Player Matchup

Zeus
Zeus
Hopelesswar
Zeus
Level 128
God Stats
6W - 7L
1,885 SR
Queue Stats
372W - 379L
1,504 Elo+
Solo
Merlin
Merlin
Natsu28
Merlin
Level 29
God Stats
7W - 6L
1,455 SR
Queue Stats
140W - 131L
1,548 Elo+
Solo
Ares
Ares
UrMomsMine
Ares
Level 97
God Stats
4W - 2L
1,419 SR
Queue Stats
288W - 289L
1,581 Elo+
Party 1
Cernunnos
Cernunnos
darksiners
Cernunnos
Level 116
God Stats
6W - 1L
1,780 SR
Queue Stats
233W - 204L
1,607 Elo+
Solo
Ymir
Ymir
dotrush54
Ymir
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,464 Elo+
Party 1
Team Averages
Level 89
1,608 SR
1,541 Elo+

VS

Team Averages
Level 152
1,512 SR
1,543 Elo+
King Arthur
King Arthur
PRIrizarry
King Arthur
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 140L
1,449 Elo+
Solo
Freya
Freya
XDavidJFM22X
Freya
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,548 Elo+
Solo
Camazotz
Camazotz
bigchaibi
Camazotz
Level 129
God Stats
8W - 7L
1,566 SR
Queue Stats
711W - 723L
1,575 Elo+
Solo
Bacchus
Bacchus
jeffcasey1
Bacchus
Level 147
God Stats
1W - 3L
1,232 SR
Queue Stats
215W - 187L
1,546 Elo+
Solo
Sobek
Sobek
urallcabbage
Sobek
Level 159
God Stats
7W - 4L
1,759 SR
Queue Stats
470W - 451L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 2 / 8
10,764
1,076
11,494
7,991
3,749
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Merlin
Natsu28
Merlin
17
3 / 1 / 19
10,507
1,051
15,506
9,969
5,495
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 4 / 15
8,811
881
13,902
13,500
16,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
darksiners
Cernunnos
11
5 / 3 / 6
7,818
782
7,617
5,960
2,312
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
14
1 / 4 / 16
8,767
877
6,459
10,766
14,710
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
PRIrizarry
King Arthur
14
1 / 7 / 7
8,338
834
5,158
13,148
11,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
5 / 5 / 6
8,466
847
9,658
12,290
5,374
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Camazotz
bigchaibi
Camazotz
17
5 / 4 / 5
9,848
985
11,646
14,427
5,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
jeffcasey1
Bacchus
12
1 / 6 / 9
7,696
770
7,932
12,457
17,491
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

15
2 / 2 / 10
8,990
899
5,542
13,533
16,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
51
24
Kills
14
14
Deaths
24
64
Assists
37
Player
Kills
Deaths
Assists
KDA
W
13
2
8
8.5
W
Merlin
Natsu28
Merlin
3
1
19
12.5
L
King Arthur
PRIrizarry
King Arthur
1
7
7
0.64
W
2
4
15
2.38
L
5
5
6
1.6
L
Camazotz
bigchaibi
Camazotz
5
4
5
1.88
W
Cernunnos
darksiners
Cernunnos
5
3
6
2.67
W
Ymir
1
4
16
2.25
L
Bacchus
jeffcasey1
Bacchus
1
6
9
0.92
L
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,978
Damage
39,936
48,186
Taken
65,855
42,366
Mitigated
57,424
12,162
Healing
23,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,494
1,871
793
333
7,991
3,749
429
3,126
4,865
25,366
767
W
Merlin
Natsu28
Merlin
15,506
866
2,700
2,847
9,969
5,495
487
4,865
5,104
31,685
0
L
King Arthur
PRIrizarry
King Arthur
5,158
510
534
730
13,148
11,836
168
8,413
4,735
0
15,275
W
13,902
782
0
2,235
13,500
16,100
150
7,650
5,850
16,471
1,680
L
9,658
2,790
1,672
4,265
12,290
5,374
242
9,538
2,752
18,612
0
L
Camazotz
bigchaibi
Camazotz
11,646
2,873
183
6,369
14,427
5,916
500
9,540
4,887
0
25,200
W
Cernunnos
darksiners
Cernunnos
7,617
4,150
624
968
5,960
2,312
0
2,880
3,080
0
14,635
W
Ymir
6,459
1,076
874
788
10,766
14,710
60
4,427
6,339
11,900
0
L
Bacchus
jeffcasey1
Bacchus
7,932
344
1,155
2,649
12,457
17,491
96
7,742
4,715
12,933
266
L
5,542
150
0
5,489
13,533
16,807
261
10,979
2,554
12,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,667
Gold Earned
43,338
106
Minions Killed
84
0
Camps Cleared
0
812,197
Distance Traveled
952,105
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,764
1,076
43
4
0
158,165
0
W
Merlin
10,507
1,051
31
3
0
206,697
0
L
King Arthur
8,338
834
19
2
0
170,189
0
W
Ares
8,811
881
13
1
0
177,704
0
L
Freya
8,466
847
16
2
0
189,580
0
L
Camazotz
9,848
985
28
3
0
203,218
0
W
Cernunnos
7,818
782
9
1
0
102,917
0
W
Ymir
8,767
877
10
1
0
166,714
0
L
Bacchus
7,696
770
14
1
0
174,091
0
L
Sobek
8,990
899
7
1
0
215,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role