Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Brisisatthepad
Aphrodite
Level 104
God Stats
7W - 7L
1,356 SR
Queue Stats
203W - 219L
1,439 Elo+
Solo
Fenrir
Fenrir
KingDre1723
Fenrir
Level 64
God Stats
10W - 12L
1,431 SR
Queue Stats
84W - 87L
1,489 Elo+
Solo
Cthulhu
Cthulhu
Zaniegh9066
Cthulhu
Level 56
God Stats
5W - 7L
1,481 SR
Queue Stats
16W - 19L
1,383 Elo+
Solo
Team Averages
Level 69
1,454 SR
1,462 Elo+

VS

Team Averages
Level 96
1,352 SR
1,434 Elo+
Hercules
Hercules
BirSan
Hercules
Level 49
God Stats
4W - 5L
1,412 SR
Queue Stats
71W - 94L
1,361 Elo+
Solo
Olorun
Olorun
CuNheLl20
Olorun
Level 122
God Stats
3W - 2L
1,578 SR
Queue Stats
100W - 94L
1,463 Elo+
Solo
Merlin
Merlin
Dreadigon404
Merlin
Level 94
God Stats
0W - 3L
1,166 SR
Queue Stats
253W - 266L
1,410 Elo+
Solo
Mercury
Mercury
Medusa_am1gable3
Mercury
Level 87
God Stats
0W - 3L
1,150 SR
Queue Stats
252W - 219L
1,472 Elo+
Solo
Medusa
Medusa
TippAlip
Medusa
Level 127
God Stats
10W - 10L
1,454 SR
Queue Stats
60W - 51L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
8 / 0 / 2
8,100
579
7,173
9,021
8,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
 
Ishtar
12
1 / 2 / 6
6,918
494
6,031
7,947
2,333
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Aphrodite
Brisisatthepad
Aphrodite
14
4 / 0 / 7
8,690
621
9,146
9,487
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
15
10 / 0 / 2
8,735
624
9,230
10,853
4,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cthulhu
Zaniegh9066
Cthulhu
13
1 / 2 / 3
7,916
565
8,628
11,447
8,040
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BirSan
Hercules
12
2 / 2 / 0
7,097
507
7,738
15,370
8,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Olorun
CuNheLl20
Olorun
10
0 / 5 / 0
5,813
415
4,603
12,577
6,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Merlin
12
1 / 5 / 0
6,729
481
4,788
8,321
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 6 / 0
5,569
398
4,491
11,390
3,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
TippAlip
Medusa
11
1 / 7 / 0
6,795
485
6,810
12,118
4,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
24
Kills
4
4
Deaths
25
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
8
0
2
9
W
Ishtar
 
Ishtar
1
2
6
2
L
Hercules
BirSan
Hercules
2
2
0
1
W
Aphrodite
Brisisatthepad
Aphrodite
4
0
7
7.5
L
Olorun
CuNheLl20
Olorun
0
5
0
0
L
Merlin
1
5
0
0.2
W
Fenrir
10
0
2
11
L
0
6
0
0
L
Medusa
TippAlip
Medusa
1
7
0
0.14
W
Cthulhu
Zaniegh9066
Cthulhu
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,208
Damage
28,430
48,755
Taken
59,776
26,126
Mitigated
24,803
18,620
Healing
13,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,173
993
0
3,916
9,021
8,004
390
1,769
7,252
25,432
0
W
Ishtar
 
Ishtar
6,031
2,674
0
1,359
7,947
2,333
1,582
2,119
5,828
0
39,769
L
Hercules
BirSan
Hercules
7,738
2,183
0
6,670
15,370
8,437
0
7,694
7,676
0
38,337
W
Aphrodite
Brisisatthepad
Aphrodite
9,146
1,658
1,579
6,301
9,487
2,936
571
4,417
5,037
58,402
2,758
L
Olorun
CuNheLl20
Olorun
4,603
2,285
248
2,274
12,577
6,352
401
5,280
7,297
30,761
0
L
Merlin
4,788
294
0
440
8,321
2,419
0
4,674
3,647
40,634
0
W
Fenrir
9,230
2,237
0
1,869
10,853
4,813
0
1,086
9,767
0
64,794
L
4,491
2,345
0
1,555
11,390
3,556
0
1,552
9,838
0
32,495
L
Medusa
TippAlip
Medusa
6,810
2,353
0
2,596
12,118
4,039
749
4,848
7,270
0
46,280
W
Cthulhu
Zaniegh9066
Cthulhu
8,628
1,325
50
3,546
11,447
8,040
0
0
10,695
47,854
3,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,359
Gold Earned
32,003
377
Minions Killed
300
0
Camps Cleared
0
1,375,738
Distance Traveled
1,259,432
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,100
579
25
2
0
289,253
0
W
Ishtar
6,918
494
70
5
0
254,368
2
L
Hercules
7,097
507
62
4
0
258,989
5
W
Aphrodite
8,690
621
109
8
0
260,319
0
L
Olorun
5,813
415
46
3
0
219,031
0
L
Merlin
6,729
481
74
5
0
264,456
0
W
Fenrir
8,735
624
90
6
0
327,072
0
L
Mercury
5,569
398
47
3
0
268,039
0
L
Medusa
6,795
485
71
5
0
248,917
0
W
Cthulhu
7,916
565
83
6
0
244,726
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role