L
Izanami
0
3
1
0.17
W
0
0
0
0
W
0
1
0
0
W
Nox
INJ125
Nox
1
0
1
1.5
W
Nemesis
JHN_W
Nemesis
2
1
1
2.5
L
1
1
0
1
L
Kuzenbo
Mz_20200
Kuzenbo
1
0
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,484
Damage
10,749
21,479
Taken
16,500
8,792
Mitigated
6,898
5,477
Healing
6,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,094
465
0
860
3,347
760
0
918
2,429
0
22,104
W
Hercules
 
Hercules
2,956
840
0
2,492
4,314
2,434
0
28
4,286
0
29,093
L
Izanami
875
529
0
945
4,875
1,349
0
1,848
3,027
0
38,833
W
2,019
168
0
1,238
3,413
1,905
0
841
2,572
13,954
1,151
W
2,050
564
0
785
2,934
772
0
609
2,325
0
25,170
W
Nox
INJ125
Nox
2,191
150
0
645
1,448
467
0
0
1,448
33,452
0
W
Nemesis
JHN_W
Nemesis
1,533
321
0
1,429
4,391
1,320
0
109
4,282
0
27,503
L
1,220
597
0
595
3,785
1,559
0
343
3,442
1,332
22,749
L
Kuzenbo
Mz_20200
Kuzenbo
1,483
858
0
1,456
3,745
2,683
0
963
2,782
9,991
0
L
1,812
54
0
1,621
5,727
2,441
0
0
5,727
0
27,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,175
Gold Earned
23,259
242
Minions Killed
271
0
Camps Cleared
0
757,397
Distance Traveled
809,711
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,901
557
39
6
0
121,994
0
W
Hercules
5,357
765
63
9
0
156,152
3
L
Izanami
4,909
701
78
11
0
145,076
0
W
Geb
4,324
618
27
4
0
151,130
1
W
Ullr
3,947
564
49
7
0
130,075
0
W
Nox
5,072
725
78
11
0
161,587
3
W
Nemesis
4,559
651
54
8
0
210,767
1
L
Surtr
4,194
599
46
7
0
184,553
0
L
Kuzenbo
4,331
619
19
3
0
139,708
2
L
Tyr
4,840
691
60
9
0
166,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role