Player Matchup

Neith
Neith
Gold III
EternallyNasty
Neith
Gold III
Level 185
God Stats
27W - 20L
1,589 SR
Queue Stats
515W - 550L
1,410 MMR
Solo
Hades
Hades
Gold IV
JeffersonnNL
Hades
Gold IV
Level 138
God Stats
10W - 4L
1,648 SR
Queue Stats
111W - 111L
1,362 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold IV
MysteryBedro
Kumbhakarna
Gold IV
Level 129
God Stats
23W - 13L
1,591 SR
Queue Stats
56W - 61L
1,438 MMR
Solo
Thor
Thor
Silver II
RookusPixelFee-
Thor
Silver II
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,428 MMR
Solo
Bellona
Bellona
Gold II
harris079
Bellona
Gold II
Level 122
God Stats
139W - 97L
1,584 SR
Queue Stats
311W - 318L
1,542 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,582 SR
1,436 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,547 SR
1,429 MMR
Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Silver I
Nutman5000
Osiris
Silver I
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 71L
1,488 MMR
Solo
Izanami
Izanami
Silver II
Rubenlc95
Izanami
Silver II
Level 125
God Stats
13W - 8L
1,556 SR
Queue Stats
66W - 88L
1,091 MMR
Party 1
Athena
Athena
Bronze III
casino_ocioso
Athena
Bronze III
Level 66
God Stats
0W - 1L
1,513 SR
Queue Stats
0W - 4L
1,500 MMR
Party 1
Ra
Ra
Gold III
magi3002
Ra
Gold III
Level 93
God Stats
1W - 1L
1,664 SR
Queue Stats
126W - 124L
1,568 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 1
6,623
662
3,823
3,335
1,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 0 / 1
6,558
656
2,696
7,976
2,864
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Kumbhakarna
MysteryBedro
Kumbhakarna
9
1 / 0 / 4
5,624
562
2,381
6,815
3,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 0 / 3
6,169
617
3,421
7,382
2,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
harris079
Bellona
12
3 / 0 / 2
7,410
741
8,898
10,101
8,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
SusanoAgniChang'eCthulhu

VS

Bans
AnubisCerberusMedusaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
5
0 / 1 / 0
4,120
412
1,831
4,763
1,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Osiris
Nutman5000
Osiris
10
0 / 5 / 0
5,151
515
4,769
12,980
13,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Izanami
Rubenlc95
Izanami
8
0 / 4 / 0
4,762
476
2,153
5,277
1,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 1 / 0
5,038
504
1,365
5,549
3,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 2 / 0
6,042
604
3,010
5,382
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
13
Kills
0
0
Deaths
13
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
0
0
W
3
0
1
3.5
W
2
0
1
2.5
W
Kumbhakarna
MysteryBedro
Kumbhakarna
1
0
4
3
L
Osiris
Nutman5000
Osiris
0
5
0
0
W
4
0
3
5.5
L
Izanami
Rubenlc95
Izanami
0
4
0
0
L
0
1
0
0
W
Bellona
harris079
Bellona
3
0
2
4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,219
Damage
13,128
35,609
Taken
33,951
18,821
Mitigated
21,203
16,717
Healing
9,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,831
1,096
0
1,883
4,763
1,458
0
374
4,389
0
14,530
W
3,823
1,175
0
1,448
3,335
1,035
0
696
2,639
0
48,402
W
2,696
474
304
6,686
7,976
2,864
0
2,841
5,135
50,507
998
W
Kumbhakarna
MysteryBedro
Kumbhakarna
2,381
79
0
1,597
6,815
3,687
0
743
6,072
13,096
539
L
Osiris
Nutman5000
Osiris
4,769
1,794
0
3,474
12,980
13,265
0
279
12,701
0
32,766
W
3,421
539
0
1,785
7,382
2,564
0
319
7,063
0
44,425
L
Izanami
Rubenlc95
Izanami
2,153
1,345
0
888
5,277
1,219
0
800
4,477
0
31,044
L
1,365
112
0
1,232
5,549
3,453
0
1,132
4,417
11,982
0
W
Bellona
harris079
Bellona
8,898
3,189
0
4,897
10,101
8,671
77
0
9,355
151
51,201
L
3,010
690
180
1,366
5,382
1,808
0
2,449
2,933
50,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,384
Gold Earned
25,113
355
Minions Killed
269
0
Camps Cleared
0
1,111,382
Distance Traveled
874,608
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,120
412
28
3
0
109,910
0
W
Neith
6,623
662
84
8
0
204,657
4
W
Hades
6,558
656
103
10
0
208,876
0
W
Kumbhakarna
5,624
562
17
2
0
236,809
4
L
Osiris
5,151
515
51
5
0
192,969
0
W
Thor
6,169
617
69
7
0
237,430
2
L
Izanami
4,762
476
63
6
0
154,893
0
L
Athena
5,038
504
23
2
0
207,461
2
W
Bellona
7,410
741
82
8
0
223,610
3
L
Ra
6,042
604
104
10
0
209,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role